CurseForge · Minecraft mod
Create: Magnetite & Motors
Realistic magnetism and electrical engineering for Create: magnetite, magnets with polarity, FE generators and electric motors.
Quick answer
Which Create: Magnetite & Motors release should I use?
Create: Magnetite & Motors Magnetism 0.1.2 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Magnetite & Motors required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Magnetite & Motors Magnetism 0.1.2 (NeoForge 1.21.1) need?
Magnetism 0.1.2 (NeoForge 1.21.1). Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Magnetite & Motors without breaking your instance.
Built for Create: Magnetite & Motors Magnetism 0.1.2 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Magnetism 0.1.2 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Magnetism 0.1.2 (NeoForge 1.21.1). It opens that exact file at the source.
About this project
What does Create: Magnetite & Motors add?
# Magnetism
Realistic magnetism and electrical engineering for Create.
## Magnets
- \*\*Magnetite ore\*\* in the overworld, processed with Create's crushing and washing or the Magnetic Separator.
- \*\*Magnet blocks\*\* (ferrite, neodymium, redstone electromagnet) with a full settings screen: north/south pole,
attract or repel, what they affect (everything, items, mobs, players), field cone, max range, power,
redstone control, a whitelist/blacklist item filter, and an option to keep the items they pull in.
- \*\*Pole pieces\*\* pressed from electrical steel make any magnet stronger and reach further.
- \*\*Hand magnets\*\* that pull every item around you, from either hand. Magnet blocks push or pull you depending on the pole you hold.
- \*\*Collector Magnet:\*\* place it on a chest and it fills it with nearby items, with a filter and adjustable radius.
## Power
- \*\*Create rotation <-> FE:\*\* the Dynamo turns stress into Forge Energy, the Electric Motor turns FE back into rotation.
- \*\*Copper cables\*\* with no transmission loss (see the energy in Jade, and little sparks while they carry power),
and batteries that keep their charge when mined.
- \*\*Active Lightning Rod:\*\* draws natural storm lightning from far away; every strike fills it completely.
- \*\*Large animated multiblocks:\*\* Industrial Generator, Industrial Motor, Tesla Coil and Wind Turbine.
## Machines
- Coil Winder and Magnetic Separator with animated 3D models driven by Create shafts.
- Magnetizer and Induction Furnace running on FE.
## Transport
- \*\*Maglev rails:\*\* minecarts levitate and fly along at three times normal speed.
- \*\*Magnetic Elevator:\*\* stand above it to rise, sneak to sink.
- \*\*Floating Platform:\*\* hovers over upward-facing magnets, glides when pushed and carries whoever stands on it.
## Extras
- Railgun and field meter (a gaussmeter that also detects buried magnetite).
- Create's wrench rotates the mod's blocks.
- Ponder scenes for the main machines, plus JEI and Jade support.
## Requirements
- NeoForge 1.21.1
- Create 6.0.11 or newer
- Optional: JEI, Jade
Project description from CurseForge.
Pick your setup
Create: Magnetite & Motors by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Magnetite & Motors versions and loaders
Magnetism 0.1.2 (NeoForge 1.21.1)
magnetism-0.1.2.jar
25 Oct 2026
Magnetism 0.1.1 (NeoForge 1.21.1)
magnetism-0.1.1.jar
22 Oct 2026
Magnetism 0.1.0 (NeoForge 1.21.1)
magnetism-0.1.0.jar
21 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.