Back to mods
Shader Continuity project artwork

CurseForge · Minecraft mod

Shader Continuity

An experimental animated loading indicator for supported Iris shader reloads, with reload prevention and presentation during shader preparation.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shader Continuity release should I use?

Updated yesterday
Latest stable file shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar
Game version 1.16.5
Loader Fabric

Shader Continuity shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar targets 1.16.5 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Shader Continuity required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Shader Continuity shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar need?

shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Shader Continuity without breaking your instance.

Built for Shader Continuity shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar. It targets 1.16.5 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside shadercontinuity-fabric-1.16.5-0.1.0-alpha.2.jar. It opens that exact file at the source.

About this project

What does Shader Continuity add?

Shader Continuity keeps an activity indicator moving over the last displayed frame while the audited Iris build reloads a shader pack. It also avoids an extra reload when enabling a newly selected pack would immediately trigger another Apply reload.

  • Visible reload progress: Present a captured frame and animated five-segment indicator through supported shader-source work, compilation waits and first-frame preparation.
  • Preserved shader output: Run Iris's original supported CPU source methods on a worker and wait for their results. Graphics work stays on its owner thread; Iris's existing independent source jobs retain their concurrency.
  • Supported driver cooperation: Request and restore a temporary compiler-thread hint when parallel shader compilation extensions are available. Driver support determines how much work can proceed without blocking.
  • Conservative Iris compatibility: Enable integration only when all 94 audited Iris class fingerprints match. Missing or changed Iris builds disable the integration automatically.

Gameplay, input and the underlying world or menu animation remain paused during reload. Individual driver calls, class initialization and JVM pauses can still stop the indicator. This alpha does not promise freeze free shader switching or universally faster compilation. Its tested scope is enabling and switching packs through Iris settings in an already loaded world; initial startup and other pipeline creation paths are outside that scope.

Installation and Dependencies

Side: Client only. Install the NeoForge JAR in the client's mods folder.

Required platform: Minecraft 1.21.1, NeoForge 21.1.250 to below 21.2, and Java 21. NeoForge 21.1.250 is the tested loader; the broader metadata range does not establish testing on every later build.

Required mods: None beyond NeoForge for loading the mod. For its shader loading features to function, install the audited Iris 1.8.14-beta.1+mc1.21.1 build and Iris's own required dependencies.

Optional integrations and content: Smooth Loading, Tensura mods, and specific shader packs are not required dependencies. Bliss and Complementary are tested shader pack examples; their files are installed separately.

5. License

MIT License.

Results:

Longest display pause

Seconds, showing the range across two complete runs per condition:

Action Before With Shader Continuity
Initially enable Bliss 6.734–9.786 0.175–0.255
Switch to Complementary Reimagined 0.623–0.658 0.054–0.067
Switch to Complementary Unbound 2.013–2.289 0.085–0.178
Switch back to Bliss in the same process 0.499–0.545 0.065–0.072

Total loading time is a different metric

Apply callback duration, seconds:

Action Before With Shader Continuity
Initially enable Bliss 6.008–8.709 3.484–3.960
Switch to Reimagined 0.578–0.620 2.534–2.605
Switch to Unbound 1.983–2.249 2.027–2.120
Switch back to Bliss 0.430–0.438 0.481–0.490
Sum of four Apply calls 9.007–12.008 8.535–9.166

*Disclaimer: All tests were run using my Tensura World of Monsters Modpack*

Project description from CurseForge.

Pick your setup

Shader Continuity by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shader Continuity versions and loaders

17 of 17 releases match

Looking for an older file? The official CurseForge project page is in Resources.