CurseForge · Minecraft mod
Afterfall
Afterfall transforms Minecraft into a persistent zombie-survival world built around scavenging, injuries, vehicles, evolving cities, failing utilities, factions, and rebuilding civilization. Inspired by Project Zomboid.
Quick answer
Which Afterfall release should I use?
afterfall-0.21.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Afterfall required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does afterfall-0.21.2.jar need?
afterfall-0.21.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Afterfall without breaking your instance.
Built for afterfall-0.21.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use afterfall-0.21.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside afterfall-0.21.2.jar. It opens that exact file at the source.
About this project
What does Afterfall add?
Afterfall transforms Minecraft into a persistent apocalypse-survival sandbox featuring infected hordes, injuries, scavenging, vehicles, terrain-integrated cities, failing utilities, factions, quests, and rebuilding.
Afterfall is an original apocalypse-survival mod under development for Minecraft Java 1.21.1 with NeoForge. It combines Minecraft’s exploration, construction, crafting, dimensions, and procedural worlds with deeper survival mechanics and a persistent world that remembers player actions.
Planned Main Features
- Advanced survival: Hydration, stamina, fatigue, temperature, nutrition, wetness, encumbrance, sleep, illness, and food spoilage.
- Detailed medical gameplay: Body-part injuries, bleeding, fractures, burns, pain, wound infections, treatments, and the fictional Greywake pathogen.
- Dynamic infected: Multiple infected variants with sight, hearing, blood detection, searching, climbing, breaching, migration, regional populations, and hordes.
- Scavenging and scarcity: Location-sensitive loot, persistent containers, secured caches, supply crates, world-age depletion, and configurable loot replenishment.
- Terrain-integrated settlements: Original cities, towns, farms, industrial districts, roads, bridges, and landmarks generated alongside Minecraft terrain instead of being pasted over completed mountains or rivers.
- Vehicles: Repairable bicycles, cars, trucks, emergency vehicles, boats, trailers, and planned late-game aircraft with persistent fuel, parts, cargo, damage, keys, and ownership.
- Professions and progression: Character backgrounds, positive and negative traits, 18 skills, skill manuals, practical experience, and specializations.
- Base building and utilities: Barricades, protected structures, generators, regional electricity and water failures, plumbing, refrigeration, workshops, and utility restoration.
- Living world: Seasons, dangerous weather, farming, wildlife, fishing, trapping, foraging, environmental stories, erosion, and changing regional conditions.
- NPC communities: Survivors, specialists, traders, bandits, factions, settlement management, reputation, recruitment, and persistent jobs.
- Original story and quests: The Greywake outbreak, six original settlements, environmental storytelling, optional campaign arcs, faction choices, and several world-continuation endings.
- Multiplayer support: Server-authoritative survival, combat, inventories, vehicles, settlements, quests, permissions, and configurable PvP.
- Extensive configuration: Accessible, Balanced, and Hardcore presets with individual controls for infection, population, loot, utilities, survival needs, vehicles, events, and world generation.
Afterfall is an original project. It does not include copied code, maps, dialogue, textures, models, audio, UI, or other assets from Project Zomboid or another game.
Development status: Afterfall is currently in the planning and pre-production stage. Features listed above describe the intended scope and may change during development and testing.
Project description from CurseForge.
Pick your setup
Afterfall by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Afterfall versions and loaders
afterfall-0.21.2.jar
28 Oct 2026
afterfall-0.21.0.jar
28 Oct 2026
afterfall-0.14.0.jar
24 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.