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CurseForge · Minecraft mod

Create: Trackwright

Smarter track laying for Create: Placement guides, tunnels through rock, undo, and train fixes

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Quick answer

Which Create: Trackwright release matches 26.1.2?

Updated 2 days ago
Best match for your filters Trackwright-1.2.0+fly-mc26.1.jar
Game version 26.1, 26.1.1, 26.1.2
Loader Fabric

Create: Trackwright Trackwright-1.2.0+fly-mc26.1.jar targets 26.1, 26.1.1, 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Create: Trackwright required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Trackwright Trackwright-1.2.0+fly-mc26.1.jar need?

Trackwright-1.2.0+fly-mc26.1.jar on 26.1.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Create: Trackwright without breaking your instance.

Built for Create: Trackwright Trackwright-1.2.0+fly-mc26.1.jar on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Trackwright-1.2.0+fly-mc26.1.jar. It targets 26.1, 26.1.1, 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Trackwright-1.2.0+fly-mc26.1.jar. It opens that exact file at the source.

About this project

What does Create: Trackwright add?

Track laying and train fixes for Create: a placement guide, track through blocks, tunnel boring, undo, and trains that keep their speed and passengers.

Usage

Laying track

  • Placement guide on screen: offset, length, reach, turn and radius, the real climb, track cost, and whether it will connect.
    • Names the turn and says "walk N blocks closer" if you're too far away.
    • Shows markers for which heights connect when a slope is too steep.
    • Says what's in the way and why a placement is refused.

hillside guide

  • Lock the widest turn: keeps Create's maximized curve on. (Unbound by default)
  • Radius lock: press R with track in hand for exact quarter circles, hold R and scroll to change radius.
  • Straight track through solid blocks: a blocked straight line becomes one connection.
  • Bore mode: with a pickaxe, shovel, axe or hoe in your off hand, a blocked straight, curve or slope gets mined into a real tunnel with normal track.
    • Drops go to your inventory and the tool takes durability.
    • Respects claim mods and won't break chests or unbreakables.
    • 3x3 tunnel by default, hold Left Alt and scroll to extend.

bore mode

  • Blocked curve ends: without a tool, a curve or slope whose straight end runs into blocks is refused. (default on: refuseBlockedTrackEnds)
  • Convert: lay the two ends of a straight-through-blocks again, and it turns into a normal track.
  • Clear the track bed: sneak and right-click a laid curve with a tool in your main hand to clear blocks poking through it. (clearTrackBed)
  • Unbreakable markers: sneak and right-click a block with a honeycomb, or /trackwright mark, so the bore and train drills leave it. (default off: unbreakableMarkers)
  • Connections up to 128 blocks, without long track keeping distant chunks loaded.

long connection

  • Undo: press U while holding track, or type /trackwright undo, to take back your last 3 placements within 2 minutes. (Bored tunnel stays)
  • Client options:
    • always show the placement squares
    • preview from farther away
    • turn the height markers on or off

Trains

  • Full speed on straights: trains no longer slow down on straight connections as if they were curves.
  • Safe passengers in rock: seated riders and conductors stay in their seats when a train passes through blocks and take no suffocation damage. (default on: protectTrainPassengers)
  • Drills on trains clear their whole face on curves, diagonals and slopes, sand and gravel. (default on: trainDrillsFullFace)
  • Drills, saws and rollers on trains no longer break track, stations, signals or Create machines.
  • Rollers stop breaking cargo when crossing water.
  • Optional roller settings: break powder snow, and ignore water.
  • Roller Terrain box: pick Everything or Reshape.
  • "Switch Train Actors" schedule step: turns a train's drills, rollers, etc. on or off between stops. (default on: contraptionControlsSchedule)

train schedule

  • Train control keys: sneak and right-click a Contraption Controls block on a train to bind. (Unbound by default)

Fixes to Create

  • Stations on curves can't build or take apart trains by any route, which stops trains being rebuilt in the wrong place.
  • Splitting a track network no longer leaves a stray copy on the client.

Works with

  • Steam 'n' Rails gauges (wide gauge gets a wider tunnel) and Create Connected paving.
  • Some features need both client and server to play, but can be installed on only one side.
    • A player with the mod on a server without it gets the guide, squares, height markers, client options, both lock keys and the train control keys. Undo and clearing need the server.
    • Players without the mod can still join with access to everything except:
      • Trackwright's guide, squares, height markers and marker outlines
      • Lock keys, train control keys and the U key (/trackwright undo still works)
      • Tunnel shaping, they get the 3x3 default
      • The roller Terrain box
      • Passenger protection
      • Switch Train Actors
      • They get refusals as a red chat line
      • Clearing the track bed asks them for a second click

Config

config/trackwright-server.json config/trackwright-client.json

Known Issues

  • Straight track through blocks: stations on it can't build trains, branches only at its ends
  • Clearing the track bed can't be undone. Undo is lost on logout, dimension change or restart
  • On steep slopes a 2-high carriage can clip a 3-high tunnel's ceiling
  • Markers don't stop saws felling trees, falling sand, harvesters or deployers
  • Players without Trackwright see a Switch Train Actors step as an empty "Travel to"
  • The bore leaves XP orbs, water can flow in, and sand or gravel above the line stops it
  • 26.3: make a backup before upgrading worlds from older versions

Planned

  • Looser track geometry: minimum turn radius, maximum angle, steepness and S-bends
  • Very tight road turns
  • Curves that climb while they turn
  • Moving track end points

Requirements

Minecraft Create Loader Fabric API Java
26.3 Create Fly 6.0.9-1, 6.0.9-2 Fabric 0.20.1+ 0.165.2+ 25
26.2 Create Fly 6.0.9-1, 6.0.9-2 Fabric 0.19.3+ 0.152.0+ 25
26.1, 26.1.1, 26.1.2 Create Fly 6.0.9-4 Fabric 0.19.2+ 0.145.1+ 25
1.21.1 Create 6.0.10 NeoForge 21.1.248+ - 21
  • Optional: Steam 'n' Rails, Create Connected, Create: Gravis's Flying Config Menu (26.2 only)

Credits and licence

  • E-Thang for testing and ideas.
  • Create Fly by ZurrTum. Create by the Create Team
  • Licence: GPL-3.0-or-later.

Project description from CurseForge.

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