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CurseForge · Minecraft mod

Cozy Core

A slow, peaceful, cute home to come back to: candles light at dusk, your pets come home, the garden grows and visitors drop by, while creepers and fire break nothing. Plus wood in the stonecutter and re-dyeing.

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Quick answer

Which Cozy Core release matches 26.3?

Updated yesterday
Best match for your filters Cozy Core 0.8.0 (NeoForge)
Game version 26.3
Loader NeoForge

Cozy Core 0.8.0 (NeoForge) targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Cozy Core required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cozy Core 0.8.0 (NeoForge) need?

Cozy Core 0.8.0 (NeoForge) on 26.3. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Cozy Core without breaking your instance.

Built for Cozy Core 0.8.0 (NeoForge) on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Cozy Core 0.8.0 (NeoForge). It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Cozy Core 0.8.0 (NeoForge). It opens that exact file at the source.

About this project

What does Cozy Core add?

Cozy Core makes your home a slow, peaceful, cute place to come back to.

Light a Hearth Lantern and the ground around it becomes home, and home starts looking after itself. At sunset the candles light up one by one. At night your cat comes home and curls up by the lantern. Every so often a new flower turns up in the garden, and some evenings a stray cat wanders up to your door.

Home is safe, too. A creeper blows up beside your house and not a block breaks. No monsters spawn in the yard, fire can't creep into the walls, and endermen leave your roof alone. Out in the wild, Minecraft is as it always was.

Cozy Core also takes the grind out of decorating: one plank in the stonecutter makes stairs, a fence or a door. It's for Minecraft 26.3 and 1.21.1, on Fabric (with Fabric API) or NeoForge, with nothing new to learn and nothing running in the background.

Light a hearth

The Hearth Lantern. Make it from a lantern and four amethyst shards. Everything within 64 blocks of it, at any height, is home: room for a garden, a barn and a pond. There are six to choose from: the classic one, a soul one, and a copper one in each of copper's four colours (they never weather). On 1.21.1 there are the classic and soul ones, since copper lanterns came in a later version of Minecraft.

Home comes alive. Home does a few gentle things on its own:

  • Lights at dusk. Candles at home light themselves one by one after sunset and go out in the early morning. A candle you light during the day stays lit.
  • Pets come home. At night, while you're home, your tamed cats and dogs settle by the nearest Hearth Lantern; cats curl up. In the morning they follow you again. Pets told to sit stay where they are.
  • A garden that grows. Now and then a flower that suits the biome grows on open grass at home, never more than a few in one patch, so over the days the garden fills in a little.
  • A visitor at your door. Now and then in the evening, a stray cat walks up to your Hearth Lantern and curls up beside it. Where rabbits or foxes live, it's sometimes one of them instead. It leaves in the morning, unless you tame it, put it on a lead or name it; then it's yours and stays.

Home is safe. Inside a Hearth Lantern's reach:

  • no monster spawns naturally and phantoms don't come for you (spawners and raids work as usual);
  • creeper and ghast explosions still hurt, but break no blocks, so a blast at the edge leaves a crater that stops where home begins;
  • fire still burns and goes out, but doesn't spread or burn blocks away;
  • endermen leave your blocks alone;
  • blasts, fire and lightning don't hurt your animals, pets or villagers, and lightning doesn't turn a villager into a witch;
  • you and your tamed pets take no fall damage, so a slip off the roof doesn't cost a trip back;
  • things you drop last an hour instead of five minutes;
  • glass, panes, ice and bookshelves drop themselves when you break them, as with Silk Touch.

Welcome home. Walking in shows "Home" above your hotbar, with a soft fireplace crackle. Rename a lantern on an anvil ("Willow Cottage") and you'll see that name instead. While you hold a Hearth Lantern, small flames on the ground show where home ends.

Build with less grind

Wood in the stonecutter. One plank makes one set of stairs, a fence, a gate, a door, a trapdoor, a button, a pressure plate or a sign, or two slabs. A log makes four times as much. Logs also cut into wood and stripped wood, and bamboo works too.

Slabs back into planks. Two wooden slabs make one plank again.

Re-dyeing. Eight blocks of terracotta, stained glass, glass panes, concrete powder or candles around a dye, in any colours, make eight of the dye's colour.

A few hard-to-find blocks to craft:

Recipe Makes
Six sticks in two columns with a string between them at the top 3 scaffolding
Eight sand around a red dye 8 red sand
A vine and a glow ink sac 4 glow lichen
Any leaves and bone meal A moss block

Traders with building blocks. The wandering trader can sell azaleas, fungus and calcite. Masons sell tuff, mud bricks, calcite and packed mud.

Also in Cozy Core

Keep your hotbar when you die. Your hotbar, armour and off-hand stay with you. Everything else drops where you fell (into a grave, with a graves mod), so there's still a trip back.

A Cozy Core advancements tab that opens when you pick up planks, with seven steps along the way. One of them is "Safe and sound": a creeper explodes at home, and nothing breaks.

New recipes show up in your recipe book as you pick up what they need.

Changing the rules

Each rule is an ordinary game rule: it shows in the Game Rules screen when you make a world, and /gamerule changes it any time.

Game rule New worlds
cozy_core:hearths_protect_builds true (blasts, fire and endermen spare blocks at home)
cozy_core:hearth_lantern_radius 64 (how far home reaches; 0 switches lanterns off)
cozy_core:hearth_item_minutes 60 (how long dropped items last at home; 5 is the usual five minutes)
cozy_core:hearth_lights true (candles at home light after sunset and go out in the early morning)
cozy_core:hearth_garden true (now and then a flower grows on open grass at home)
cozy_core:pets_come_home true (at night, your cats and dogs settle by the hearth while you're home)
cozy_core:hearth_visitors true (now and then in the evening, a stray cat, rabbit or fox visits your Hearth Lantern)
cozy_core:keep_hotbar_on_death true
cozy_core:mob_explosions_break_blocks true (false: explosions break nothing anywhere)
cozy_core:endermen_take_blocks true (false: endermen take nothing anywhere)
cozy_core:fire_burns_blocks true (false: fire burns nothing anywhere)

Want the whole world kept safe? Turn the last three off. Worlds you already have keep the settings they were made with: a world made before 0.7.0 keeps a reach of 32, and /gamerule cozy_core:hearth_lantern_radius 64 changes it.

Other mods

Wood from Biomes O' Plenty, Ecologics, Promenade and Wilder Wild works in the stonecutter like vanilla wood. Pieces from Beautify and Macaw's Roofs, Fences and Walls, Stairs, Windows, Furniture, Doors and Trapdoors go in too, when they're made of a single wood. Small pieces cost one plank; big ones, like desks and big gates, cost a log. Anything with glass, iron or paper stays at the crafting table. These recipes only switch on when that mod is installed.

About this mod

I made this for my own cozy building worlds and am sharing it in case it suits yours. I built it with help from Claude, an AI assistant. The code is on GitHub under the MIT License, so you're welcome to read it, fork it or include it in a modpack.

Playing without mods? The recipes are also available as a plain data pack on each GitHub release.

Found a bug or have an idea? Tell me on GitHub.

More of my mods, in short videos: youtube.com/@gabmaybelle

Project description from CurseForge.

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