CurseForge · Minecraft mod
mobium-perf
Faster chests, signs and mobs
Quick answer
Which mobium-perf release should I use?
mobium-perf v0.2.2-26.3+fabric targets 26.3 with Fabric, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is mobium-perf required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does mobium-perf v0.2.2-26.3+fabric need?
v0.2.2-26.3+fabric. Change the file and its required mods may change too.
Install Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add mobium-perf without breaking your instance.
Built for mobium-perf v0.2.2-26.3+fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use v0.2.2-26.3+fabric. It targets 26.3 with Fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, Fabric Language Kotlin first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside v0.2.2-26.3+fabric. It opens that exact file at the source.
About this project
What does mobium-perf add?
Mobium
Faster chests, signs and mobs: Mobium draws things that stand still from GPU buffers and lets the GPU write animated models' vertices, instead of the CPU rebuilding them every frame.
Mobium is a client-side performance mod for Minecraft (Fabric, Quilt and NeoForge). Vanilla, Iris and Entity Model Features still decide how everything looks: Mobium changes how geometry reaches the GPU, never what ends up on screen.
⚡ Performance
| Test scene | Without Mobium | With Mobium | Gain |
|---|---|---|---|
| 1,000 chests and 300 signs | 300 FPS | 586 FPS | +95 % |
| 500 mobs | 282 FPS | 335 FPS | +19 % |
| 500 mobs with Fresh Animations | 101 FPS | 137 FPS | +36 % |
| 500 mobs with Fresh Animations and Complementary Reimagined | 15 FPS | 18 FPS | +20 % |
Average FPS on a laptop with Intel Arc 140V graphics, Sodium, 1920×1080. The more chests, signs, item frames and mobs are on screen, the more Mobium gains; an empty field gets neither faster nor slower.
📊 Benchmarks wanted
These numbers come from one laptop. To find out how Mobium does on other hardware, we need your results. The benchmark builds its own scenes, so results from different computers compare, and it takes about six minutes:
- Create a new world: in the World tab set World Type to Superflat and the seed to
mobium, and under More → Data Packs move Mobium Benchmark to the selected packs. - Type
/mobium benchmarkand leave the game alone until the result shows in chat. It measures a storage room and mob pens with Mobium off and on, and puts your settings back at the end. - Send us the file it names (in
mobium-benchin your game folder; click the name in chat to open the folder): drop it in our Discord server or attach it to a benchmark report on GitHub.
The file already names your CPU, GPU, mods, shader pack and screen. The data pack is off in every other world, so the scenes are only ever built in this one.
✨ Features
Static cache
Things that stand still are captured once through the game's own rendering code, resource packs and other mods' changes included, and from then on drawn from GPU buffers instead of being rebuilt every frame. As soon as something changes, Mobium captures it again.
- Chests of all kinds and shulker boxes
- Signs and hanging signs, with their text
- Skulls and heads, decorated pots, shelves
- Item frames, armor stands without armor, item and block displays
While a chest opens, a pot wobbles or anything else moves, the game draws it as usual.
GPU part transform
Mobs, armor, banners and everything else built from model parts are still posed and animated by the game, Entity Model Features and Fresh Animations. Only the last step moves: instead of the CPU writing every corner of every cube, a shader on the GPU writes exactly the same vertices, also in Iris's shader pack formats. Mobium checks this on your GPU and lets the game draw as usual should a graphics driver ever disagree.
The gain is largest where writing vertices is expensive: many mobs, Fresh Animations or a shader pack. With only a few mobs on screen it can cost slightly more than it saves, which shows only at several hundred FPS. It needs OpenGL 4.3 (current Windows and Linux drivers; not macOS).
Coming later
- Animation LOD (optional): far-away mobs reuse last frame's pose.
- Vulkan support.
📖 Usage
Mobium works out of the box.
- Settings: Mod Menu (Fabric), the mods list (NeoForge) or Mobium's page in Sodium's video settings, with a switch for every cached type.
- A/B key: switches Mobium off and on live, to compare in the same spot. It is the key right of <kbd>P</kbd>: <kbd>]</kbd> on a US keyboard, <kbd>+</kbd> on a German one.
- F3: the debug entries
mobium:modulesandmobium:timingsshow what Mobium does and where the frame time goes. /mobium benchmark: measures Mobium off and on in a world made with the Mobium Benchmark data pack (see above).
If something goes wrong inside Mobium, it switches the affected part off, shows one message and lets the game draw as usual.
🧩 Compatibility
| Mod | Status |
|---|---|
| Sodium | Works; Mobium adds a page to Sodium's video settings |
| Iris with shader packs | Works, shadow pass included; tested with Complementary Reimagined |
| Entity Model Features / Entity Texture Features, Fresh Animations | Works |
| Mod Menu | Opens Mobium's settings |
| Enhanced Block Entities, Vanillate, Accelerated Rendering | These do the same job; Mobium switches off its overlapping part |
❓ FAQ
Do I need to install Mobium on the server?
No. Mobium is client-side only and works in singleplayer and on any server.
Does Mobium change how things look?
It must not. Automated test scenes compare Mobium's picture pixel by pixel with the game's own. If you see a difference, press the A/B key to check whether it goes away with Mobium off, and please report it, ideally with a screenshot taken with Mobium on and one with it off.
Does Mobium work with Vulkan?
Not yet. Mobium needs OpenGL, the game's default renderer; on Vulkan it stays off and the game draws everything itself. Vulkan support is planned.
💬 Support
If you need help with any of my mods, join my Discord server, or open an issue on GitHub.
Project description from CurseForge.
Pick your setup
mobium-perf by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
mobium-perf versions and loaders
v0.2.2-26.3+fabric
mobium-0.2.2-26.3-fabric.jar
8 Nov 2026
v0.2.2-26.3+neoforge
mobium-0.2.2-26.3-neoforge.jar
8 Nov 2026
v0.2.1-26.3+fabric
mobium-0.2.1-26.3-fabric.jar
29 Oct 2026
v0.2.1-26.3+neoforge
mobium-0.2.1-26.3-neoforge.jar
29 Oct 2026
v0.2.0-26.3+fabric
mobium-0.2.0-26.3-fabric.jar
28 Oct 2026
v0.2.0-26.3+neoforge
mobium-0.2.0-26.3-neoforge.jar
28 Oct 2026
v0.2.0-beta3-26.3+neoforge
mobium-0.2.0-beta3-26.3-neoforge.jar
28 Oct 2026
v0.2.0-beta3-26.3+fabric
mobium-0.2.0-beta3-26.3-fabric.jar
28 Oct 2026
v0.2.0-beta2-26.3+fabric
mobium-0.2.0-beta2-26.3+fabric.jar
27 Oct 2026
v0.2.0-beta2-26.3+neoforge
mobium-0.2.0-beta2-26.3+neoforge.jar
27 Oct 2026
v0.2.0-beta1-26.3+neoforge
mobium-0.2.0-beta1-26.3+neoforge.jar
27 Oct 2026
v0.2.0-beta1-26.3+fabric
mobium-0.2.0-beta1-26.3+fabric.jar
27 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.