CurseForge · Minecraft mod
EvolutionsCraft
Lead a Stone Age tribe from a campfire to an Iron Age town, with settlers who gather, build, farm, smith and mine.
Quick answer
Which EvolutionsCraft release matches 26.3?
EvolutionsCraft 1.0.0 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EvolutionsCraft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EvolutionsCraft 1.0.0 need?
EvolutionsCraft 1.0.0 on 26.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EvolutionsCraft without breaking your instance.
Built for EvolutionsCraft 1.0.0 on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EvolutionsCraft 1.0.0. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside EvolutionsCraft 1.0.0. It opens that exact file at the source.
About this project
What does EvolutionsCraft add?
EvolutionsCraft
**From a Stone Age campfire to an Iron Age town, then on to the stars.**
You begin with a torn contract, a campfire and two settlers. Lead your tribe through the ages: gather, build, discover, trade and fight, and grow your little camp into a busy town. Your people work, eat, sleep, fall in love, raise children and mourn their dead. Above it all, a night sky full of strange worlds waits for the day your tribe is ready to reach them.
🔥 Found your tribe
- Use the **Torn Contract** to light your tribal campfire. Your first two settlers join you.
- **Talk to your settlers** to give them jobs: gather wood, stone, food, water, straw or sticks, mine ore, build, cook, farm, herd animals, heal as a shaman, guard the camp, or smith.
- Turn on **Auto Collect** and idle settlers look after the tribe's needs by themselves.
- Settlers have **health, hunger, water, stamina and mood**. Look at one to see how they're doing.
- At night they sleep in **thatch tents**, two to a tent. Couples have **children**, who grow up into new settlers.
- **Wanderers** arrive and ask to join your tribe.
🏕️ Grow your camp
- Upgrade from **Small Camp → Camp → Large Camp → Village → Town**. Each size has more room to build and more people.
- Your campfire grows grander with every upgrade.
- Build from the campfire's menu: **Thatch Tents, Wells, Smokehouses, Watchtowers, Market Squares and Forges**. Your settlers carry the materials over and put them up piece by piece.
- **Move any building** whenever you like: right-click it with an empty hand.
- Settlers wear paths between the buildings, and the paths improve with each age: **dirt paths, then cobbled paths, then stone roads**. Each kind is faster to walk on.
🧪 Discover your way through the ages
- Your tribe learns by doing. Cooking, mining, hunting, farming and smelting all lead to **discoveries** that unlock new recipes, buildings and jobs.
- **Stone Age:** primitive tools, spears and slings, knapping, weaving, pottery, farming, herbalism.
- **Bronze Age:** mine copper and tin, melt them together in a **clay furnace**, and make bronze tools, weapons, armour and chariots.
- **Iron Age:** burn charcoal, build a **bloomery** (an ordinary furnace can't smelt iron any more), and forge iron tools and armour. A **blacksmith** mends your tribe's worn tools at the anvil.
- The **Quest Book** guides you through every age, step by step, with rewards.
🌦️ A living world
- **Four seasons** change the colours of the land, the weather, crops and animals. Winter is harsh.
- New wildlife to hunt and fish: **deer, birds, mackerel, sea bass and tuna**.
- On winter nights, **wolf packs and bears** come for your camp. Build palisades and watchtowers, and train guards.
- **Rival tribes** live out in the world. Trade with them at the trading post, give them gifts, make allies… or face their raids.
🌌 The sky above
- A new night sky: a glowing band of the galaxy, coloured stars, and **five planets** hanging in it like little blocks: the red world of Ferros, green Verdara, frozen Glacia, burning Pyros and the ringed giant Aurelion.
- Look at them through a **spyglass** to learn their names. One day, your tribe will travel there…
⛏️ Smart settlers
- Settlers find their way around camp, open doors, swim, keep off the fields and climb out of holes.
- Miners dig a staircase mine and **light it with torches** they make from coal and sticks.
Getting started
- Install **Fabric Loader** and **Fabric API** for Minecraft 26.3.
- Start a new world. You'll get a **Torn Contract** and a **Quest Book**.
- Use the contract to place your campfire, then open the Quest Book and follow the Stone Age chapter.
**Requires:** Fabric Loader 0.19.5+, Fabric API, Java 25, Minecraft 26.3.
Project description from CurseForge.
Pick your setup
EvolutionsCraft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EvolutionsCraft versions and loaders
EvolutionsCraft 1.0.0
civilizationmod-1.0.0.jar
10 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.