CurseForge · Minecraft mod
Trading Cost
Preview Trade Cost without open GUI
Quick answer
Which Trading Cost release should I use?
Trading Cost tradingcost-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Trading Cost required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Trading Cost tradingcost-1.0.1.jar need?
tradingcost-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Trading Cost without breaking your instance.
Built for Trading Cost tradingcost-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tradingcost-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tradingcost-1.0.1.jar. It opens that exact file at the source.
About this project
What does Trading Cost add?
See what a villager wants for their first trade, without opening the trade menu.
Trading Cost is a simple mod that puts a small label above villagers showing the item they ask for in their first "item for emerald" trade. For example, a fletcher shows how many sticks they want, and a librarian shows how much paper.
Features:
Shows the requested item and amount above the villager's head, like a name tag
Green label: the trade is available
Red label: the trade is sold out

Shows the amount you would actually pay, including your reputation discount with that villager
Works with every profession and every item-for-emerald trade (fletcher sticks, librarian paper, fisherman coal, farmer crops and more)

Moves up automatically when the villager already has a name tag
Works in singleplayer and multiplayer (Server and Client both need to install.)
Configuration
Client config (each player sets their own):
showLabel - turn labels on or off
displayDistance - how close you must be to see a label (default 12 blocks)
extraYOffset - raise or lower the label, useful if another mod draws its own name tags
itemWhitelist - only show labels for these items, for example "minecraft:stick" and "minecraft:paper". Leave it empty to show everything.
Server config:
range - how far from each player villagers are checked (default 12 blocks)
updateIntervalTicks - how often labels refresh (default 20 ticks)
Note: Only the first two trades of a villager are checked, so villagers without an "item for emerald" trade in those slots show no label.
Project description from CurseForge.
Pick your setup
Trading Cost by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Trading Cost versions and loaders
tradingcost-1.0.1.jar
13 Oct 2026
tradingcost-1.0.0.jar
11 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.