CurseForge · Minecraft mod
Super Simple Racing Rings
Bring racing to minecraft! Make tracks out of rings, define time limit, reward loot and more!
Quick answer
Which Super Simple Racing Rings release should I use?
Super Simple Racing Rings ssrr-v1.3.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Super Simple Racing Rings required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Super Simple Racing Rings ssrr-v1.3.jar need?
ssrr-v1.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Super Simple Racing Rings without breaking your instance.
Built for Super Simple Racing Rings ssrr-v1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ssrr-v1.3.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ssrr-v1.3.jar. It opens that exact file at the source.
About this project
What does Super Simple Racing Rings add?
This mod was originally created as part of Together We Map the World modpack, a project which's aiming to be as canon to httyd franchise as possible, with various vanilla structures being remade, custom origins system, unique worldgen and Hidden World dimension!

Super Simple Racing Rings mod is a mod about creating and completing tracks in any possible way - running, parkouring, riding, flying on elytra, etc.

Super Simple Racing Rings tested with Monstrous Nightmare from Magister's Book of Dragons mod!
How racing rings works?
You create a track of rings, you'll have to turn one of them into starting ring with a /ssrr setStart [UUID of ring] true command. You can set different individual ring's size and rotation with specific items or commands (see below)
Then you need all racing rings inside one track to have exact same TrackID. get a ring name changer item (via creative or with /ssrr giveEditItems), rename it in anvil and then right-click every ring with it
Now it's almost ready! Head to the start and right-click it. If everything's right it'll give you a system message either that the track is successfully assembled or it already was.
All track configuration (like reward loot, track's time limit and more) is done through commands, executed on starting ring
Do whatever you please with settings and start the race by going through ring when you're ready!
this mod currently DOES NOT have support of multiple players on one track, if you want to compete with friends - please compare your finish time or create parallel track
Rings are highly configurable either by item usage or commands. Items are usually self-explainatory (check tooltip descrition), here's information about all the mod's commands:
Commands:
/ssrr setRewardLoot [UUID] [lootTable] - sets reward to a start ring, given to the player after track completion (custom loot tables supported)
/ssrr resetRewardLoot [UUID] - clears reward loot table from start ring
/ssrr testRewardLoot [UUID] - gives player reward from track's completion
/ssrr setTrackID [UUID] [name] - sets trackID to ring
/ssrr setStart [UUID] true/false - turns racing ring into start ring and vice versa
/ssrr shouldDestroyOnWin [UUID] true/false - works on start rings. If set to true, the entire track will be destroyed after player successfully winning it
/ssrr canRepeat [UUID] true/false - whether this track can be reactivated by player with right-clicking
/ssrr stopRace [player] - force stops the race
/ssrr setActive [UUID] true/false - switches racing ring between active and inactive state
/ssrr setCompletionTicks [UUID] [ticks] - sets time limit to track
/ssrr setSize [UUID] - sets size of the ring
/ssrr setActivationItem [UUID] [minecraft item] - sets item needed to activate this track. canRepeat must be set to true. Item will be consumed after track activation. Used on start ring
/ssrr resetActivationItem [UUID] - self-explainatory
/ssrr setRot [UUID] [AngleX] [AngleY] - sets custom rotation to ring in degreese
/ssrr info [UUID] - shows all statistic about ring (trackID, time limit, etc)
/ssrr assemble [UUID] - used on starting ring, assembles it regardless of canRepeat value
/ssrr spawnRing [bockPos] [AngleX] [AngleY] - spawns racing ring
/ssrr movering [UUID] [blockpos] - moves ring to specific location
/ssrr giveEditItems - gives items for configuring rings
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Project description from CurseForge.
Pick your setup
Super Simple Racing Rings by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Super Simple Racing Rings versions and loaders
ssrr-v1.3.jar
2 Nov 2026
ssrr-v1.2.jar
26 Oct 2026
ssrr-v1.1.jar
ssrr-net.v1.1.jar
24 Oct 2026
ssrr-v1.0.jar
22 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.