CurseForge · Minecraft mod
NeroSecurity
Lock it down — keycards, blast doors, force fields, cameras and turret-grade defence for tech bases, colony outposts and orbital stations.
Quick answer
Which NeroSecurity release should I use?
NeroSecurity 0.5.0-beta.1 - Forge 26.3 targets 26.3 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is NeroSecurity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does NeroSecurity 0.5.0-beta.1 - Forge 26.3 need?
NeroSecurity 0.5.0-beta.1 - Forge 26.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add NeroSecurity without breaking your instance.
Built for NeroSecurity 0.5.0-beta.1 - Forge 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NeroSecurity 0.5.0-beta.1 - Forge 26.3. It targets 26.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NeroSecurity 0.5.0-beta.1 - Forge 26.3. It opens that exact file at the source.
About this project
What does NeroSecurity add?
📱 NeroLink App Beta — your Neroland world on your phone. Check energy, alerts and machines live, claim quest rewards and search your storage without logging in. Join the beta at nerolandmc.net →
🌌 Explore the Neroland ecosystem. See how NeroSecurity fits together with the rest of the Nero mods — every mod, wiki and changelog in one place. View the ecosystem at nerolandmc.net → · NeroSecurity on the website
NeroSecurity
Lock it down — keycards, blast doors, force fields, cameras and turret-grade defence for tech bases, colony outposts and orbital stations.
NeroSecurity is the locks, access control & base defence mod of the Neroland ecosystem. It layers keycards, powered security doors, projected force fields, surveillance cameras, alarms, laser grids, tiered player access levels, base lockdown and secure containers into a coherent defence stack, so a NeroColonies outpost or a Nerospace station can be genuinely defensible rather than relying on raw block hardness or vanilla doors. Security is about who can get in — not how much obsidian you stacked.
Built on Neroland Core, so its power framework, upgrade modules, progression gates, c: material tags, and — crucially — its data-erasure hook for access and camera logs are shared with the rest of the lineup. (Planned — in design; not yet released.)
1. Keycards & the access-resolution service
Every gated block asks Core a single question — may player P perform action A here at access level L? — resolved server-side, every time, so keycards and camera access can't be spoofed by a client.
- 💳 Keycards — physical item tokens carrying an encoded access level and (optionally) a bound owner UUID; readers validate them through the service rather than trusting the card blindly.
- 🖊️ Programmer block — writes and clones cards, but itself demands a sufficient access level, so you can't mint an admin card without admin rights. Encryption is an upgrade module, so high-tier cards can't be copied on a basic reader.
- 🪪 Tiered access levels — a small ordered scale (Public → Member → Officer → Owner/Admin) per installation, the backbone every other feature depends on.
2. Doors, force fields & laser grids
- 🚪 Security doors — powered, access-gated blast doors with an optional keycard-only mode; upgrade slots for hardness and open speed.
- 🛡️ Force fields — an emitter projects a controllable energy barrier across a configurable area, passable only to permitted players; cost scales with size and strength, and it's config-capped for PvP/raid servers.
- 🔦 Laser grids — paired nodes project detection beams; a break raises an event on the installation bus (and can deal damage if configured) — the energy-tier successor to vanilla tripwire.
3. Cameras, alarms & the security-event bus
Detection blocks produce events; alarms, lockdown and logging consume them — so adding a sensor or response is a matter of the shared bus, never rewiring redstone by hand.
- 📹 Cameras — viewable through a monitor or handheld viewer with an access level required to open the feed; may optionally log motion events (personal-data sensitive — see below).
- 🚨 Alarm blocks — subscribe to the bus and fire on forced doors, tripped grids, camera motion or unauthorised access, responding with redstone, sound, a beacon highlight, or a message to online owners.
4. Lockdown & secure storage
- 🔒 Base lockdown mode — a hub block runs a Normal → Lockdown → released state machine: force-seals doors, raises fields to full, arms alarms and drops access for all but top-tier cards. Trigger it by hand, by alarm event, or by server command.
- 🗄️ Secure chests — access-gated containers that refuse unauthorised players server-side, with an optional audit trail (personal-data sensitive), and standard item capabilities so automation can be allowed or denied per access policy.
5. Claim integration
- 🧭 Claim-aware — reads claim/ownership state from mods like FTB Chunks and Open Parties and Claims through Core compat tags and feeds it into access resolution. NeroSecurity only ever adds restrictions on top of a claim — it never overrides one to grant access.
Privacy (POPIA / GDPR)
NeroSecurity is the most privacy-sensitive mod in the ecosystem, because cameras, access logs and secure-chest audit trails record personal data — player identities, timestamps and locations. It is compliant by default, and the defaults always err toward less data and shorter retention:
- 🔑 Keyed by UUID, never names — logs record who, what and when on that installation, and nothing more. No chat, no unrelated player movement, no inventory beyond the action performed.
- ⏳ Short, configurable retention — camera footage lives in a buffer measured in minutes; access and audit logs purge after a small, configurable number of days. Old data is auto-deleted, never kept indefinitely.
- 🧹 One erase clears everything — logging routes through Core's shared data-erasure hook, so a single erasure request purges a player's access and camera records across NeroSecurity and every other Neroland mod at once, alongside export for the right of access.
- 🙈 Opt-out & per-feature toggles — players and servers can opt out of being logged where feasible, and cameras, logging, force fields and lockdown are each independently disableable in a clearly labelled
privacyconfig section. - 👁️ No silent recording — an unmistakable "recording active" indicator surfaces whenever surveillance is in effect, and reading the audit log is itself privileged and itself audited.
- 📡 Anonymous crash telemetry, opt-out — carries only version strings (mod / MC / loader / OS / Java), never IPs, names, UUIDs or world data, and is disableable in config.
Telemetry notice: NeroSecurity sends anonymous error reports (stack trace + mod/game versions only — never IPs, usernames, UUIDs, or world data) to the developers via Sentry (EU servers) so crashes can be fixed. On by default — opt out any time by setting
telemetryEnabled = falseinconfig/nerosecurity.properties. Full details: PRIVACY.md.
Why it fits the ecosystem
- 🧩 Built on Neroland Core — one power type, one upgrade-module system, one progression arc, shared
c:tags, and Core's permission/reputation/faction APIs as the access backbone. NeroSecurity ships in its own creative tab. - 🤝 Interoperates, never hard-depends — NeroFactions rank, NeroColonies membership and Nerospace station ownership feed straight into access levels, so a faction can lock a station deck to officers with no per-player setup. All optional: absent, NeroSecurity falls back to per-player ownership.
- 🌌 Progression-gated — cheap "locked workshop" tiers craft on Earth, while force fields and laser grids need space-tier power budgets, naturally gating advanced defence behind reaching orbit.
- 🧱 Cross-loader — NeoForge, Forge and Fabric on Minecraft 26.1.2 and 26.2.
Requirements & compatibility
- Requires Neroland Core — install it alongside NeroSecurity (it loads first).
- Conventional
c:tags and loader-native power/item capabilities mean Create, AE2, Mekanism, Ad Astra and Energized Power interoperate — powering fields and doors, or exposing secure chests via item handlers — as the 26.x ecosystem fills in, with no hard dependency on any of them. - Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroSecurity by Neroland with links to this page and the GitHub repository. Full terms: LICENSE.
Links
- 📖 Wiki — every block, device and system documented.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🟢 Also on Modrinth
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.
Project description from CurseForge.
Pick your setup
NeroSecurity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
3 loader builds26.1.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NeroSecurity versions and loaders
NeroSecurity 0.5.0-beta.1 - Forge 26.3
nerosecurity-forge-26.3-0.5.0-beta.1-all.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - Forge 26.2
nerosecurity-forge-26.2-0.5.0-beta.1-all.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - Forge 26.1.2
nerosecurity-forge-26.1.2-0.5.0-beta.1-all.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - NeoForge 26.3
nerosecurity-neoforge-26.3-0.5.0-beta.1.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - NeoForge 26.2
nerosecurity-neoforge-26.2-0.5.0-beta.1.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - NeoForge 26.1.2
nerosecurity-neoforge-26.1.2-0.5.0-beta.1.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - Fabric 26.3
nerosecurity-fabric-26.3-0.5.0-beta.1.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - Fabric 26.2
nerosecurity-fabric-26.2-0.5.0-beta.1.jar
17 Oct 2026
NeroSecurity 0.5.0-beta.1 - Fabric 26.1.2
nerosecurity-fabric-26.1.2-0.5.0-beta.1.jar
17 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.