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Landmark-map project artwork

CurseForge · Minecraft mod

Landmark-map

Map of Lands claims for fast /lands spawn teleporting. Client-side.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Landmark-map release matches 26.3?

Updated 3 days ago
Best match for your filters Landmark 0.3.2 (Minecraft 26.3)
Game version 26.3
Loader Fabric

Landmark-map Landmark 0.3.2 (Minecraft 26.3) targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Landmark-map required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Landmark-map Landmark 0.3.2 (Minecraft 26.3) need?

Landmark 0.3.2 (Minecraft 26.3) on 26.3. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

5 listed on this file 3 pulled in by those mods
Fabric API Needed by Landmark-map Landmark 0.3.2 (Minecraft 26.3)
required
Matching file found Matched file: [26.3] Fabric API 0.166.0+26.3
JourneyMap Optional for Landmark-map Landmark 0.3.2 (Minecraft 26.3)
optional
Matching file found Matched file: journeymap-26.3-6.0.10+fabric
Xaero's World Map Optional for Landmark-map Landmark 0.3.2 (Minecraft 26.3)
optional
Matching file found Matched file: xaeroworldmap-fabric-26.3-1.47.2.jar
Mod Menu Optional for Landmark-map Landmark 0.3.2 (Minecraft 26.3)
optional
Matching file found Matched file: v21.0.0 for 26.3
Xaero's Minimap Optional for Landmark-map Landmark 0.3.2 (Minecraft 26.3)
optional
Matching file found Matched file: xaerominimap-fabric-26.3-26.6.2.jar
Open Parties and Claims Needed by Xaero's World Map
pulled in
Matching file found Matched file: open-parties-and-claims-fabric-26.3-0.33.0.jar
Forge Config API Port Needed by Open Parties and Claims
pulled in
Matching file found Matched file: [FABRIC] [26.3.x] v26.3.1

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Landmark-map without breaking your instance.

Built for Landmark-map Landmark 0.3.2 (Minecraft 26.3) on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Landmark 0.3.2 (Minecraft 26.3). It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Landmark 0.3.2 (Minecraft 26.3). It opens that exact file at the source.

About this project

What does Landmark-map add?

Landmark

An in-game map of land claims for fast /lands spawn <land> teleporting. A client-side Fabric mod for Minecraft 1.21 to 26.3.

Not affiliated with or endorsed by Chillzone or the Lands plugin.

Press M (rebindable) in a world to open the map. Lands that currently have a public spawn are highlighted. Click one, confirm, and the mod runs /lands spawn <name> for you. That is all it does.

The map with open-spawn lands highlighted in amber

The screenshots on this page use synthetic data (fake lands, fake owners, generated terrain), made with tools/make-demo-zip.js. They contain nothing from any real server.

What it does

  • A full-screen map you can pan and zoom, with a marker for yourself.
  • Claims drawn over a zoomed-out terrain background. Lands with an open spawn are amber and outlined; the hovered and selected lands get their own outline.
  • Hover a land for its owner, members, size and whether it has an open spawn.
  • Search by land name, owner or member. Press Refresh to re-request the live open-spawn list.
  • A land made of several separate sections opens on its biggest section (or the one with its known spawn). Step through the others with the < and > buttons, or press Whole land to see them all.
  • Click an amber land (or select one in the list and press Teleport), confirm, and you are on your way.
  • Dimension button cycles Auto (follows the dimension you are in), Overworld, Nether, The End, so you can view a dimension you are not in.
  • Hide claims (button in the side panel) shows the bare terrain; it hides the claims and their spawn pins, and brings both back when you click it again.
  • After you teleport, the mod remembers where you arrived and shows a cyan pin there, even for lands newer than your map data. Turn that off in Settings and the pins are hidden (and you can delete all of them there).
  • Waypoints you made in Xaero's Minimap or JourneyMap show up as small diamonds in their own colour (hover for the name and position). On by default and optional; see below.
  • It always tells you where its data comes from and how old it is.

Hovering a land shows its owner, members, size and spawn status

Searching by player name

A land made of several sections opens on one of them; the buttons step through the others

Whole land shows all the sections of the selected land

Hide claims shows the plain map

Install

You need Fabric Loader and Fabric API for your Minecraft version. Download the jar for your version from the releases page and put it in your mods folder. It only loads on the client; nothing is needed on the server.

Each release has one jar per range of Minecraft versions. The Minecraft version is in the file name: landmark-<version>+mc<first>-<last>.jar.

Jar Minecraft Java Fabric Loader Fabric API
…+mc1.21-1.21.1.jar 1.21, 1.21.1 21 or newer 0.15.11 or newer any
…+mc1.21.2-1.21.4.jar 1.21.2, 1.21.3, 1.21.4 21 or newer 0.16.9 or newer any
…+mc1.21.5.jar 1.21.5 21 or newer 0.16.10 or newer any
…+mc1.21.6-1.21.8.jar 1.21.6, 1.21.7, 1.21.8 21 or newer 0.16.13 or newer any
…+mc1.21.9-1.21.10.jar 1.21.9, 1.21.10 21 or newer 0.17.2 or newer any
…+mc1.21.11.jar 1.21.11 21 or newer 0.17.3 or newer any
…+mc26.1-26.1.2.jar 26.1, 26.1.1, 26.1.2 25 or newer 0.18.4 or newer any
…+mc26.2.jar 26.2 25 or newer 0.19.2 or newer any
…+mc26.3.jar 26.3 25 or newer 0.19.3 or newer any
  • Use one Landmark jar. If you update Minecraft, replace the jar with the one for the new version, and delete the old one.
  • Newer Fabric Loader and Fabric API versions are fine. The loader numbers are what Fabric API and the matching Mod Menu need, so a Mod Menu you have installed will not disagree with Landmark.
  • Mod Menu, JourneyMap and Xaero's Minimap are optional.
  • Snapshots, pre-releases and other mod loaders are not supported.

Getting the map data

The server's own command suggestions give the mod the list of open spawns live, with no setup. The claim shapes, names and terrain background come from the server's web map, which a program cannot read directly (it sits behind a browser check), so you export it once from your own browser:

  1. In the mod, open the map and press Get map data. It walks you through the steps and has buttons to open the web map and to copy the export script.
  2. Run the script in the browser console on the map page. It saves landmark-export.zip.
  3. Drag the zip onto the Minecraft window. You can do this right on the help page; there is no need to go back to the map first. The data is stored in your game folder (landmark/) and reused next time.

The copied script uses the export quality you chose in the settings (see below).

The in-game instructions

The script only reads the page you have open and saves a file on your computer. Nothing is uploaded, and the mod needs no account, key or token. Re-export now and then if the claims on the server have changed; the map shows how old its data is.

What works without what

You have You get
Nothing A clear message, and you can still type an exact land name and teleport
The live open-spawn list (always available on the server) A searchable list of open-spawn lands
Plus an imported export The full map: claims, owners, highlights, terrain
Plus your own teleports Cyan pins at spawn points the mod saw you arrive at, even for lands newer than your export

Teleporting never depends on map or claim data. Claims are stored per dimension; only the overworld has data today, and nothing is drawn in a dimension without data.

Settings

Open them with the Settings button on the map, or from the mod's entry in Mod Menu if you have it (it is optional). Everything applies immediately.

The settings screen

  • Keybinds. Click the key, press the new one (Esc cancels); if the key is already used the mod asks before binding it. It is the same setting as in Options > Controls, so it changes in both places.

  • Features. Teleport confirmation, remembering spawn locations after you teleport (with a count and a Delete all button), showing Xaero's / JourneyMap waypoints, showing your own position on the map, refreshing the open-spawn list when the map opens, and an optional outline around every non-open land. That outline is off by default because with thousands of lands it can slow the map down (it cost about 3-6 ms per frame at some zoom levels on the real map, against under 1.5 ms without it); its colour is editable once you turn it on.

  • Export quality. Decides what the copied export script fetches:

    Preset Map detail Tile format Roughly, on the Chillzone map
    Low (default) zoomed out small JPEG 8 MB
    Medium zoomed out full-quality PNG 50 MB
    High 2x the detail full-quality PNG 170 MB
    Ultra 4x the detail full-quality PNG 300 MB or more

    Higher quality means larger file sizes on disk and longer export times. Only the tile detail and format change; the claims are identical in every preset. The mod picks the preset's values when it copies the script, so change it before copying.

  • Colors. Every color the mod draws with: a picker plus a hex box that always match (#RRGGBB, or #RRGGBBAA for colors with opacity), a Reset for each color, and a Reset all.

Picking a color

config/landmark.json holds the same settings (created on first save):

Key Default Meaning
confirmTeleport true Ask before running /lands spawn
saveSpawns true Remember where you arrive after a teleport and show a pin there
showExternalWaypoints true Show waypoints from Xaero's Minimap and JourneyMap
waypointSets active active (only the set or group the other mod shows), all, or pick (everything except hiddenWaypointSets)
hiddenWaypointSets [] Sets switched off in pick mode, as xaero:<dimension>:<set> or journeymap:<group>
crossDimensionWaypoints false Also show Nether waypoints on the Overworld map and Overworld ones on the Nether map, coordinates scaled by 8
showPlayerMarker true Show your own position on the map
outlineOtherLands false Outline lands that are not open-spawn (can slow the map down)
refreshOnOpen true Request the open-spawn list when the map opens
viewDimension "" The dimension the map is pinned to (minecraft:overworld, minecraft:the_nether, minecraft:the_end); empty follows the dimension you are in. Set by the dimension button
exportQuality low low, medium, high or ultra (see above)
colors {} Colors you changed, by name, as hex; anything not listed uses its default
mapUrl https://map.chillzone.cc/ The web map the help screen opens (https only)
tileCacheSize 48 Detail map tiles kept in memory (8 to 512; grows to fit what is on screen)

Waypoints from Xaero's Minimap and JourneyMap

If you use either mod, the waypoints you made there appear on Landmark's map. Nothing to set up:

  • JourneyMap is read through JourneyMap's own plugin API, so it needs no files and works with the version you have. (On exactly Minecraft 1.21, JourneyMap's only build does not call plugins, so its waypoints are not shown there; 1.21.1 and newer are fine.)

  • Xaero's Minimap has no API, so Landmark reads its waypoint files from your game folder (xaero/minimap/Multiplayer_<server>/). Only the folder for the server you are connected to is read, and only waypoints that are switched on in Xaero's. The server folder is matched by address, so if you joined with an unusual address and no waypoints appear, that is the first thing to check.

  • Sets and groups. By default only the set Xaero's is showing (its active set, per dimension) or the JourneyMap groups that are switched on are drawn, as in those mods. The Waypoints button in the side panel (shown when a waypoint mod has waypoints) opens the sets that have waypoints in the dimension you are viewing, with counts: tick the ones you want, or choose All sets. It has the same Auto / Overworld / Nether / The End button as the map (one shared setting), so you can look through the sets of any dimension. The same choice is in Settings.

  • Other dimensions (off by default). Turn on Overworld and Nether waypoints on both maps (Settings, or the "Also show Nether waypoints" button on the sets screen) to see Nether waypoints on the Overworld map and the reverse, with coordinates scaled by 8. They are drawn as rings, and the tooltip gives their real position. Their sets are listed on the sets screen under their own heading ("From The Nether"), separate from the viewed dimension's sets, so same-named sets never mix. The End and modded dimensions are not converted. The waypoint sets screen, with the Nether's sets under their own heading

  • Waypoints stay visible when you hide claims, because they are not claims. Colours come from the other mod. Settings shows how many were found from each source, and you can turn the whole thing off there.

Both are read-only: Landmark never changes or uploads your waypoints. Neither mod is required, and none of their code is included in Landmark.

Privacy

Everything stays on your computer: imported data (landmark/ in the game folder), learned spawn points (landmark/learned-spawns.json) and settings. Your Xaero's / JourneyMap waypoints are only read, never changed or sent anywhere. The mod makes no network requests of its own. The only thing it sends to the server is the /lands spawn command you confirm, plus the same suggestion request the chat box makes when you type /lands spawn.

About this project

Landmark was written with the help of Claude Code, an AI coding assistant, and is tested and reviewed by its maintainer. The unit tests, the CI build, and checks against a real game client are what the code is verified by.

Links

License

MIT. Not affiliated with or endorsed by Chillzone or the Lands plugin; no game assets, server data or third-party code is bundled.

Project description from CurseForge.

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Landmark-map by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

17 available setups

Showing the newest 12 of 17 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

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Looking for an older file? The official CurseForge project page is in Resources.