CurseForge · Minecraft mod
Neo Industrial
An unofficial, from-scratch remake of IndustrialCraft 2 Experimental for NeoForge 1.21.1: EU power, ore processing, steam, nuclear reactors and UU-Matter.
Quick answer
Which Neo Industrial release should I use?
Neo Industrial 0.59.0 targets 1.21.11 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Neo Industrial required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Neo Industrial 0.59.0 need?
Neo Industrial 0.59.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Neo Industrial without breaking your instance.
Built for Neo Industrial 0.59.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Neo Industrial 0.59.0. It targets 1.21.11 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Neo Industrial 0.59.0. It opens that exact file at the source.
About this project
What does Neo Industrial add?
Neo Industrial
An unofficial, from-scratch remake of IndustrialCraft 2 Experimental for Minecraft 1.21.1 (NeoForge).
Neo Industrial brings back the classic industrial experience: electric networks that can blow up your machines, multi-step ore processing, steam and nuclear power, and UU-Matter replication. Recipes, values and tiers follow IC2 Experimental (the 1.12 version), rebuilt for modern Minecraft with all-new code and original textures. On top of that, it adds a few balance changes of its own so that tech still matters in 1.21, where Fortune, villagers and Mending make everything easy.
📖 Wiki (English and Spanish, with every block, item and recipe): Neo Industrial wiki (AWS)
🚧 Early release. Neo Industrial is under active development and hasn't been widely tested in real worlds yet. Expect bugs, and balance values may change between versions. Back up your worlds before adding it or updating it. If something breaks, please report it in the comments with your Minecraft version, mod version and the crash log (
logs/latest.logor the crash report).
⚡ Energy
- EU power travels through cables in packets and loses a little per block. Five voltage tiers: LV (32), MV (128), HV (512), EV (2048) and IV (8192).
- Too much voltage makes machines explode and cables burn. Plan your grid with transformers or transformer upgrades.
- Cables: tin, copper, gold, HV iron and glass fibre, with insulation layers.
- Storage: BatBox, CESU, MFE and MFSU (up to 40,000,000 EU), and chargepads that charge your gear while you stand on them.
- Batteries: RE battery, energy crystal and lapotron crystal, plus BatPacks and the LapPack you wear.
🔥 Generators
- Generator, geothermal generator, solar panel, semifluid generator and RTG.
- Kinetic power: wind generators with animated rotors (wind grows with height and storms), water generators, manual and electric kinetic generators.
- Heat: solid, fluid, electric and radioisotope heat generators, and the Stirling generator.
- Steam: a boiler with adjustable pressure, superheated steam above 221 bar, kinetic steam generators, condensers and solar distillers. Ignore the heat and the boiler explodes.
- Biogas: plants → plantballs → bio chaff → biomass → fermenter → biogas, which also accepts liquid fuels from other mods.
⛏️ Ore processing
- Macerator → ore washing plant → thermal centrifuge → furnace: 2 crushed ores per ore, plus byproducts at every step (tiny piles of other metals, sulfur and silver).
- Metal former (rolling, cutting and extruding), compressor, extractor and induction furnace.
- Blast furnace and steel, heated with hU and fed with compressed air.
- Recycler and scrap boxes, and the coal → diamond chain.
☢️ Nuclear
- Nuclear reactor with IC2's pulse and heat simulation: uranium and MOX fuel rods, heat vents, heat exchangers, coolant cells, condensators, plating and neutron reflectors.
- Fluid reactor: a 5×5×5 pressure vessel that heats coolant instead of making EU, paired with the liquid heat exchanger.
- Radiation: uranium poisons you unless you wear the full hazmat suit. Overheated reactors set fires, melt blocks and explode.
🧪 UU-Matter
- Mass fabricator, scanner, pattern storage and replicator: scan an item once, then copy it with energy.
- UU values are calculated from a datapack (base values for world resources, propagated through recipes), so servers can tune them.
- Teleporter with frequency transmitter.
🛠️ Tools and armor
- Drills (mining, diamond and iridium, which comes with Fortune III or Silk Touch built in), chainsaw, electric wrench, treetap and hoe.
- Mining laser with 8 modes, and OD/OV scanners.
- NanoSuit and QuantumSuit (flight, speed, super jump, auto-feeding…), electric jetpack, night vision goggles and the nano saber.
- Electric gear doesn't wear out: it runs on charge, and crafting keeps the charge of the batteries you use.
- Electric armor, drills and the nano saber can't be enchanted: they have their own powers.
⚙️ Automation and building
- Upgrades: overclocker, transformer, energy storage, ejector, pulling, fluid ejector, fluid pulling and redstone inverter.
- Sorting machine, batch crafter (crafts up to 16 at once and outputs a comparator signal), industrial workbench (keeps its grid and links to nearby machines), miners, advanced miner and pump.
- Construction foam, scaffolds, reinforced stone, glass and doors, the painter and luminators.
🧭 Balance for 1.21 (Neo Industrial's own additions)
These changes are not in IC2. They exist so the mod keeps its purpose in modern Minecraft:
- Classic ores: iron, gold, copper, tin, lead and uranium ores drop the whole block, as in 1.12, and Fortune doesn't affect them. Multiply them with IC2 processing.
- The Infuser (new machine): it gives a mining tool the Extraction enchantment (15 levels, 3 lapis lazuli and 5000 EU). Classic ores then drop like vanilla and Fortune works again. This is the first link between magic and technology.
- Ancient debris goes through the IC2 chain for double netherite scrap, with gold as a byproduct.
- Iridium coins: hostile mobs killed by players sometimes drop them. Expert and master villagers ask for coins on top of emeralds, and Mending only comes from master librarians.
- Iridium is rare: no ore in the world, no villager sells it, and chests only give shards.
- Player trading: personal safe, Trade-O-Mat (a vending machine) and Energy-O-Mat (a toll cable for power).
All of these can be tuned or turned off in config/neoindustrial-server.toml.
🔌 Compatibility
- JEI (optional): shows every machine recipe, with info pages for special items.
- Uses common
c:tags for ores, ingots, dusts and fluids, so ores and fuels from other mods work with scanners, machines and generators. - Required on both client and server. On dedicated servers, set
allow-flight=truefor jetpacks and the QuantumSuit.
🎮 Keybinds
- M: change mode (mining laser, jetpack, iridium drill).
- N: toggle night vision.
Both can be changed in Options → Controls → Neo Industrial.
⚠️ Disclaimer
Neo Industrial is a fan-made remake. It is not affiliated with or endorsed by the IndustrialCraft 2 team, and it contains no IC2 code or assets: all code and textures are original.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Project description from CurseForge.
Pick your setup
Neo Industrial by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Neo Industrial versions and loaders
Neo Industrial 0.59.0
neoindustrial-1.21.11-0.59.0.jar
10 Nov 2026
Neo Industrial 0.57.1
neoindustrial-1.21.11-0.57.1.jar
30 Oct 2026
Neo Industrial 0.56.121
neoindustrial-1.21.11-0.56.121.jar
28 Oct 2026
Neo Industrial 0.56.119
neoindustrial-1.21.11-0.56.119.jar
26 Oct 2026
Neo Industrial 0.56.114
neoindustrial-1.21.11-0.56.114.jar
25 Oct 2026
Neo Industrial 0.56.100
neoindustrial-1.21.11-0.56.100.jar
20 Oct 2026
Neo Industrial 0.56.97
neoindustrial-1.21.11-0.56.97.jar
20 Oct 2026
Neo Industrial 0.56.12
neoindustrial-1.21.11-0.56.12.jar
16 Oct 2026
Neo Industrial 0.56.2
neoindustrial-1.21.11-0.56.2.jar
16 Oct 2026
Neo Industrial 0.33.0 (Beta)
neoindustrial-0.33.0-beta.jar
10 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.