CurseForge · Minecraft mod
Pax Imperia Territoires
HOI4-style nations, territories, focus trees and trade for the Pax Imperia RP server.
Quick answer
Which Pax Imperia Territoires release should I use?
Pax Imperia Territoires paxterritoires-0.0.61.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Pax Imperia Territoires required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Pax Imperia Territoires paxterritoires-0.0.61.jar need?
paxterritoires-0.0.61.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Pax Imperia Territoires without breaking your instance.
Built for Pax Imperia Territoires paxterritoires-0.0.61.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use paxterritoires-0.0.61.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside paxterritoires-0.0.61.jar. It opens that exact file at the source.
About this project
What does Pax Imperia Territoires add?
Pax Imperia Territoires
**Nations, territories and Hearts of Iron–style grand strategy, right inside Minecraft.**
Built for the **Pax Imperia** geopolitical roleplay server (Europe and North Africa, 45 playable countries). In-game interface is in French.
Features
🏛️ Nations
- 45 real countries with flags, governments (democracy, monarchy, communism, empire…) and formable historical nations.
- Ranks (leader, ministers, citizens), political power (PP), and a Parliament with votes under democracy.
- The player's country is shown in chat and the Tab list:
<★[France] Pierre>.
🗺️ Territories
- The map is divided into **states** (regions) that nations claim.
- Your home country can be claimed freely; abroad you need a **claim right** granted by focuses, sometimes only on specific states (e.g. Italy: Corsica, Nice, Savoy).
- **State purchases** between nations, paid from the national treasury.
- Full territory protection: explosions, weapons and vehicles cannot break blocks while there is no war.
- In-game map, plus **JourneyMap** and **BlueMap** integration.
🎯 Focuses, decisions and research
- A focus tree for every country, with historical branches, mutually exclusive choices and national ideas.
- National decisions (merchant fleet, temporary bonuses…).
- A research tree that unlocks weapons, vehicles and industry. Items you have not researched cannot be crafted, unless you buy them or hold a shared **license**.
💰 Economy
- Physical currency (**pax** banknotes), wallets, ATMs, personal accounts and a national treasury.
- **Physical** trade between nations: contracts, freight docks, train stations and ports.
- Dynamic **world market**: sell wheat, ores and more at prices that drop when you sell in bulk and recover over time.
- **National warehouse** whose front changes as it fills up.
- **Car dealership** (Immersive Vehicles / Belroft Motors).
⚔️ Weapons
- Support for **Superb Warfare**, **TACZ** and **Ultima Ratio**: weapons grouped by category in research and trade.
- Unrealistic vehicles and turrets removed from crafting.
- War system: **coming soon**.
🌍 Modern RP server
- Non-RP monster spawning blocked (configurable).
- Added recipes for items that can't be obtained without the Nether or the End (blaze rods, etc.) and for Create.
- Movable national spawn; players respawn in their home region if they have no bed.
Installation
- **NeoForge 1.21.1**, Java 21.
- Required **on the server and on every client**, same version on both.
- Optional supported mods: JourneyMap, BlueMap, Superb Warfare, TACZ, Ultima Ratio, Immersive Vehicles, Create.
Guides
A full guide is built into the game (press **N** → *Guide* tab). Player and admin guides ship with every release.
*Made for Pax Imperia. The mod is designed around the server's map (Europe and North Africa); on any other world, the state grid will not match the terrain.*
Project description from CurseForge.
Pick your setup
Pax Imperia Territoires by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Pax Imperia Territoires versions and loaders
paxterritoires-0.0.61.jar
23 Oct 2026
paxterritoires-0.0.60.jar
21 Oct 2026
paxterritoires-0.0.59.jar
20 Oct 2026
paxterritoires-0.0.46.jar
20 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.