CurseForge · Minecraft mod
月月科技mod
Technology progression with ores, rubber, oil refining, nuclear energy, vehicles, firearms, advanced furnaces and vertical building blocks for Fabric 26.3.
Quick answer
Which 月月科技mod release should I use?
月月科技mod Yueyue Technology 1.18.1 - Fabric 26.3 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is 月月科技mod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does 月月科技mod Yueyue Technology 1.18.1 - Fabric 26.3 need?
Yueyue Technology 1.18.1 - Fabric 26.3. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add 月月科技mod without breaking your instance.
Built for 月月科技mod Yueyue Technology 1.18.1 - Fabric 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Yueyue Technology 1.18.1 - Fabric 26.3. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Yueyue Technology 1.18.1 - Fabric 26.3. It opens that exact file at the source.
About this project
What does 月月科技mod add?
Yueyue Technology / 月月科技mod
A Fabric technology and building mod by Yisibite for Minecraft 26.3. Current version: 1.18.1+mc26.3. Start with a bicycle, collect and process materials, extract oil, refine vehicle fuels and develop nuclear power. Firearms, explosives, woodworking, vertical building blocks and a technology advancement tree are included.
New in 1.18.1, Yueyue Technology / 月月科技mod keeps the original yueyue mod ID, project and saved IDs. Seventeen selected advanced weapons, machines, nuclear materials/vehicles and the Golden Ocean Feast use vanilla RARE blue names; six basic/intermediate technology items including the assault rifle keep gold names, while existing marine gold items and epic/purple ambergris/fusion equipment remain distinct. The Chinese sniper-cartridge name now explicitly says .338 inches, and rocket rounds/tank shells have 3D item models without changing their performance.
Includes 1.18 fusion cores and the fusion flight rig: combine a core, elytra and netherite chestplate, retain chestplate data and merge enchantments at the higher existing level. Wear it in the chest slot; double-tap Space to toggle flight, use Space/Shift for ascent/descent and sprint forward to accelerate. It can hover without rockets or refuelling, with unfolding wings, blue-white twin exhausts and dedicated sounds. Select All particles for the full trail. The two native fusion milestones are included.
Includes 1.17 assault rifles sharing 7.62mm ammunition, a 30-round magazine and 2-tick fire interval, using aligned iron sights without optical zoom; heavy-machine-gun cartridges are labelled 12.7×99mm with their existing performance. Refining oil in advanced furnaces consumes three containers, blubber consumes two, and a blast-furnace single-output batch consumes one. Side hoppers can supply fuel and packaging. Piston-pushed cauldrons capture complete oil/heavy-water sources; a hopper below a full pot extracts one bulk unit and leaves liquid untouched when full. Flowing liquid does not create full units. Heavy-water units can be refined like buckets, with no extra empty bucket from a bulk input.
1.18.1展示名改为 月月科技mod,原 yueyue、项目与存档ID保持。17项高级武器/设备、核能材料/载具及黄金海洋盛宴改原版RARE蓝字;含突击步枪在内的6项基础/中阶科技物品仍用金字,海洋金字及龙涎香/聚变装备紫字保持。狙击枪弹明确标注“.338英寸”,火箭弹、坦克炮弹采用立体物品模型,性能不变。
包含 1.18聚变动力核心与聚变飞行器:核心、鞘翅、下界合金胸甲合成,保留胸甲数据并按较高等级合并附魔。胸甲栏穿戴,双击空格开关飞行,空格/Shift升降,向前冲刺加速;可悬停,无需烟花或续燃料,带展开机翼、蓝白双喷口尾流和专属声音,粒子“全部”可见完整尾流,保留两项聚变进度。
包含 1.17突击步枪与液体修复:7.62毫米共弹、30发、2刻射速、对中机械准星且无光学倍率;重机枪弹12.7×99毫米,性能保持。高级炉石油每批3容器、鲸脂2容器、普通高炉单产1容器,侧面漏斗可补燃料与容器。活塞推锅采集完整石油/重水源,满锅下方漏斗输出1份原油/重水单位,满漏斗保液,流动液体不产整份;散装重水可按桶路线加工,不凭空返桶。
New in 1.16.4: fix the container/bucket recipe collision. Three iron ingots in a horizontal row (III) make eight containers; the vanilla V-shaped recipe still makes a bucket. Container IDs, material cost, output count and heat-resistant-container crafting are unchanged.
1.16.4修复容器与桶的合成冲突:3个铁锭横排(III)合成8个容器,V形仍合成原版桶。容器ID、成本、产量及耐热容器配方保持。
New in 1.16.3 (including 1.16.2): the sawmill produces all 13 matching wooden shelves through 63 inputs, and diamond/netherite furnaces accept petroleum fuels only. Three marine feasts combine one ambergris, two cooked shark livers and six golden carrots / golden apples / enchanted golden apples. They provide 100 / 150 / 200 drumsticks of total nutrition: surplus becomes a reserve, capped at 1,000 drumsticks, saved across logout and cleared on death. Luck I/II/III lasts 10/15/20 minutes; Conduit Power and Water Breathing last 30/45/60 minutes. The golden tier also gives Regeneration II for 30 seconds and Absorption II for 10 minutes; the enchanted tier gives Regeneration II for 60 seconds, Absorption IV for 15 minutes, and Resistance I / Fire Resistance I for 15 minutes. Smoke cooked beef or pork again for jerky restoring 8 / 6 drumsticks. Ten new native advancements distinguish obtaining food from actually eating it, include a five-food tasting challenge and real sawmill shelf processing, and preserve the old 97 IDs/progress. Creative melee can dismantle tanks. Great whites have their own native cap of 5; whales and giant squid share a different cap of 5, leaving vanilla squid/dolphin allowance unchanged. All six custom cauldrons have corrected three-level Jade icons.
**1.16.3(含1.16.2)**加入13木种展示架的63条锯木输入,以及钻石 / 下界合金熔炉的四种石油燃料限制。三档海洋珍馐共用1龙涎香、2熟鲨鱼肝,分别配6金胡萝卜 / 金苹果 / 附魔金苹果,总回复100 / 150 / 200个鸡腿;溢出存为饱食储备,上限1000鸡腿,退出保存、死亡清空。幸运I/II/III持续10/15/20分钟,潮涌能量与水下呼吸持续30/45/60分钟;黄金档另加再生II30秒、伤害吸收II10分钟;附魔档另加再生II60秒、伤害吸收IV15分钟、抗性I与抗火I15分钟。熟牛肉 / 熟猪排再次烟熏获得牛肉干 / 猪肉干,恢复8 / 6鸡腿。科技树新增10项,区分获得与实际食用,包含全五食品品尝挑战和真正锯木加工展示架;旧97个ID与进度保留。修复创造近战拆坦克;大白鲨独立原生上限5,四鲸与大王乌贼共享另一上限5,不占原版鱿鱼 / 海豚额度。六种液体炼药锅的三液位Jade图标同步修复。
New in 1.16.1 (including 1.16.0): adult giant squid accumulate breeding desire near a partner; food adds 10 and crowded groups reduce readiness. Two ready adults lay one clutch, preferring the deepest nearby loaded seabed. Three waterlogged egg stages each advance after 10 selected random ticks and hatch one fry. Dry eggs pause incubation and die after 1,200 loaded ticks unless rehydrated. Three bucketable 20-minute fry phases grow continuously from 0.48 through 1.12 and 2.00 to 3.00 blocks, joining the existing juvenile chain. Buckets retain exact progress. Native/Jade egg icons and newborn visibility are corrected; existing age data stays compatible.
**1.16.1(含1.16.0)**加入大王乌贼自动繁殖:附近有成年伙伴时积累期望,食物加10,过密群体抑制繁殖;双方准备好后产一份卵,优先附近已加载的最深水底。三阶段含水卵各被随机刻选中10次后推进,最终只孵一只苗;脱水暂停,持续干燥1200个已加载刻后死亡,及时补水可恢复。三阶段苗各20分钟且能装桶,长度由0.48经1.12、2.00逐渐达到3.00格,平顺接入既有幼体;桶保存精确进度,旧年龄兼容。原生/Jade卵图标及初生苗可见性同步修复。
Marine life and submarine exploration
New in 1.15.3: connected jaws and three-dimensional tongue/gum/palate detail, 73 original marine sound variants, growth-aware whale spacing and dedicated calf/pod following. Orcas can bite the surface of large whale bodies from the front or side. Submarine glass has less duplicate tint; tested exposed-window views show the rider. The previously reported sporadic complete disappearance was not reproduced.
1.15.3 新增立体舌头、牙龈和上腭,以及73段原创海洋音效;改进鲸鱼成长后的身体间距、幼崽亲子跟随和虎鲸群游。虎鲸按大型鲸的身体表面判定咬距。潜艇玻璃减少重复叠色,已测露窗视角可见乘员;原先偶发完全消失尚未复现。
Blue whales, sperm whales, humpback whales, orcas, giant squid and great white sharks have species-specific sizes, staged growth every 20 minutes, movement, feeding and prey-swallowing animations. Whales surface to breathe with spray and sound, can run out of oxygen, and suffer when stranded. Marine animals accept appropriate dropped fish/meat items; consumed vanilla fish do not leave raw-fish loot. Orcas prioritize sharks, sharks flee orcas, and tamed orcas can follow or wait and return shark liver to their owner. Sperm whales hunt giant squid and produce ambergris after eating them.
Diesel and nuclear submarines can hover underwater: WASD controls direction, Space ascends and Shift descends. Whale blubber can be refined into gasoline or diesel in stations that process oil; it does not produce natural gas, heavy-oil blocks or asphalt. Blue/sperm whales also yield whale meat; sharks yield edible raw/cooked liver and fins. Eating ambergris grants Luck II for 5 minutes and Water Breathing for 30 minutes without restoring hunger. Related advancements are included.
Six liquids can be poured into and taken from cauldrons: one bucket or filled processing container equals three bottle portions. Fuel/processing items have matching 3D container models. Hoppers can reload placed machine guns; the sawmill carves one pumpkin into one carved pumpkin. Tungsten uses diamond-style generation in new chunks. Existing worlds are not regenerated.
Materials, rubber and oil
Lead, aluminum, tungsten, chromium, lithium and uranium have ore/material progression, including supported raw-material and storage blocks. Rubber trees generate in supported forests, taiga, jungles and swamps, with sparser plains attempts. One rubber plank makes one raw rubber, which stacks to 64, can be poured out as liquid and smelts into rubber; collecting placed liquid requires a bucket. There are also distinct bottles for oil, liquid rubber, heavy water and milk; milk bottles can be filled from adult cows.
Large underground oil fields occur away from the central 5,000-block area; /locate biome yueyue:oil_field locates their biome. Smaller oil pools can also appear underground and at the surface. Oil is applied after vanilla terrain/structure generation in new chunks. Pipes extract/transfer oil; hoppers collect the transported product. Existing explored or drained chunks are not automatically refilled.
Furnaces, packaging and petroleum products
Blast furnaces accept normal furnace recipes. For a standard 200-tick recipe, normal/blast/diamond/netherite furnaces take 10/5/2/1 seconds at 20 TPS while fuel retains its normal burn duration: one coal processes 8/16 items in a normal/blast furnace. Diamond/netherite furnaces now accept only natural gas, gasoline, diesel and heavy-oil blocks; one natural-gas unit processes 160/320 such standard items. Restricted industrial recipes still require the appropriate station.
- Diamond furnace: 6 diamonds + 2 tungsten ingots + 1 blast furnace. Netherite furnace: 1 diamond furnace + 5 netherite ingots + 2 blaze rods + 1 nuclear fuel.
- Raw uranium and raw uranium blocks require a diamond or netherite furnace, producing uranium ingots and uranium blocks respectively. Normal furnaces, blast furnaces and smokers cannot process them. Yellowcake becomes nuclear fuel only in diamond/netherite furnaces.
- Blast, diamond and netherite furnaces have a separate container slot beside the fuel slot. Three iron ingots in a horizontal row (
III) craft 8 containers, in any row of a crafting table. The vanilla V-shaped bucket recipe is unchanged. One container + one tungsten ingot + one iron ingot craft 1 heat-resistant container, shapelessly. The heat-resistant container retains the item IDyueyue:alloy_container. - A completed oil batch consumes one ordinary or heat-resistant container in a blast furnace, or three in a diamond/netherite furnace. Advanced blubber processing consumes two containers for its gasoline and diesel. A blast furnace yields one gasoline unit. Diamond/netherite furnaces simultaneously produce one each of natural gas, gasoline, diesel, heavy oil and asphalt in five vertically arranged output slots. An oil bucket returns an empty bucket to the input slot; a crude-oil unit produces no extra bucket. Normal furnaces cannot perform this packaged oil processing.
- One heavy-water bucket or bulk heavy-water unit requires a netherite furnace and one heat-resistant container, producing one deuterium unit. Only an actual bucket input returns an empty bucket to the input slot. An ordinary container cannot substitute.
- Packaging stacks to 64 and can enter from side hoppers; raw input enters from above, while products and returned buckets can leave below. Missing packaging or blocked output does not consume input or packaging; already lit fuel continues burning under normal furnace rules. Ordinary smelting and uranium/yellowcake processing do not consume these containers.
Natural gas, gasoline, diesel and heavy oil can fuel furnaces. Gasoline powers off-road vehicles/speedboats; diesel powers tanks. Their service fuel slot accepts 64 units and automatically consumes the next unit. Fuel units last nine times the former processed-oil unit; old stored fuel is not multiplied retroactively. Heavy oil slows movement/jumping. Asphalt blocks and carpet-height asphalt layers harden over time; two asphalt blocks craft three thin layers.
Nuclear energy, vehicles and weapons
Nine uranium ingots craft one uranium block. Drop a real falling anvil onto 9 dropped uranium-block items to obtain one yellowcake; another anvil operation turns 9 dropped nuclear fuel units into one enriched uranium-235. Both interactions are inspired by AnvilCraft. Yellowcake is also placeable. Enriched uranium-235 can be stored as a block that emits light level 12. Nuclear batteries continuously output a level-15 redstone signal. Use a nuclear drive on an already placed oil vehicle to upgrade it to unlimited nuclear propulsion.
Bicycles, off-road vehicles, tanks and oil/nuclear speedboats provide different storage and movement roles. Oil/nuclear speedboats have designed sprint caps of 35/45 blocks per second, subject to terrain, water and server conditions. Open storage with E while riding or Shift + right-click. Left-click with a pickaxe recovers a vehicle without normal attack damage: the vehicle and its cargo drop separately into the world. Placement and recovery have sounds. Fuel and tank-shell service slots are separate from cargo.
Tanks fire real shell entities; right-click with shells to load, aim the turret with the mouse and fire with left-click. Firearms include pistols, rifles, assault rifles, sniper rifles, machine guns and rocket launchers. R reloads; C starts timed unloading; C again cancels. Mounted machine guns are supported. Gun, rocket and grenade kills support the implemented Looting behavior; supported durable guns also use Unbreaking/Mending. Grenades are consumables. Fortune I–III and Silk Touch TNT variants are also included.
Heavy water flows using water-like mechanics and can occur at deep-ocean bottoms, but does not regenerate source blocks from neighboring sources. Existing heavy-water sources remain. Deuterium and lithium extend progression to the fictional thermonuclear bomb. Nuclear/thermonuclear bombs have 10-second fuses at 20 TPS and spherical terrain radii of 128/256 blocks. Terrain removal runs in batches, includes liquids and high-resistance blocks, and leaves vanilla bedrock exempt; mushroom-cloud effects accompany the blast. Keep an independent world copy for explosive experiments.
Woodworking, building and progression
The sawmill also strips vanilla logs, wood, stems, hyphae and bamboo blocks: one input becomes one corresponding stripped block, covering 25 input types.
The fuel-free, stonecutter-style sawmill handles supported vanilla wood. Insert material, select a product and take it from the result slot; selecting alone consumes nothing, and Shift-click processes available batches. One ordinary log yields 4 planks, 4 stairs or 8 slabs, as selected. One plank yields 1 stair or 2 slabs. Chests, barrels and chiseled bookshelves each cost 8 planks (or 2 ordinary logs); crafting tables and composters cost 4 planks (or 1 ordinary log). A bamboo block counts as only 2 planks, so these products require correspondingly more bamboo blocks. Other supported products include sticks, fences, fence gates, trapdoors, pressure plates, buttons, doors, signs, ladders and bowls; bamboo mosaic has its own stairs/slabs/sticks choices. These are sawmill conversions, not new vanilla stonecutter recipes.
Vertical slabs/stairs use matching material models, including colored-concrete vertical variants; smooth-stone stairs and related recipes are also available. Compatible vertical slabs support waterlogging and combining two matching halves; copper variants follow supported oxidation/waxing interactions. Creative groups organize the content by use. The 110-entry technology advancement tree covers materials, rubber, oil, packaging, advanced furnaces, nuclear power, vehicles, weapons and challenges; its tab icon is the thermonuclear bomb. General creative advancement visibility and screen fixes belong to the separate Yueyue Advancement Helper. REI and supported inventory-sorting integrations are optional.
中文介绍与操作说明
目前只是作者图一乐做着玩的,不过后续应该会一直更新。也不完全按照现实性,结合了MC的特殊玩法
月月科技mod由 Yisibite 制作,包含材料工业、橡胶、石油提炼与运输、重水与核能、载具、枪械、爆破、锯木机、竖半砖和竖楼梯,以及对应配方与进度树。当前版本为 1.18.1+mc26.3。
从开局到高级加工
- 自行车开局:3 个铁锭、2 根木棍、2 个任意颜色羊毛,无序合成,不需要铁链。继续寻找铅、铝、钨、铬、锂、铀等资源;支持的粗矿块可整体烧成对应金属块,铀另有高级熔炉限制。
- 橡胶加工:支持的森林、白桦林、针叶林、丛林、沼泽等可生成橡胶树,平原较稀疏。1 个橡胶木板合成 1 个生橡胶,生橡胶可堆叠 64,也能倒成液体;放出的液体用桶收回,生橡胶进熔炉烧成橡胶。另有石油瓶、液态橡胶瓶、重水瓶和牛奶瓶;玻璃瓶可对成年牛装奶。
- 石油工业:有远离原点的大油田,也有地下或地表小油池。用
/locate biome yueyue:oil_field定位油田群系,通过管道抽取、传送并用漏斗收集。油田在新生成区块形成,不自动补满旧油田。 - 升级熔炉:高炉可烧普通熔炉配方;钻石熔炉由 6 钻石、2 钨锭、1 高炉合成,下界合金熔炉由 1 钻石熔炉、5 下界合金锭、2 烈焰棒、1 核燃料合成。以 200GT 标准配方计算,普通 / 高炉 / 钻石 / 下界合金依次为 10 / 5 / 2 / 1 秒;燃料持续时间不缩短,煤炭在普通熔炉 / 高炉中可烧 8 / 16 个标准物品;钻石 / 下界合金熔炉现仅接受天然气、汽油、柴油、重油块,一单位天然气可烧 160 / 320 个标准物品。特殊加工仍须满足设备等级。
- 准备容器:高炉、钻石及下界合金熔炉的燃料右侧有独立容器槽。3 个铁锭横排放在工作台任意一行,合成 8 个普通容器;原版桶继续使用 V 形配方。1 普通容器 + 1 钨锭 + 1 铁锭,无序合成 1 个耐热容器;旧 ID
yueyue:alloy_container保留。容器可堆叠 64,不是燃料。 - 炼油:普通高炉每次单产消耗 1 个普通容器或耐热容器;钻石 / 下界合金熔炉每批石油消耗 3 个,鲸脂消耗 2 个。高炉只产 1 份汽油;钻石 / 下界合金熔炉从上到下同时产 天然气单位、汽油单位、柴油单位、重油块、沥青块各 1 份。石油桶加工后空桶留在输入格;原油单位不额外生成桶。普通熔炉不能完成这种需要容器的炼油。缺容器或任一产物格堵塞时不会吞原料和容器,已点燃的燃料仍照常燃烧。顶部供原料、侧面供燃料或容器,底部可取产物和返还的空桶。
- 铀加工:粗铀和粗铀块仅钻石 / 下界合金熔炉可加工为铀锭和铀块,普通熔炉、高炉、烟熏炉不行。9 铀锭合成 1 铀块;把 9 个铀块物品丢在地上,用落下的铁砧砸中,得到 1 黄饼。黄饼也仅钻石 / 下界合金熔炉可烧成核燃料,再用铁砧砸 9 份核燃料得到 1 份高浓度铀-235。两处铁砧加工参考了 铁砧工艺(AnvilCraft)。黄饼可放置,高浓度铀-235可合成发出 12 级光照的储存块。普通烧炼、铀和黄饼加工不消耗前述容器。
- 重水与氘:深海底部可能生成重水,流动方式类似水,不能靠相邻重水源再生为无限源,已有重水源保留。重水桶或散装重水单位仅下界合金熔炉可加工;每份消耗 1 个耐热容器,产 1 个氘单位,只有实际桶输入才返还空桶。普通容器不能代替。氘和锂用于后续热核科技,核电池持续输出 15 级红石信号。
天然气、汽油、柴油、重油可作熔炉燃料。重油不分干湿,会减慢移动和跳跃;沥青块及地毯厚度的薄沥青会逐渐固化,2 沥青块合成 3 薄沥青。
载具、武器与爆破
自行车、越野车、坦克和快艇各有用途。越野车 / 石油快艇加汽油,石油坦克加柴油;服务燃料槽可放一组并自动续用,单位持久度为旧处理油的 9 倍,旧存量不自动补乘。拿核驱动器右键已放下的石油载具升级核动力,不是工作台合成。石油 / 核快艇疾跑设计上限为 35 / 45 格每秒,实际受地形、水面和服务端运行影响。
骑乘时按 E 或 Shift + 右键打开储物;镐子左键回收,载具与货物分别掉落,不能把装满货物的车当作可携带潜影盒。放置与回收有声音,燃料和坦克炮弹服务槽与普通货舱分开。拿炮弹右键坦克装填,鼠标瞄准炮塔、左键开炮,发射真实炮弹实体。
枪械 R 装弹、C 计时卸弹,再按 C 取消,架设机枪也支持;枪械、火箭和手雷击杀支持对应的抢夺效果,支持的耐久枪械可使用耐久 / 经验修补,手雷本身是消耗品。还有时运 I~III 和精准采集 TNT。核弹 / 热核弹在 20TPS 下为 10 秒引信,球形地形半径为 128 / 256 格,分批清除液体和高抗性方块,原版基岩除外,并有蘑菇云效果;爆破试验前请另存重要世界。
锯木与建筑
锯木机也能把原版原木、木头、菌柄、菌核和竹块加工为对应去皮方块,1 个原料换 1 个去皮方块,共支持 25 种原料。
锯木机无需燃料,采用切石机式操作:放入原料、选择产品、从结果槽取出;仅预览不耗料,Shift 可连续加工,关闭返还未消耗原料。配方为上排 3 铁锭,中排中央 1 木板,下排 3 木板,木板可混用。
普通原木 / 木头 / 菌柄 / 菌核及其去皮版本可折算 4 木板:例如 1 原木可选 4 木板、4 楼梯或 8 半砖;1 木板可选 1 楼梯或 2 半砖。**箱子、木桶、雕纹书架各需 8 木板或 2 普通原木;工作台、堆肥桶各需 4 木板或 1 普通原木。竹块每块仅折算 2 木板,因此上述两组分别需 4 / 2 竹块。**其它支持的产品包括木棍、栅栏、栅栏门、活板门、压力板、按钮、门、告示牌、梯子和碗;竹马赛克只提供对应楼梯、半砖和木棍。各选项按实际配方批次扣料,不是一切成品都只扣一个原料。
建筑部分包括多材质竖半砖、竖楼梯、16 色混凝土竖向变体和平滑石楼梯。支持的竖半砖可含水、同材质双片合成整块;铜制款接入相应氧化、打蜡与刮蜡。科技树现有 110 项,覆盖采矿、材料储备、橡胶、炼油、容器、高级熔炉、核能、载具、武器和挑战;栏目图标为热核弹,创造栏按用途分组。
Requirements / 运行要求
Minecraft 26.3, Java 25, Fabric Loader 0.19.5+, Fabric API 0.161.0+. Install on the logical server and participating clients. REI and supported inventory-sorting/Carpet integrations are optional. MODID: yueyue. This standalone mod does not require Avaritia or Compressed Cobblestone. Full corresponding source and build instructions are attached separately.
中文:这是内容模组,服务端与参与游戏的客户端均需安装;Fabric API 为必需前置,REI 等为可选联动。不需要无尽贪婪、压缩圆石或其它月月模组;源码附件用于自行构建,不能当作可运行模组安装。
Gameplay inspiration / 玩法参考
The falling-anvil item-processing interaction for yellowcake and enriched uranium-235 is inspired by AnvilCraft, by the AnvilCraft team (Gugle, XeKr and contributors).
黄饼与高浓度铀-235的铁砧加工操作参考了铁砧工艺(AnvilCraft)mod,感谢铁砧工艺开发组(Gugle、XeKr 及贡献者)提供的玩法启发。
License and audio credits / 许可与音频致谢
Original Yueyue code by Yisibite, with AI assistance, distributed under MIT. Third-party audio retains its own licenses; this project's MIT label does not relicense those recordings.
- Gunshot Sounds by Vincent Sevedge (Tabasco), copyright 2009: source, distributed with CC BY 3.0 attribution. Edits by Yisibite include individual-shot selection, mono conversion, noise reduction, EQ, gain adjustment, fades, pitch variants, and Ogg encoding.
- Gun reload sounds by SpringySpringo: source, CC0. Edited by Yisibite for positional reload and mechanical-click sounds.
Full firearm attribution is bundled at assets/yueyue/sound-credits.txt. 中文:原创代码由 Yisibite 制作,使用 AI 辅助;第三方音频、API 与名称保留各自权利和许可。
Advancement screen compatibility / 进度界面兼容
Since 1.12.37, general Better Advancements category, clicking and background fixes are supplied by the separate Yueyue Advancement Helper. This mod still owns its technology progression tree.
中文:1.12.37 起,通用进度界面兼容修复迁入独立的月月进度辅助;月月科技自身的科技树保留。需要通用创造模式可见性、栏目点击或背景兼容功能时,请安装对应版本的月月进度辅助。
Project description from CurseForge.
Pick your setup
月月科技mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
月月科技mod versions and loaders
Yueyue Technology 1.18.1 - Fabric 26.3
yueyue-technology-1.18.1-mc26.3.jar
8 Nov 2026
Yueyue Modern Technology 1.16.4 - Fabric 26.3
yueyue-modern-1.16.4-mc26.3.jar
7 Nov 2026
Yueyue Modern Technology 1.16.3 - Fabric 26.3
yueyue-modern-1.16.3-mc26.3.jar
6 Nov 2026
Yueyue Modern Technology 1.16.1 - Fabric 26.3
yueyue-modern-1.16.1-mc26.3.jar
6 Nov 2026
Yueyue Modern Technology 1.15.3 - Fabric 26.3
yueyue-modern-1.15.3-mc26.3.jar
5 Nov 2026
Yueyue Modern Technology 1.15.1 - Fabric 26.3
yueyue-modern-1.15.1-mc26.3.jar
4 Nov 2026
Yueyue Modern Technology 1.13.2 - Fabric 26.3
yueyue-modern-1.13.2+mc26.3.jar
22 Oct 2026
Yueyue Modern Technology 1.13.1 - Fabric 26.3
yueyue-modern-1.13.1+mc26.3.jar
21 Oct 2026
Yueyue Modern Technology 1.12.42 - Fabric 26.3
yueyue-modern-1.12.42+mc26.3.jar
19 Oct 2026
Yueyue Modern Technology 1.12.41 - Fabric 26.3
yueyue-modern-1.12.41+mc26.3.jar
19 Oct 2026
Yueyue Modern Technology 1.12.37 - Fabric 26.3
yueyue-modern-1.12.37+mc26.3.jar
18 Oct 2026
Yueyue Modern Technology 1.12.36 - Fabric 26.3
astra-rifle-1.12.36+mc26.3.jar
18 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.