CurseForge · Minecraft mod
Tetra - Yes Steve Model Compatl
Allows Yes Steve Model (YSM) to correctly recognize Tetra swords and play custom animations.
Quick answer
Which Tetra - Yes Steve Model Compatl release should I use?
Tetra - Yes Steve Model Compatl tetra_ysm_compat-1_5_1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Tetra - Yes Steve Model Compatl required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Tetra - Yes Steve Model Compatl tetra_ysm_compat-1_5_1.jar need?
tetra_ysm_compat-1_5_1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Tetra - Yes Steve Model Compatl without breaking your instance.
Built for Tetra - Yes Steve Model Compatl tetra_ysm_compat-1_5_1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tetra_ysm_compat-1_5_1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tetra_ysm_compat-1_5_1.jar. It opens that exact file at the source.
About this project
What does Tetra - Yes Steve Model Compatl add?
Overview
This is a compatibility mod that bridges Tetra and Yes Steve Model (YSM).
By default, YSM cannot recognize Tetra's modular swords as standard sword items, which prevents players from triggering custom sword holding and attack animations when using Tetra weapons.
This mod fix the issue by letting YSM recognize Tetra's modular swords correctly, enabling all custom sword animations from your YSM player models!
Features
- Animation Support: Fixes holding/attacking animations for Tetra modular swords in YSM.
- Lightweight:Pure logic patch using Mixin with virtually zero impact on performance.
Requirements
-Tetra
-Yes Steve Model (YSM)
Project description from CurseForge.
Pick your setup
Tetra - Yes Steve Model Compatl by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tetra - Yes Steve Model Compatl versions and loaders
tetra_ysm_compat-1_5_1.jar
tetra_ysm_compat-1_5_1-mc1_20_1.jar
7 Nov 2026
tetra_ysm_compat-1_2_0.jar
tetra_ysm_compat-1_2_0-mc1.18.2.jar
22 Oct 2026
tetra_ysm_compat-1_2_0.jar
tetra_ysm_compat-1_2_0-mc1.16.5.jar
22 Oct 2026
tetra_ysm_compat-1_2_0.jar
14 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.