CurseForge · Minecraft mod
All Creatures United
Build an empire where all creatures unite: slay the twin End dragons, don the laser armor, and make anything immortal with the Apex Heart.建一个万灵归一的帝国:打末地双龙,穿激光战铠,用极昼之心让万物永生
Quick answer
Which All Creatures United release should I use?
All Creatures United All_Creatures_United-2026.4.0-r65.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is All Creatures United required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does All Creatures United All_Creatures_United-2026.4.0-r65.jar need?
All_Creatures_United-2026.4.0-r65.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add All Creatures United without breaking your instance.
Built for All Creatures United All_Creatures_United-2026.4.0-r65.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use All_Creatures_United-2026.4.0-r65.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside All_Creatures_United-2026.4.0-r65.jar. It opens that exact file at the source.
About this project
What does All Creatures United add?
All Creatures United · Mod Description / 模组描述
这份文案是模组页面的「描述」正文,不随版本更新而改写,因此全文不写加载器名称,也不写游戏版本与模组版本号。 本文件语言顺序:英文在前,中文在后(docx 版本相反:中文在前,英文在后)。
English
All Creatures United(万灵一统)
In one line: From steam gears to laser warplate, two mechanical leviathans guard the End's arsenal — and the Heart of Daybreak turns every creature into a citizen of your empire.
What this mod is
A heavy-adventure combat and nation-building mod. You start with copper gears and steam parts, fight your way through three independent weapon trees, duel two colossal flying bosses inside floating fortresses in the End, and finish by turning the whole continent into a peaceful empire — not by slaughtering everything, but by winning every living thing over.
The End holds the empire's hardest arsenal. Loot an End City chest for the Terminal Core, walk into one of the three Gear Fortresses on the outer ring and hold the core in your hand to wake the Terminal Mech Dragon (500 HP, three phases, a blue boss bar). Slay it, take the Apex Summon Core, then enter one of the two Daybreak Fortresses and summon the ultimate boss: the Apex Mech Dragon, roughly 130 blocks long.
That final battle is a full ceremony. The summoning cue plays about three minutes of the instrumental Dune: Part Two theme; when the music ends the dragon descends from 80 blocks up, the sand floor collapses outward from the centre, a hundred machines drop from the sky, the dragon patrols a fixed flight path, and when it finally dies it disintegrates in mid-air. Every reward is delivered into a victory chest inside the fortress's glass heart: 3 beacons, 5 totems of undying, the Heart of Daybreak, and roughly 2900 experience. Nothing is dropped outside where you can lose it.
Three weapon lines, all enchantable
| Line | How you get it | Signature gear |
|---|---|---|
| Steam (early game) | Copper Gears + Steam Parts | Steam Hammer Spear (charge a crushing blow), Steam Saw Blade (sustained laceration) |
| Electric (mid game) | Crafting | Arc Lance, Electromagnetic Railgun Sword, Electric Exo set (defence 23, 35% damage reduction), Energy Shield Module |
| Laser (end game) | End Crude Gold from End Cities → smelt into End Pure Gold Ingots + Laser Focus Prism | Apex Laser Edge, Laser Piercer Spear, Laser Repeater Bow, Laser Aegis, Laser Warplate set (defence 27) |
Every weapon and every armour piece carries durability and is fully compatible with the vanilla enchanting system — enchantments, Unbreaking, Mending and the enchanting table all work as expected. The Laser Repeater Bow needs no arrows: tap to rapid-fire, hold to charge a "Daybreak Cannon", and it accepts Power, Punch, Flame and table enchantments. Laser Warplate Boots give a permanent +12% move speed, +30% while sprinting. Armour shows its own custom model, not a reskinned netherite texture.
The Laser Warplate Chestplate also fuses with elytra. Sneak and right-click an elytra onto the chestplate (or the other way round): the wings merge into the back plate, both sets of enchantments are kept and merged, and the two durabilities stay separate. When the elytra durability runs out the wings detach on their own — and if you were mid-flight, you fall. The chestplate warns you before the wings are about to break, and you can detach them manually at any time to get the elytra back.
Warp gates and the way to the fortresses
On your first visit to the End the fortress network builds itself, all coordinates are pushed to chat (click to copy), and a hub of five warp gates rises at the outer-ring ferry. Right-click a gate frame with an ender pearl and you arrive directly inside the target fortress's glass safe house — the recommended way in, because flying the long way with elytra drags your frame rate down on sight of the megastructures. The gates cannot be broken or blown up, and any missing piece is repaired automatically within seconds, so the path in is always there.
Heart of Daybreak — all creatures united
Right-click any living creature with the Heart of Daybreak — a cow, a wolf, a zombie, a skeleton, a creeper — and it becomes permanently immortal and permanently peaceful: immune to all damage outside the Void, and it will never attack a player or another living thing again. Creeper self-detonations are switched off outright. Tamed creatures still work, still produce and can still be ridden, so every converted mob becomes imperial labour. Using it for the first time grants the All Creatures United advancement. Hostile mobs still spawn and still attack — peace here does not mean an empty world, it means you decide who fights.
Settlers in vanilla villages
The mod no longer builds its own manors — the settlers move into vanilla Overworld villages only (plains, desert, savanna, snow and taiga), and the mod does not place a single structure block in the Overworld. The server simply reads the village structures around you, and the first time you step within 96 blocks of a village, 3 to 8 settlers arrive, spawned on solid ground next to the vanilla villagers rather than inside walls or water.
Right-click one empty-handed to open trades. Professions are rolled at random:
- Ordnance merchant — this mod's weapons and materials
- Quartermaster — netherite and rare materials
- Alchemist — potions
- Grocer — food
- Carpenter — building materials
- Farmer — food, and buys your emeralds
The Heart of Daybreak and both summon cores are never for sale: the foundations of an empire are not on the market. Settlers live ordinary lives — wandering the village by day, resting at night, and a farmer will tend crops, but only inside village boundaries and only crops. They never mine or place blocks. If a vanilla villager or a neighbour within 32 blocks is attacked, settlers form up and defend the village; they fight hostile mobs only, never players, so they never steal your kills. They are mortal, though: 40 health, real damage from fangs, arrows and explosions, real deaths with no automatic replacements. Overworld mobs will now target settlers too. If you want someone to survive, stamp them with the Heart of Daybreak.
Create integration (optional)
With Create installed, this mod adds 11 recipes that build the full steam, electric and laser loadout out of brass ingots, precision mechanisms, electron tubes, polished rose quartz, copper and iron sheets — plus the Weapon Grip: sneak and right-click to mount any steam or laser weapon on it, then put the grip on any Create contraption — a rotating device, a minecart, a conveyor, an airship. While the machine moves and you are steering it within 48 blocks, the mounted weapon sweeps mobs within 6 blocks, spending durability, crediting kills to you and unlocking the Order of Steel advancement. Add-on contraption mods work as well, because the hook only reads Create's public contraption API.
Without Create, everything in this section sleeps quietly: no recipes, no advancement, no code loaded, no errors.
Progression, book and interface
The whole mod is tracked by six advancements — End City Spoils, Gears Stopped Turning, Daybreak Falls, Good Neighbour, All Creatures United and Order of Steel — and a quest book, the All Creatures United Manual (12 pages), is handed to you automatically on first join. Bosses get their own boss bars, fortress warnings appear in chat, coordinates are one click to copy, and there is a keybind reference page in the manual for every control the mod adds.
Standalone and pack-friendly
No required libraries. Drop the single jar in and it runs. Performance was a first-class goal: restrained particle counts, render culling for the giant bosses, halved particles automatically on mobile devices, throttled mob sensing and a village scan that only reads a lookup table — none of it generates terrain or writes blocks. The mod registers everything inside its own namespace, touches no vanilla loot tables and overwrites nothing from other mods, so it slots into large packs without drama. End City loot also works with mods that grow End Cities, and the Heart of Daybreak's immortality and friendly marks apply to creatures from other mods too.
Statement: This mod follows the Minecraft EULA (End User License Agreement). Unauthorized redistribution, commercial sale, or claiming this mod as your own original work is prohibited without permission.
Author's video-platform account: tanZ_Minecraft (space.bilibili.com/3747566780943171), QQ: 2227438576. Bug reports with a crash report or latest log are welcome.
中文
万灵一统(All Creatures United)
一句话简介: 从蒸汽齿轮一路打到激光战铠,末地双机械巨兽守着帝国军火库,极昼之心把天下万灵收进你的版图。
这是一个怎样的模组
重装冒险 + 建国经营。从铜齿轮和蒸汽零件起步,沿三条互不干扰的武器线一路升级,在末地悬浮的机械要塞里单挑两台会飞的巨型 Boss,最终目标不是杀光一切,而是把整块大陆变成万灵归一的和平帝国。
末地沉睡着帝国最硬的军火库。先在末地城宝箱里翻到终焉核心,走进外环三座齿轮要塞之一、手持核心右键,唤醒终焉机械龙(500 血三段变身、蓝色 Boss 条);击杀必掉极昼召唤核,再进两座极昼要塞之一召出终极 Boss——极昼机龙皇,体长约 130 格。
这一战是一场完整的仪式:召唤瞬间响起约 3 分钟的消人声《沙丘2》主题曲,曲终龙临,巨龙自 80 格高空缓降、浮沙由中心向外塌落、100 只机械兽天降、沿固定航路巡弋,最后在空中的解体动画里落幕。所有战利品一律收进要塞中央玻璃房的胜利奖励箱:×3 信标 + ×5 不死图腾 + ×1 极昼之心,外加约 2900 点经验——不会有一粒经验洒在你捡不到的地方。
三线装备,全部吃原版附魔
| 路线 | 获取方式 | 代表装备 |
|---|---|---|
| 蒸汽线(起步) | 铜齿轮 + 蒸汽零件合成 | 蒸汽锤矛(蓄压重击)、蒸汽锯刃(持续切割) |
| 电气线(中期) | 合成 | 电弧长枪、电磁轨道剑、电气外骨骼四件套(防御 23、35% 减伤)、能量护盾模块 |
| 激光线(终局) | 末地城找末地粗金 → 高炉提纯末地纯金锭 + 激光聚焦棱镜 | 极昼激光剑、激光贯穿矛、迭射激光弓、激光偏导盾、激光战铠四件套(防御 27) |
所有武器与防具都带耐久,并且完整兼容原版附魔体系——附魔台、经验修补、耐久、保护一应俱全。迭射激光弓不用箭:轻点右键速射,按住蓄力放"极昼炮",力量/冲击/火焰等弓类附魔照样能上,也能直接在附魔台上附魔。激光战铠靴常驻移速 +12%,疾跑再 +30%。装备穿在身上显示专属模型,不是下界合金的通用外观换个贴图。
激光战铠·胸甲可以和鞘翅融合:手持原版鞘翅对胸甲潜行+右键(反过来也行),鞘翅并入胸甲、背部展开机翼纹章,两边的附魔自动合并且互不冲突,而两边耐久各自独立——鞘翅耐久耗尽时自动脱离,正在飞的话就直接掉下来;鞘翅快断耐久前会提前提醒玩家,你也可以随时潜行+右键手动分离、取回鞘翅。胸甲被打爆则反过来甩掉鞘翅。
折跃门与去要塞的路
第一次进末地时,要塞群自动开工,聊天栏推送全部要塞坐标(点一下即复制),外环渡口同时建好 5 座折跃门,对应 5 座要塞。手持末影珍珠对门框右键就能直接落到目标要塞中心的玻璃安全屋里——强烈建议走门,因为靠鞘翅长途飞过去,巨型建筑一进视野就会把帧率拖垮。折跃门拆不掉、炸不坏,缺件几秒内自动补回,正门永远为你开着。
极昼之心:万灵一统
手持极昼之心右键点对任何活物——牛、狼、僵尸、骷髅、苦力怕都行——它从此永远不死(虚空之外免疫一切伤害)且永远友好(再也不攻击玩家与任何生灵,苦力怕的自爆被直接掐灭)。被感化的生物照常产出、可以骑乘、能当运输工具,每一个都是帝国的劳动力。第一次使用即弹成就**「万灵一统」。怪物依然会刷、依然会来犯——所谓太平,不是世界空无一物,而是仗由你来打**。
住进原版村庄的定居者
本模组不再自建任何建筑:定居者只投奔主世界原版村庄(平原/沙漠/热带草原/雪原/针叶林五种),主世界一座自建房都不会放。服务器只读取村庄结构信息,你头一次踏进某村 96 格内,就按村庄大小补出 3~8 名定居者,落点优先贴着场上原版村民的脚边找实心地面——不会撒进墙里水里。
空手右键即可交易,职业随机分配:
- 军械匠——本模组的武器与材料
- 军需商——下界合金与稀有材料
- 炼金术士——药水
- 杂货商——粮食
- 木匠——建材
- 农夫——粮食,并收购绿宝石
极昼之心与两颗召唤核绝不出售:帝国的命根子有价无市。居民过着正常日子——白天在村里串门、夜里歇脚,农夫会种收庄稼,但只在村庄地界内、只碰作物,这是全模组唯一会碰方块的行为;他们永远不挖矿、不放置方块。半径 32 格内有原版村民或邻居居民挨打,定居者会结阵护村,自己挨打也还手;但只伤玩家之外的敌对生物,不抢你人头、不打你。他们是凡胎肉体:40 点血,怪物的咬、骷髅的箭、苦力怕的爆都会真实掉血,血尽而死且不自动补员,主世界敌对生物现在也会主动袭击他们。想让谁活下来,就用极昼之心给它盖章。
机械动力联动(可选)
装了机械动力之后:新增 11 条专用配方,用黄铜锭、精密部件、电子管、抛光蔷薇石英、铜/铁薄片就能做齐本模组的蒸汽·电气·激光全套装备;并解锁新方块机械武装挂架——潜行+右键把蒸汽/激光武器插上去,再把挂架装进任何 Create 装置(旋转装置、矿车头、传送带、飞艇)。装置动起来、你在 48 格内操控时,插着的武器自动抽打附近 6 格的怪物:按武器表算伤害、扣耐久、击杀记在你头上,并弹出成就**「钢铁骑士团」**。各附属模组的移动建筑同样生效,因为联动只借机械动力公开的装置接口。
没装机械动力时,本节内容整体静默休眠:配方、成就、逻辑一律不加载,零报错零卡顿。
进度、任务书与提示
全模组由 6 条进度串成任务线——末地城的战利品、齿轮止转、极昼陨落、有朋自远方来、万灵一统、钢铁骑士团;进服自动发放一本 12 页的**《万灵一统手册》**任务书,Boss 有独立 Boss 条,要塞外围有红字警告,坐标一键复制,模组新增的所有操作在手册里都有键位速查页。
独立运行,整合包友好
不需要任何前置模组,单个 jar 丢进去就能跑。性能从开发阶段就是硬指标:粒子数量克制、巨型 Boss 做渲染剔除、手机端自动减半粒子、居民与村庄扫描只查表不生成地形、不写一个方块。所有注册都在模组自己的命名空间下,不改动任何原版战利品表,也不覆盖其他模组的内容,放进大型整合包里相安无事。末地城战利品已兼容"更大更好的末地城"类模组,极昼之心的永生与友好标记对其他模组生成的生物同样生效。
声明:本模组严格遵守 Minecraft 的 EULA(最终用户许可协议),未经允许,禁止对本模组进行未经授权的二次分发、商业售卖或声称是您的原创作品。
本模组作者的视频平台账号:tanZ_Minecraft(space.bilibili.com/3747566780943171),QQ:2227438576。反馈 bug 时附上最新崩溃报告或 latest.log 能更快定位。
Project description from CurseForge.
Pick your setup
All Creatures United by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
All Creatures United versions and loaders
All_Creatures_United-2026.4.0-r65.jar
9 Nov 2026
All_Creatures_United-2026.4.0-r58.jar
9 Nov 2026
Terminal_Arms-2026.3.1-r56.jar
5 Nov 2026
Terminal_Arms-2026.3.0-r54.jar
31 Oct 2026
Terminal_Arms-2026.3.0-r53.jar
31 Oct 2026
Terminal_Arms-1.20.1-NeoForge-2026.3.0-r47.jar
25 Oct 2026
Terminal_Arms-1.20.1-NeoForge-2026.3.0-r45.jar
25 Oct 2026
terminal_arms-2026.3.0-r39-forge-r7.jar
24 Oct 2026
terminal_arms-2026.2.2-r34-forge-r6.jar
24 Oct 2026
terminal_arms-2026.2.1-r18-forge-r4.jar
24 Oct 2026
terminal_arms-2026.2.1-r18-forge-r3.jar
24 Oct 2026
Terminal_Arms-2026.3.0-r39.jar
23 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.