CurseForge · Minecraft mod
SCP Unleashed
A mod that adds in technology and anomalies for your to terminate or contain.
Quick answer
Which SCP Unleashed release should I use?
SCP Unleashed scp_unleashed-0.0.2 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is SCP Unleashed required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SCP Unleashed scp_unleashed-0.0.2 need?
scp_unleashed-0.0.2. Change the file and its required mods may change too.
Install GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add SCP Unleashed without breaking your instance.
Built for SCP Unleashed scp_unleashed-0.0.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use scp_unleashed-0.0.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GeckoLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside scp_unleashed-0.0.2. It opens that exact file at the source.
About this project
What does SCP Unleashed add?

SCP Unleashed brings the SCP Foundation into Minecraft.
Read about strange things in the Archive. Then go out and find them. Contain them if you can. Survive them if you can't.
Along the way you build your own Foundation site. Power it, wire it up, lock it down and staff it with D-Class. It is spooky, it is silly, and it is a lot of fun.

Here is how a run usually goes:
- Find a rift. Rifts pop up near you about once a day. Track them with the Rift Detector.
- Pull a fragment. Use the Rift Extractor to get an Unstable Fragment. Rarer rifts give rarer fragments.
- Visit the Archive. Feed the Archive Terminal a fragment and some paper. It shows you five sealed dossiers. Pick one to print.
- Break the seal. This starts your investigation. Field notes tell you where to look, or someone brings it to you.
- Find it. Then contain it. Or run. Running is also a valid plan.
Rarer fragments unlock scarier files, from "mostly safe" all the way up to Keter.

There are lots of SCPs in the works. The public builds come with the stable ones. More get added as they are finished, so there is always something new on the way.
Every SCP gets its own dossier, and most get their own models, animations and sounds. They come in a few flavors:
- Monsters that hunt you down.
- Strange objects with odd powers you can use, if you are careful.
- Friendly critters that just want to hang out.
- Strange places you can visit, if you dare.
- Things that spread, like molds, spores and whatever is in that vial.
A few examples of what is being built. Which ones are in your build depends on what is stable right now.
- SCP-173 is the classic statue. It only moves when nobody is looking. It is very fast.
- SCP-096 is a shy, pale giant. Whatever you do, do not look at its face.
- SCP-049 is a polite plague doctor who really wants to cure you.
- SCP-131 are tiny eye pods on wheels. They zoom around and follow people they like.
- SCP-111 are little dragon snails that breathe fire. They come in eight colors.
- SCP-018 is a red super ball that gets faster with every bounce. Good luck.
- SCP-066 is a rainbow pile of yarn that plays music and hands out candy. Be nice to it.
- SCP-082 is a very tall, very chatty gentleman. Keep him well fed.
- SCP-087 is a dark stairwell that keeps going down. Something waits a few floors below.
- SCP-024 is a game show in a warehouse. Win six games to get out.

The Archive
- Archive Terminal. Spend a fragment and some paper to see sealed dossiers. Print the one you want.
- Dossiers. Each one looks like a real Foundation file. It has a photo, containment steps, a description and field notes that update as you investigate.
- The Database. File your dossiers here so everyone on the server can read them and print copies.
- The Mysterious Stranger. Some SCPs come by courier. A quiet stranger in Foundation clothes shows up, has a short chat, hands it over and leaves. Stay out in the open and let him find you.
Keeping things contained
- Storage Containers hold one anomaly each. Add a glass front, or a heated or cold upgrade.
- Sealed Containment Case. Whatever goes inside stays put and does nothing.
- Stasis Pods hold a mob in a stasis field for a while. Rarer fragments make stronger pods.
- Containment walls and glass that shrug off explosions, plus one-way glass for watching.
- Doors of every size, from sliding doors to big blast gates. Lock them with keycard scanners, Levels 1 to 5, plus the Omni Keycard.
- Gas masks and hazmat suits for toxic gas and nasty germs.
- Anti-Memetic Pills for when your memory needs a little backup.
- Scramble Goggles for faces you really should not see.
- Lab gear like vials, swabs, petri dishes and an analyzer, to test people for infections.
- Tesla Gates zap anything that walks through.
- The Alpha Warhead. Swipe the Omni Keycard, pull the lever, lift the cover and press the big red button. You get 90 seconds. Run.
Build your site
The Decorations Workbench gives you full sets of Light Containment, Heavy Containment and Entrance Zone walls, floors, pillars and stairs. On top of that you get dozens of materials, facility lamps, catwalks, railings, props you can sit on or store things in, and decals to make it all look lived in. There is even a vending machine with snacks.

SCP Unleashed has a full tech system. Power is measured in SP.
Make power
- Heat Generator. Burns any furnace fuel, or lava.
- Solar Panel and Solar Array. Free power while the sun is up.
- Block of Energum. Put an outlet on it and it gives a small trickle of power forever.
- Batteries. Place cells side by side and they join into one big bank.
- Fission Reactor. A big 8x8x5 reactor that runs on uranium or thorium fuel rods. Keep it cool with heat exchangers and water, and vent its toxic gas. If it gets too hot, it melts down. Loudly.
- Fusion Reactor. Needs a huge charge to start, then makes tons of clean power. No meltdowns.
- Instability Reactor. Burns Unstable Fragments for power.
Move power
- Wires run between outlets. There are five tiers: Coated, Advanced, Super Heavy, Ultimate and Tether. Push too much power through one and it burns.
- Outlets and Transfer Blocks connect your machines. Transfer Blocks can be disguised as other blocks.
- Breakers trip before your wires burn. Power Cutoffs shut a line off with redstone. Power Sensors tell you when power is flowing.
Pipes, vents and tanks
- Pipes carry liquids and vents carry gas, both pushed along by Pressurizers.
- Tanks come big (3x3x3), small (Mini Tanks that stack) and gassy (Gas Tanks).
- Drains in the ceiling rain liquid down. Pipe in water and you have a decontamination shower.
- Deal with waste using the Sonic Vibrator, which cleans waste water, and the Gas Dissolver, which scrubs toxic gas.
- The Liquid Vaporizer boils liquids into gas and pushes it into your vents.
Machines
- Electric Furnace, Item Press, Centrifuge and Ore Purifier for processing.
- Advanced Assembler. Robot arms build circuits, wires, fuel rods and other advanced parts.
- Advanced Materials Bench for special containment materials.
- Instability Matrix. Makes rifts form around it.
- Upgrades. Speed Upgrades make machines faster. There are also auto reset upgrades for breakers and heated or cold upgrades for storage.
Networks and computers
- Wires carry data too. Everything on a network talks on numbered ports from 0000 to 9999.
- Redstone Senders, Receivers and Converters send redstone signals across your whole network. No more long redstone lines.
- Network Routers link separate networks together.
- Facility Computers run SCP-OS with apps for files, chat, dossiers, redstone buttons, sounds and a scheduler. Set up a timed lockdown and watch it go.
- Speakers and the Sound Console play alarms, klaxons and PA chimes across your site.

Sometimes containment fails. That is what these are for.
Guns
All guns are built at the Gun Bench from parts you craft.
- Pistol, Revolver, Assault Rifle, Shotgun, Double Barrel and Sniper Rifle.
- Spiker. A fully automatic nail gun. The nails stick in walls for a moment.
- Particle Disruptor. Charges up, then fires a beam that goes through everything in its path. It has three shots, then it burns out.
How they handle
- Ammo sits loose in your inventory. Handgun rounds, rifle rounds, sniper rounds, shotgun shells and nails.
- Press R to reload. The gun grabs matching ammo from your inventory.
- Aim down sights to zoom in and tighten your spread. Hip fire, running and jumping all make you less accurate.
- Recoil, headshot bonus, damage falloff, tracers, muzzle flash and bullet holes.
- The Sniper Rifle has a real scope.
The fun ones
- Marksman Revolver. Flip a gold coin into the air and shoot it. The bullet bounces off and hits the closest threat. It never misses.
- The Ultralaser. Hold it to charge up. It counts down for you, with feeling. Then it fires a giant beam that hits every creature in a long line. It runs on Ultralaser Cells made from rare fragments.
- SCP-127. A living gun. It never needs ammo, it grows stronger as you take down enemies, and it will not stop talking.
- Daevite relics. Old swords, spears and magic staffs found in ancient ruins.

Every site needs volunteers. Well, "volunteers".
- Grow your own. Feed D-Class Blood into a Cloning Machine and out comes a fresh D-Class.
- Every one is different. Random looks, one of 12 personalities (like Cowardly, Curious or Gluttonous) and a silly crime on their record.
- They have their own lives. They wander, sleep, eat food from their pockets, pick things up and get hit by anomalies just like you.
- Paperwork. Use a Personnel File on one to give them a number and keep their record.
- Take control. The Neural Controller lets you jump into a D-Class and play as them. Your real body waits safely at home. Send them into the scary room so you don't have to.
Oh, and watch out for Theodore.

Some SCPs come with a story.
An old red book writes itself when fights break out near it. Every page it fills raises an ancient ruin somewhere in your world. Explore the ruins for relics, robes, weapons and loot.
Keep filling the pages and the Daevites might come back. Knights. Spellcasters. And their god, which is much, much bigger.
We won't spoil the rest.

Come hang out with us on Discord!
Share your builds, report bugs, suggest SCPs and see what is in the works before anyone else.

Minecraft 1.21.1 with NeoForge.
Requires GeckoLib (4.9 or newer).
JEI is optional. It shows recipes and info pages for the machines and SCPs.
Jade is optional. It shows info about machines and creatures when you look at them.
Shaders: If you use Iris shader packs, a few special effects switch to a simpler look so they still show up.
Made by Raikin.
Thanks for playing!
Project description from CurseForge.
Pick your setup
SCP Unleashed by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SCP Unleashed versions and loaders
scp_unleashed-0.0.2
scp_unleashed-0.0.2.jar
13 Oct 2026
scp_unleashed-0.0.1
scp_unleashed-0.0.1.jar
11 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.