CurseForge · Minecraft mod
MoreMekaModulesReopen
A mod that adds new modules for the Meka-Tool and Meka-Suit.
Quick answer
Which MoreMekaModulesReopen release should I use?
MoreMekaModulesReopen v1.6.1-fix2 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is MoreMekaModulesReopen required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does MoreMekaModulesReopen v1.6.1-fix2 need?
MoreMekaModulesReopen v1.6.1-fix2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add MoreMekaModulesReopen without breaking your instance.
Built for MoreMekaModulesReopen v1.6.1-fix2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MoreMekaModulesReopen v1.6.1-fix2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside MoreMekaModulesReopen v1.6.1-fix2. It opens that exact file at the source.
About this project
What does MoreMekaModulesReopen add?
About the Mod
This mod is a continuation and fork of the original MoreMekaSuitModules by sddsd2332. Without the original project, this mod would never have existed. I would like to express my sincere gratitude to the original author for their work and for laying the foundation upon which this project is built.
Please note: This is an independent community project and is not affiliated with, endorsed by, or officially connected to the Mekanism development team.
A New Direction
What makes this add-on special is its own approach to expanding the Mekanism experience. As far as I know, this project is a continuation of the original MoreMekaSuitModules concept, but with a different vision, new ideas, and a distinct direction for future development.
(Adds 25 craftable MekaSuit modules, including energy shields, counterattack, wall climbing, impact waves, antimatter weaponry, flamethrowers, performance upgrades and more.)
Rather than simply following the original path, I aim to explore new possibilities and bring my own perspective to the world of Mekanism. This project is an opportunity to experiment, expand existing mechanics, and introduce ideas that I believe can make the gameplay even more interesting.
Community Feedback & Contributions
Constructive criticism, thoughtful suggestions, and creative ideas are always welcome!
If you have an interesting idea that fits the mod’s direction, I may implement it in a future update. If your suggestion makes it into the mod, I will gladly credit you for your contribution.
Words of encouragement, appreciation, and support are equally welcome. Every bit of feedback helps motivate further development and makes this project more enjoyable to work on.
Recommended Mods
- JEI (Just Enough Items) — Recommended for viewing crafting recipes and discovering how to obtain the mod’s items.
- Draconic Evolution — Allows for the crafting of high-value modules, for instance, an energy shield.
Required Dependencies
The following mods are mandatory:
- Mekanism
- Mekanism Generators
Make sure you have the required mods installed before launching the game.
License
This project is distributed under the MIT License.
Please refer to the license terms for information about using, modifying, and redistributing the code.
Project description from CurseForge.
Pick your setup
MoreMekaModulesReopen by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MoreMekaModulesReopen versions and loaders
MoreMekaModulesReopen v1.6.1-fix2
moremekasuitmodules-1.21.1-1.6.1-fix2.jar
24 Oct 2026
MoreMekaModulesReopen v1.6.0
moremekasuitmodules-1.21.1-1.6.0.jar
23 Oct 2026
MoreMekaModulesReopen v1.5.3-StableFix
moremekasuitmodules-1.21.1-1.5.3-StableFix.jar
18 Oct 2026
MoreMekaModulesReopen v1.5.3-fix3
moremekasuitmodules-1.21.1-1.5.3-fix3.jar
16 Oct 2026
MoreMekaModulesReopen v1.5.2
moremekasuitmodules-1.21.1-1.5.2.jar
14 Oct 2026
MoreMekaModulesReopen v1.5.1
moremekasuitmodules-1.21.1-1.5.1.jar
12 Oct 2026
MoreMekaModulesReopen v1.0.40-fix2
moremekasuitmodules-1.21.1-1.0.40-fix2.jar
10 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.