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Entity Manager  - Configurable  Abilities, Effects, Leveling and more project artwork

CurseForge · Minecraft mod

Entity Manager - Configurable Abilities, Effects, Leveling and more

Customize any mob's stats, abilities, loot, gear and variants through an in-game editor, with optional leveling that makes mobs stronger as players progress.

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Quick answer

Which Entity Manager - Configurable Abilities, Effects, Leveling and more release should I use?

Updated 4 days ago
Latest stable file entity-manager-1.0.0+1.20.3-1.20.4.jar
Game version 1.20.4, 1.20.3
Loader Fabric

Entity Manager - Configurable Abilities, Effects, Leveling and more entity-manager-1.0.0+1.20.3-1.20.4.jar targets 1.20.4, 1.20.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Entity Manager - Configurable Abilities, Effects, Leveling and more required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Entity Manager - Configurable Abilities, Effects, Leveling and more entity-manager-1.0.0+1.20.3-1.20.4.jar need?

entity-manager-1.0.0+1.20.3-1.20.4.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Entity Manager - Configurable Abilities, Effects, Leveling and more without breaking your instance.

Built for Entity Manager - Configurable Abilities, Effects, Leveling and more entity-manager-1.0.0+1.20.3-1.20.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use entity-manager-1.0.0+1.20.3-1.20.4.jar. It targets 1.20.4, 1.20.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside entity-manager-1.0.0+1.20.3-1.20.4.jar. It opens that exact file at the source.

About this project

What does Entity Manager - Configurable Abilities, Effects, Leveling and more add?

Customize any mob in Minecraft, Vanilla or Modded, from one in-game editor. No commands or JSON editing needed.

How to use

  1. Press K in game to open the editor. You can change the key in Controls.
  2. Pick a mob on the left, then add profiles with + Profile.
  3. Edit the tabs: Profile, Stats, Abilities, Effects, Drops, Equipment, Leveling.
  4. In singleplayer changes apply instantly.

Profiles (Mob variants)

  • Give any mob several variants, each with its own spawn chance. For example: 95% normal zombie, 5% "Elite".
  • The Default profile is the vanilla mob. Your custom profiles take their share of spawns, and Default gets the rest.
  • Each profile has its own name, colour and optional name tag, with any colour, bold, italic, underline, strikethrough or obfuscated.
  • Spawn rate is a separate setting per mob. It makes a mob more or less common without touching the variant chances.

What each profile can change

  • Stats: health, damage, speed, armor and every other vanilla attribute.
  • Abilities: apply effects at range, shoot projectiles (fireballs, arrows, potions, wither skulls, TNT, shulker bullets, evoker fangs, lightning, or projectiles from other mods), summon other mobs, or suffocate the target.
  • Ability Settings: each ability has its own cooldown, chance and range. It can target the mob's attack target, the nearest player, or everyone around it.
  • Effects: effects the mob may spawn with, each with its own chance, optionally permanent.
  • Drops: custom items with chances, amounts, a Looting bonus and enchantments, or replace the vanilla drops completely.
  • Equipment: armor and weapons with a wear chance, a drop chance and enchantments.
  • Leveling: mobs spawn with higher and higher levels as the player is progressing. You can pick which stats scale with the level.

Global profile

- Each mob also has a Global profile that applies on top of all its variants. - Click the small box next to a field to force that value on every profile. Those fields then appear locked in the other profiles. - Abilities, effects and drops added in Global go to every variant.

Compatibility

  • Mobs, items, effects, enchantments and potions from other mods show up in the editor automatically.

Using the config on a server

The editor only runs on the client, so you build the config in singleplayer and copy it to the server. The server never receives edits from players' editors.

1. Set everything up in singleplayer and click Save. Use Export if you want a copy somewhere else.
2. Copy the file to the server: config/entity-manager/entity-manager.json An exported entity-manager-export.json works too.
3. Check the server log for a line like Loaded <number> configured entities from <name> to confirm it worked.

Project description from CurseForge.

Pick your setup

Entity Manager - Configurable Abilities, Effects, Leveling and more by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Entity Manager - Configurable Abilities, Effects, Leveling and more versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.