Back to mods
Realistic Inventory Plus project artwork

CurseForge · Minecraft mod

Realistic Inventory Plus

Your inventory comes from the clothes you wear.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Realistic Inventory Plus release matches 26.3?

Updated today
Best match for your filters realistic_inventory-fabric-26.3-1.0.2.jar
Game version 26.3
Loader Fabric

Realistic Inventory Plus realistic_inventory-fabric-26.3-1.0.2.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Realistic Inventory Plus required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Realistic Inventory Plus realistic_inventory-fabric-26.3-1.0.2.jar need?

realistic_inventory-fabric-26.3-1.0.2.jar on 26.3. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Realistic Inventory Plus realistic_inventory-fabric-26.3-1.0.2.jar
required
Matching file found Matched file: [26.3] Fabric API 0.166.0+26.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Realistic Inventory Plus without breaking your instance.

Built for Realistic Inventory Plus realistic_inventory-fabric-26.3-1.0.2.jar on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use realistic_inventory-fabric-26.3-1.0.2.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside realistic_inventory-fabric-26.3-1.0.2.jar. It opens that exact file at the source.

About this project

What does Realistic Inventory Plus add?

Realistic Inventory+

Your inventory comes from the clothes you wear.

Projects

You start with nothing but your two hands. No 36-slot backpack, no magic pockets. Every slot you carry has to be sewn onto clothing: shirts, trousers, jackets and coats get pockets at the Tailor Table, belts and back straps hold your tools, backpacks go on your back, and leather pouches can be riveted onto metal armor.

>Release 1.0.0: Tested in long survival playthroughs, and with an automated in-game test suite on NeoForge and Forge. If something still looks wrong, please report it in the comments.

How it works

-Hands first. Picked-up items go to your main hand, then your off hand, then into your open pockets. Pressing **E** only opens the 2×2 crafting grid.

-Clothing slots. Four layers (upper inner, upper outer, lower inner, lower outer) and a back slot. Press **G** to open your clothing screen.

-Pockets. Sew pockets onto clothing at the Tailor Table. Press V to see all your pockets together or one garment at a time. Inner pockets are locked while you wear an outer layer over them (Realistic mode).

-Belt and back strap. Hold your tools on your body; they are drawn on your character. Press F to take the next tool into your hand, or hold Shift and tap F to pick from a tool wheel (release Shift to take it).

-Backpacks. Sew one from two compartments and leather strips: 18 slots, worn in the back slot. A worn backpack can't be opened; take it off and hold it, or put it down. A Backpack Strap on it holds 2 tools, and leather pockets give it more room.

-Put your backpack down. Hold it, sneak and use it on solid ground. Open it there with right-click; sneak with an empty hand to pick it back up. Breaking it drops it with everything inside.

-Clothes. Shirt, Thin Shirt, Cloth Vest, Jacket, Coat, Waxed Poncho, Long Underwear, Gaiters, Cloth Trousers and Thin Trousers. The poncho keeps the rain off and, with its open sides, never locks the shirt pockets under it.

-Leather and metal armor. Vanilla leather armor can get pockets. Metal armor gets an attachment point at the anvil (with a riveted strap), then up to two leather pouches.

-Small pouch. 9 slots, crafted from 3 leather and 1 string. Holds anything except tools and other containers.

-Workstations keep their items. Crafting table, anvil, smithing table, stonecutter, grindstone, loom, cartography table and enchanting table keep what you leave in them. Everyone on the server sees and uses the same items.

-New blocks. Fabric Loom (turns string into cloth) and Tailor Table (cutting, sewing garments, pockets, belts, straps, pouches, backpacks).

-Tailor villager. A villager next to an unclaimed Tailor Table becomes a Tailor. Tailors sell cloth, leather, needles and awls, then basic clothes, then belts, back straps and pouches, and at the top coats, ponchos and backpacks. They buy string, wool, hides, leather, iron and honeycomb.

-Advancements. The mod has its own advancement tab. Make something at the Tailor Table to prove that this tailor can mend their own seams.

-Clean HUD. Health, hunger, armor and thirst are drawn in compact columns at the bottom-right of the screen; your held items are shown at the bottom-left when there is no hotbar.

-Settings screen (P). Turn the HUD changes, the workstation screen style and the moved temperature icons on or off for yourself; operators can change the world mode.

Difficulty modes

Pick a mode with the small button next to Difficulty when creating a world. Operators can change it later with /realisticinventory mode <realistic|semi_realistic|non_realistic> or in the settings screen.

Realistic

  • Starting slots: 2 hands

  • Starting clothes: none

  • Max pockets (cloth / leather): 6 / 4

  • Belt and back strap slots: 2

  • Items per pocket: 16

  • Picking up items: hands, then open pockets

  • Inner pockets: lock under outer layers

Semi-Realistic

  • Starting slots: 2 hands + 2 bag slots

  • Starting clothes: none

  • Max pockets (cloth / leather): 12 / 8

  • Belt and back strap slots: 4

  • Items per pocket: 32

  • Picking up items: hands and bag slots, then pockets

  • Inner pockets: never lock

"

  • Starting slots: 4-slot hotbar + off hand, 9 basic storage slots

  • Starting clothes: shirt and long underwear, 2 pockets each

  • Max pockets (cloth / leather): 16 / 12

  • Belt and back strap slots: 4

  • Items per pocket: 64

  • Picking up items: hotbar, then storage and pockets

  • Inner pockets: never lock

Items that stack to 16 in vanilla (buckets, ender pearls, eggs) still stack to 16.

Controls

| Key | Action |

| --- | --- |

| E | 2×2 crafting |

| G | Clothing screen |

| V | Pockets |

| F | Take the next tool from belt or back strap |

| Shift + F | Tool wheel (release Shift to take) |

| X | Swap hands |

| P | Settings (shared with Social Interactions by default) |

All keys can be changed in Controls.

Configuration

Edit config/realistic_inventory.properties, then restart or run /realisticinventory reload (operators). On a server, the server's file is used for every player.

For each mode separately:

  • toolSlots: belt and back strap slots (0 - 4)

  • clothPockets and leatherPockets: most pockets on clothing and leather armor (0 - 16)

  • pocketStack: items per pocket and small pouch slot (1 - 64)

  • autoPickup: picked up items go into open pockets when the hands are full

  • lockInnerPockets: inner pockets lock under outer layers

For all modes: defaultMode for new worlds without a choice, threadPerStitch, armorPouches (0 - 4), sophisticatedBackpackSlots and travelersBackpackSlots, and the Non-Realistic starter clothes and their pocket count.

The number of hand, hotbar and bag slots, the 9 basic storage slots and the clothing layers are part of each mode and cannot be changed.

Compatibility

  • EMI and JEI: Fabric Loom and Tailor Table recipes, and the anvil attachment point, show up in their own categories.

  • AppleSkin: saturation, exhaustion and the flashing held food preview are drawn inside the hunger column with AppleSkin's own textures and settings.

  • Thirst Was Taken: thirst and quenched are shown as a column next to hunger; its bar above the hotbar is hidden.

  • Legendary Survival Overhaul: clothing gives cold and heat resistance, the poncho keeps you dry, its thirst joins the bottom-right columns, and its temperature and wetness icons move next to the bars.

  • Tough As Nails, Homeostatic and Survive: their thirst joins the same bottom-right column, and their own thirst bar is hidden while the HUD is on.

  • Cold Sweat and Tough As Nails: clothing gives insulation (a coat keeps you warm, and makes you hotter in the desert), the poncho keeps the rain off, and their temperature icons are moved next to the health bars.

  • Cold Sweat body temperature: shown as a small compass above the health and hunger columns. The needle turns left when you are cold and right when you are hot; the blue and red edges are the danger zones.

  • Serene Seasons: works through the temperature mods above.

  • Curios and Accessories (and Trinkets on Fabric): buttons in the clothing screen. Backpacks can't be equipped in their slots while the mod is active.

  • Scout (Scout Recrafted, Scout Reforked, Scout (Forked)): worn satchels and pouches show up in the pockets screen (V) as their own group next to your pockets.

  • Sophisticated Backpacks and Traveler's Backpack: their backpacks go in the back slot, and every tier gets 18 slots by default (config; 0 leaves their config alone). A Traveler's Backpack worn through its own system is moved to the back slot.

  • JourneyMap and other top-right minimaps: the HUD stays at the bottom-right.

  • Visual Workbench: works; its crafting table keeps items on its own.

Modpacks

You may include this mod in modpacks, including monetized ones, as long as the pack is distributed through CurseForge or Modrinth.

AI Usage

The code, textures and models of this mod were made with the help of AI. The idea, design and all gameplay decisions are mine, and everything was tested by hand.

If you'd like to support the mod, you can buy me a tea☕

Project description from CurseForge.

Pick your setup

Realistic Inventory Plus by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Realistic Inventory Plus versions and loaders

2 of 25 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.