CurseForge · Minecraft mod
Lumina UI
A fast, flexible GUI library: flexbox layout, themes, smooth animations, gradients, HTML/CSS screens, 60+ widgets, HUD and server-synced menus
Quick answer
Which Lumina UI release should I use?
Lumina UI Fisrt Release - 1.0.0 / 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Lumina UI required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Lumina UI Fisrt Release - 1.0.0 / 1.21.1 need?
Fisrt Release - 1.0.0 / 1.21.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Lumina UI without breaking your instance.
Built for Lumina UI Fisrt Release - 1.0.0 / 1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Fisrt Release - 1.0.0 / 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Fisrt Release - 1.0.0 / 1.21.1. It opens that exact file at the source.
About this project
What does Lumina UI add?

Lumina UI is a library for building beautiful, fast and flexible interfaces in Minecraft mods. It is a dependency for other mods: on its own it adds only a small demo (/lumina demo).
Supports Forge 1.20.1 and NeoForge 1.21.1 with the same API, so UI code written once works on both.
Why Lumina
- Looks modern out of the box. Rounded corners, borders, soft shadows, glow and gradients are drawn by an SDF shader, crisp at any GUI scale.
- Fast. Layout and styles are cached, invisible elements are skipped, nothing runs while the UI is idle, and frames render with almost no allocations.
- Flexible. Every widget, layout, style property and event can be replaced or extended with plain Java code. No reflection, no annotations.
- Reactive. Bind widgets to signals and they update themselves.
Features
- Layout: flexbox (gap, grow/shrink, justify, align), stack layers, grid, absolute positioning, responsive breakpoints, UI scale.
- Styling: themes with tokens (change the accent color or corner radius and the whole UI follows smoothly), multiple style classes, hover/pressed/focused/disabled states, per-property transitions.
- Colors: RGB, HSV, HSL, OKLCH; linear, radial and conic gradients with up to 8 stops; blend modes; backdrop blur.
- Animations: keyframes, sequences, loops, yoyo, 23 easing curves and springs.
- HTML and CSS: describe screens with markup and stylesheets, bind logic right in the markup, hot reload with F3+T, override with resource packs.
- 60+ widgets: buttons, text and number fields, sliders, toggles, checkboxes, radio groups, dropdowns, key bind fields, date and color pickers, tabs, side navigation, windows, context and radial menus, tooltips, tables, trees, virtual lists for tens of thousands of rows, charts, forms with validation, wizards, Markdown and books with syntax highlighting.
- Game widgets: inventory slots with drag and drop, mobs and the player in 3D, 3D items and block structures, world preview, minimap and world map.
- In-game HUD: bars, gauges, timers, boss bars, toasts and a notification feed, bound to live game data.
- Server-synced container screens: your own chests and machines with a Lumina UI, synced like vanilla menus.
- Config screens generated from a simple description, saved as TOML.
- Vanilla effects in the UI: fire, explosions, falling TNT, snow, rain and particles.
- Live language switching: the open screen is translated instantly, no rebuild needed.
- Accessibility: color-blindness correction, high-contrast themes, text scale, reduced motion, focus narration.
- Developer tools: UI inspector, gamepad navigation, theme editor.
Quick example
Signal<Integer> clicks = Signal.of(0);
Panel window = Panel.column().gap(10).add(
new Label("Lumina UI").scale(1.5f),
Label.bound(clicks.map(c -> "Clicks: " + c)),
new Button("Press me", () -> clicks.update(c -> c + 1)));
Minecraft.getInstance().setScreen(new LuminaScreen(Component.literal("Example"),
screen -> new UiRoot(Panel.box(StackLayout.centered()).fill().add(window))));
For developers
The developer guide covers adding the dependency, your first screen, the whole API and how to extend it: Wiki: Developer Guide.
License
Lumina UI is licensed under the GNU LGPL 3.0: you can use it in any mod, including closed-source ones; modified versions of the library itself must stay open under the same license.
For players
Install Lumina UI only if another mod requires it. Put the jar for your loader into the mods folder.
Project description from CurseForge.
Pick your setup
Lumina UI by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Lumina UI versions and loaders
Fisrt Release - 1.0.0 / 1.21.1
luminaui-neoforge-1.21.1-1.0.0.jar
26 Oct 2026
Fisrt Release - 1.0.0 / 1.20.1
luminaui-forge-1.20.1-1.0.0.jar
26 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.