CurseForge · Minecraft mod
CobbleAction: Action Combat
An action-packed Cobblemon add-on that introduces real-time combat mechanics, allowing you to directly control your Pokémon in battle.
Quick answer
Which CobbleAction: Action Combat release matches Fabric?
CobbleAction: Action Combat cobbleaction-v9.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is CobbleAction: Action Combat required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does CobbleAction: Action Combat cobbleaction-v9.jar need?
cobbleaction-v9.jar on Fabric. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add CobbleAction: Action Combat without breaking your instance.
Built for CobbleAction: Action Combat cobbleaction-v9.jar on Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cobbleaction-v9.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cobbleaction-v9.jar. It opens that exact file at the source.
About this project
What does CobbleAction: Action Combat add?
🇺🇸 ENGLISH
CobbleAction: Action Combat Team
(formerly Cobblemon Real-Time Battle)
Turn Cobblemon's turn-based battles into real-time arena fights, where you control your Pokémon directly.
Fabric · Minecraft 1.21.1 · Requires Cobblemon
What is it?
CobbleAction is an add-on for Cobblemon that replaces the classic turn-based menu with a fast, action-style arena. When a battle starts, the camera moves behind your Pokémon. You move it with WASD, jump, fly, dodge, aim and fire off moves with hotkeys or clickable buttons. Your opponent does the same: it thinks, dodges and fights back in real time.
The server is fully authoritative: the client only sends intent (movement, aim, move slot), and the server handles physics, damage, cooldowns and status effects. Because it runs on real Cobblemon data, your Pokémon's stats, moves, PP, XP and EVs all carry over to the normal game.
Battle types
- Player vs wild Pokémon
- Player vs NPC trainers (including Radical Cobblemon Trainers): the whole team enters one by one
- Player vs Player (online): each player has their own camera, HUD and controls
- Double battles: your second Pokémon joins as an AI-controlled ally, and takes over if yours faints
- Raid Dens: boss fights with shared health, co-op and boss scripts
- Co-op arena vs trainers (experimental, via Cobble Co-op)
Features
🎮 Direct control
- WASD + Space with custom server-side physics (gravity, jumping, collisions, water), smooth acceleration and coyote-time jumps.
- Speed comes from the Pokémon's real Speed stat, affected by stat stages and paralysis.
- Flight: tap jump in the air to take off, hold jump to climb, Ctrl to dive, and let go to hover in place. Each species has its own stamina, climb speed, height ceiling and air speed. Koraidon, Miraidon, Gengar, Mewtwo, Deoxys, Dialga, Palkia and more can fly. Levitating Pokémon use their flying animations even on the ground.
- Dodge (Shift): every species has its own dodge (distance, duration, invulnerability window and charges). Charges refill over time, and Mega forms have their own dodge.
- Free third-person camera with three zoom levels. Your own body stays still during the fight.
- Clean HUD: the vanilla and Cobblemon HUDs are hidden during battle.
⚔️ Real-time combat
- Poise and stun: moves are light, medium or heavy, and a wind-up is only interrupted by a strong enough hit. Each hit in a row stuns less, and the 5th one knocks the target down.
- Knockback by move strength, hitstop on impact, screen shake, and strong physical moves that deflect projectiles.
- 229 moves with their own shapes: shots, beams, cones, area attacks, bursts, dashes, punches, slashes, bites, kicks and more, each with its own timing, reach and speed.
- Hold and release: beams like Hyper Beam and Flamethrower last while you hold the key, Aura Sphere charges up, and Dig comes out when you let go.
- Signature moves: Flower Trick, Snipe Shot, Bitter Blade and Collision Course (Koraidon turns into a motorbike).
- Detect, Swords Dance, Rest, Substitute (a decoy and invisibility), Double Team (clones) and weather with 3-second turns.
- Damage uses Atk/Def or Sp. Atk/Sp. Def, STAB, the full type chart, stat stages, crits, multi-hit, drain, recoil, fixed damage and OHKO, all from Cobblemon's real Showdown data. An optional softened type chart is in the config.
- Pivot moves (U-turn, Volt Switch, Flip Turn, Parting Shot, Final Gambit).
✨ Effects, poses and sounds
- 3D effects (rock spikes, waves, domes, beams, lightning, ground marks), impact stars, type particles and flashes that light up the area.
- Body poses: the Pokémon leans, stretches and spins during each move, and glows in the move's color.
- Arms, legs and torso move during attacks: jabs, uppercuts, slashes, chops, kicks, casting poses and more, on Cobblemon's own models.
- Model animations: the right Cobblemon animation in each phase of a move (Greninja's Water Shuriken, Koraidon's motorbike, and more).
- Sounds at the right moments of each move, using Cobblemon's own sounds plus custom dodge, charge and impact sounds.
🎯 Shooter-style aiming
- Moves are fired from the camera's crosshair, with light aim-assist. Aim lock (Q) follows the opponent and leads your shots. In doubles, Q cycles targets.
- Projectiles track their target based on the move's accuracy. Dodging makes them lose it.
- Crosshair (turns red when a hit is likely), opponent marker with distance, and an off-screen arrow.
⏱️ Real PP + cooldowns
- Every move uses 1 real Cobblemon PP (persists outside battle). Each move has its own cooldown, plus a short global cooldown between moves.
- Out of PP? You use Struggle, with 25% max-HP recoil.
🌀 Status moves that work
- Heals, buffs, debuffs and status on the foe, plus confusion, infatuation, Taunt, Torment, Disable, Encore, Leech Seed, Curse, Reflect / Light Screen / Aurora Veil, Tailwind, Safeguard, weather, terrains, Gravity, entry hazards, Wish, Heal Bell, Haze and more.
- Type immunities (Will-O-Wisp on Fire, Thunder Wave on Electric/Ground, powders on Grass…) and terrains (Misty Terrain blocks status, Electric Terrain blocks sleep) work correctly.
🧬 Abilities and held items (hundreds)
- Intimidate, weather and terrain setters, damage boosters, damage reducers, type immunities, contact reactions, speed abilities, form-changing abilities (Schooling, Zen Mode, Power Construct, Forecast…), Transform/Imposter, Prankster, Magic Bounce, Orichalcum Pulse and many more, each with its own particles and sound.
- Virtual held items: berries are eaten at the right time, plus Leftovers, Black Sludge, Focus Sash, Life Orb and item-based abilities (Pickup, Harvest, Magician…). Your real item never changes.
🔥 Temporary statuses
Burn, Poison, Paralysis, Sleep and Freeze, with type and ability immunities and a protection window after waking or thawing.
⭐ Transformations (optional, via Cobblemon: Mega Showdown)
- Mega Evolution (M), Dynamax / Gigantamax (K) and automatic Primal Reversion (Groudon / Kyogre). Mega Rayquaza works with Dragon Ascent, no stone needed.
- Dynamax raises HP ×1.5 to ×2 like the original, grows and glows, and uses Max Moves with their weather, terrain and stat effects.
🎒 Bag
- Open with B. Potions, Revives, status cures, Ether/Elixir, X-items, berries and Poké Balls, with a 5 s item cooldown. The server validates everything.
- Pokébelt support: balls stored in your belt show up in the bag.
🔴 Capture (N)
Throw real Cobblemon Poké Balls with their own animation and capture math. Trajectory prediction, and status effects (Sleep, Freeze, Poison, Burn, Paralysis) boost the catch rate like in the original. Missed balls are lost by default.
💖 Mercy Charm and Mercy Talisman
- Mercy Charm: craftable consumable; the wild Pokémon can't drop below 1 HP for that battle.
- Mercy Talisman: rare, permanent, non-consumed version found in structure chests. Toggle it with J.
🔁 Party swapping
R / G with cooldown and invulnerability frames for the incoming Pokémon. Fainted? The next one is sent in automatically.
🧠 Opponent AI
Scores moves by power, STAB, effectiveness and stats. Keeps distance, rushes in, heals when hurt, leads shots, dodges your projectiles and uses buffs and status moves. Trainers can use healing items and switch (Smart Battle AI switches).
🏟️ Stadiums
/cobbleaction stadium build league|night|floating: three stadiums (League with a shrinking field, a walled Night stadium and a Floating one)./cobbleaction stadium temp: a temporary stadium that removes itself after the battle.- No wild Pokémon spawn inside a stadium or near a battle.
🏆 Rewards
Real XP and EVs, including the Power items (+8 EV). NPC trainers pay 1.5× XP.
Compatibility (all optional, Cobblemon is the only requirement)
Mega Showdown · Cobblemon Raid Dens · Radical Cobblemon Trainers · RGS · Cobble Co-op · Fight or Flight Reborn · Shadowmons · Cobblemon Alphas · Smart Battle AI · Wagered Battles · Cobblemon Challenge · CobbleWeather · Pokébelt · JourneyMap (the minimap shrinks and moves below the rival's HP bar during battle)
Controls (all rebindable)
| Action | Default |
|---|---|
| Move / jump | WASD / Space |
| Fly (in the air) | Space again · hold to climb |
| Dive while flying | Ctrl |
| Dodge | Shift |
| Moves 1–4 | Z X C V (or click) |
| Lock aim / change target | Q |
| Free cursor | Left Alt |
| Swap Pokémon | R / G |
| Bag | B |
| Throw Poké Ball | N |
| Mega Evolution | M |
| Dynamax / Gigantamax | K |
| Toggle Mercy Talisman | J |
| Camera distance | H |
Requirements
Minecraft 1.21.1, Fabric Loader ≥ 0.16, Java 21+, Fabric API, Fabric Language Kotlin, Cobblemon ≥ 1.8.2. Needed on both client and server.
Known limitations
- Illusion, Terastallization and a few form-change abilities (Ice Face, Gulp Missile, Stance Change…) are not supported yet.
- The Cobble Co-op arena is experimental and untested in multiplayer.
- Capture only works against a single wild Pokémon.
💛 Credits
Combat mechanics, poses, timings, sprites and sound design based on PokeBrawl by xjoje6. Huge thanks to the PokeBrawl team! Pokémon models, animations, particles and sounds by the Cobblemon team (CC BY-NC 3.0 / MPL 2.0). Mega forms, Koraidon and Miraidon models by Mega Showdown.
🇧🇷 PORTUGUÊS
CobbleAction: Action Combat Team
(antes chamado Cobblemon Batalha em Tempo Real)
Transforme as batalhas por turnos do Cobblemon em lutas de arena em tempo real, onde você controla o seu Pokémon.
Fabric · Minecraft 1.21.1 · Requer Cobblemon
O que é?
O CobbleAction é um complemento para o Cobblemon que troca o menu clássico por turnos por uma arena rápida, estilo ação. Ao iniciar uma batalha, a câmera passa para trás do seu Pokémon. Você o move com WASD, pula, voa, esquiva, mira e usa golpes por teclas ou botões clicáveis. O oponente faz o mesmo: pensa, desvia e revida em tempo real.
O servidor é a autoridade total: o cliente envia só a intenção (movimento, mira, golpe), e o servidor cuida de física, dano, cooldowns e status. Como tudo roda sobre dados reais do Cobblemon, status, golpes, PP, XP e EVs do seu Pokémon continuam valendo no jogo normal.
Tipos de batalha
- Jogador × Pokémon selvagem
- Jogador × treinador NPC (inclusive Radical Cobblemon Trainers): o time inteiro entra um a um
- Jogador × Jogador (online): cada jogador tem a própria câmera, HUD e comandos
- Batalhas em dupla: o seu segundo Pokémon entra como aliado controlado pela IA e assume o comando se o seu desmaiar
- Raid Dens: chefes com vida compartilhada, co-op e scripts do chefe
- Arena co-op contra treinadores (experimental, via Cobble Co-op)
Recursos
🎮 Controle direto
- WASD + Espaço com física própria no servidor (gravidade, pulo, colisão, água), aceleração suave e pulo com tolerância (coyote time).
- A velocidade vem do atributo Velocidade real, afetada por estágios e paralisia.
- Voo: toque no pulo no ar para decolar, segure para subir, Ctrl para descer, e solte para flutuar parado. Cada espécie tem seu próprio fôlego, velocidade de subida, altura máxima e velocidade no ar. Koraidon, Miraidon, Gengar, Mewtwo, Deoxys, Dialga, Palkia e outros podem voar. Pokémon que levitam usam as animações de voo mesmo no chão.
- Esquiva (Shift): cada espécie tem a sua (distância, duração, janela de invulnerabilidade e cargas). As cargas recarregam com o tempo, e as formas Mega têm esquiva própria.
- Câmera livre em terceira pessoa com três distâncias. Seu corpo fica parado durante a luta.
- HUD limpa: a HUD do Minecraft e a do Cobblemon ficam escondidas na batalha.
⚔️ Combate em tempo real
- Resistência e atordoamento: golpes são leves, médios ou pesados, e só um golpe forte o bastante interrompe quem está preparando um ataque. Cada acerto seguido atordoa menos, e o 5º derruba o alvo.
- Empurrão pela força do golpe, pausa no impacto, tremor de tela, e golpes físicos fortes que rebatem projéteis.
- 229 golpes com formatos próprios: tiros, feixes, cones, ataques em área, explosões, investidas, socos, cortes, mordidas, chutes e mais, cada um com seu tempo, alcance e velocidade.
- Segurar e soltar: feixes como Hyper Beam e Flamethrower duram enquanto você segura a tecla, a Aura Sphere carrega, e o Dig sai da terra quando você solta.
- Golpes exclusivos: Flower Trick, Snipe Shot, Bitter Blade e Collision Course (o Koraidon vira moto).
- Detect, Swords Dance, Rest, Substitute (chamariz e invisibilidade), Double Team (clones) e clima com turnos de 3 segundos.
- O dano usa Atk/Def ou Atq. Esp./Def. Esp., STAB, tabela completa de tipos, estágios, críticos, acertos múltiplos, dreno, recuo, dano fixo e OHKO, tudo a partir dos dados reais do Showdown no Cobblemon. Uma tabela de tipos suavizada é opcional na config.
- Golpes de pivô (U-turn, Volt Switch, Flip Turn, Parting Shot, Final Gambit).
✨ Efeitos, poses e sons
- Efeitos 3D (espinhos de pedra, ondas, cúpulas, feixes, raios, marcas no chão), estrela de impacto, partículas por tipo e clarões que iluminam a área.
- Poses do corpo: o Pokémon inclina, estica e gira em cada golpe, e brilha na cor do golpe.
- Braços, pernas e tronco se mexem nos golpes: socos, uppers, cortes, chops, chutes, poses de lançamento e mais, nos próprios modelos do Cobblemon.
- Animações dos modelos: a animação certa do Cobblemon em cada fase do golpe (Water Shuriken do Greninja, a moto do Koraidon e outras).
- Sons nos momentos certos de cada golpe, com os sons do próprio Cobblemon e sons próprios de esquiva, carga e impacto.
🎯 Mira de jogo de tiro
- O golpe sai do centro da câmera, com aim-assist leve. A mira travada (Q) acompanha o oponente e antecipa o movimento. Nas duplas, Q alterna o alvo.
- Os projéteis perseguem o alvo conforme a precisão do golpe. Esquivar faz eles perderem o alvo.
- Mira central (vermelha quando provavelmente acerta), marcador do oponente com distância e seta quando ele sai da tela.
⏱️ PP real + cooldown
- Cada golpe gasta 1 PP real do Cobblemon (persiste fora da batalha). Cada golpe tem seu próprio cooldown, além de um intervalo global curto entre golpes.
- Sem PP? Você usa o Esforço (Struggle), com recuo de 25% da vida máxima.
🌀 Golpes de status que funcionam
- Curas, buffs, debuffs e status no oponente, além de confusão, paixão, Taunt, Torment, Disable, Encore, Leech Seed, Curse, Reflect / Light Screen / Aurora Veil, Tailwind, Safeguard, clima, terrenos, Gravity, armadilhas, Wish, Heal Bell, Haze e mais.
- Imunidades de tipo (Will-O-Wisp em Fogo, Thunder Wave em Elétrico/Terra, pós em Planta…) e terrenos (Misty Terrain bloqueia status, Electric Terrain bloqueia sono) funcionam corretamente.
🧬 Habilidades e itens segurados (centenas)
- Intimidate, climas e terrenos, aumentos de dano, redução de dano, imunidades de tipo, reações ao contato, velocidade, habilidades que trocam de forma (Schooling, Zen Mode, Power Construct, Forecast…), Transform/Imposter, Prankster, Magic Bounce, Orichalcum Pulse e muito mais, cada uma com partículas e som próprios.
- Itens segurados virtuais: bagas comidas na hora certa, além de Leftovers, Black Sludge, Focus Sash, Life Orb e habilidades de item (Pickup, Harvest, Magician…). O item de verdade nunca muda.
🔥 Status temporários
Queimadura, Veneno, Paralisia, Sono e Congelamento, com imunidades por tipo e por habilidade e proteção ao acordar/descongelar.
⭐ Transformações (opcional, via Cobblemon: Mega Showdown)
- Mega Evolução (M), Dynamax / Gigantamax (K) e Reversão Primal automática (Groudon / Kyogre). O Mega Rayquaza funciona com Dragon Ascent, sem pedra.
- O Dynamax sobe a vida ×1,5 a ×2 como no original, cresce e brilha, e usa Max Moves com efeitos de clima, terreno e atributos.
🎒 Mochila
- Abra com B. Poções, Revives, curas de status, Ether/Elixir, itens X, bagas e Poké Bolas, com cooldown de 5 s. O servidor valida tudo.
- Suporte ao Pokébelt: as bolas do cinto aparecem na mochila.
🔴 Captura (N)
Lança as Poké Bolas reais do Cobblemon com animação e cálculo de captura dele. Trajetória prevista, e status (Sono, Congelamento, Veneno, Queimadura, Paralisia) aumentam a chance de captura como no original. Bola que erra é gasta por padrão.
💖 Amuleto e Talismã da Clemência
- Amuleto da Clemência: consumível com receita; o selvagem não passa de 1 de vida naquela batalha.
- Talismã da Clemência: versão rara e permanente, que não gasta, achada em baús de estruturas. Liga/desliga com J.
🔁 Troca de Pokémon
R / G com cooldown e frames de invulnerabilidade para quem entra. Desmaiou? O próximo entra automaticamente.
🧠 IA do oponente
Avalia golpes por poder, STAB, efetividade e atributos. Mantém distância, parte para cima, se cura, antecipa a mira, desvia dos projéteis e usa buffs e status. Treinadores podem usar itens de cura e trocar de Pokémon (troca do Smart Battle AI).
🏟️ Estádios
/cobbleaction stadium build league|night|floating: três estádios (Liga com campo que encolhe, Noturno com muros e Flutuante)./cobbleaction stadium temp: um estádio temporário que some depois da batalha.- Nenhum Pokémon selvagem nasce dentro de um estádio ou perto de uma batalha.
🏆 Recompensas
XP e EVs reais, incluindo os itens Power (+8 EV). Treinadores NPC pagam 1,5× de XP.
Compatibilidade (tudo opcional, só o Cobblemon é obrigatório)
Mega Showdown · Cobblemon Raid Dens · Radical Cobblemon Trainers · RGS · Cobble Co-op · Fight or Flight Reborn · Shadowmons · Cobblemon Alphas · Smart Battle AI · Wagered Battles · Cobblemon Challenge · CobbleWeather · Pokébelt · JourneyMap (o minimapa diminui e vai para baixo da vida do rival durante a batalha)
Controles (todos remapeáveis)
| Ação | Padrão |
|---|---|
| Mover / pular | WASD / Espaço |
| Voar (no ar) | Espaço de novo · segure para subir |
| Descer voando | Ctrl |
| Esquiva | Shift |
| Golpes 1–4 | Z X C V (ou clique) |
| Travar mira / trocar alvo | Q |
| Liberar cursor | ALT esquerdo |
| Trocar Pokémon | R / G |
| Mochila | B |
| Lançar Poké Bola | N |
| Mega Evolução | M |
| Dynamax / Gigantamax | K |
| Liga/desliga Talismã da Clemência | J |
| Distância da câmera | H |
Requisitos
Minecraft 1.21.1, Fabric Loader ≥ 0.16, Java 21+, Fabric API, Fabric Language Kotlin, Cobblemon ≥ 1.8.2. Necessário no cliente e no servidor.
Limitações atuais
- Ainda sem Illusion, Terastalização e algumas habilidades de troca de forma (Ice Face, Gulp Missile, Stance Change…).
- A arena co-op do Cobble Co-op é experimental e não foi testada em multiplayer.
- A captura só funciona contra um selvagem sozinho.
💛 Créditos
Mecânicas de combate, poses, tempos, sprites e sons baseados no PokeBrawl, de xjoje6. Muito obrigado à equipe do PokeBrawl! Modelos, animações, partículas e sons dos Pokémon pela equipe do Cobblemon (CC BY-NC 3.0 / MPL 2.0). Formas Mega e modelos do Koraidon e Miraidon pelo Mega Showdown.
Project description from CurseForge.
Pick your setup
CobbleAction: Action Combat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CobbleAction: Action Combat versions and loaders
cobbleaction-v9.jar
14 Nov 2026
cobbleaction-v8.jar
13 Nov 2026
cobbleaction-v7.jar
cobbleaction-7.0.jar
29 Oct 2026
cobbleaction-v6.jar
cobbleaction-6.0.jar
28 Oct 2026
cobbleaction-v5.1.jar
cobbleaction-5.1.jar
27 Oct 2026
cobbleaction-v5.jar
cobbleaction-5.0.jar
27 Oct 2026
cobbleaction-v4.jar
cobbleaction-4.0.jar
26 Oct 2026
cobbleaction-v3.jar
cobbleaction-3.0.jar
25 Oct 2026
cobbleaction-v2.jar
cobbleaction.jar
24 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.