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iTowny project artwork

CurseForge · Minecraft mod

iTowny

Towny-style towns for NeoForge: claims, roles, economy, plots, bank heists, jail, passports, research and 9 languages.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which iTowny release should I use?

Updated yesterday
Latest stable file iTowny1.0.2.jar
Game version 1.21.1
Loader NeoForge

iTowny1.0.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is iTowny required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does iTowny1.0.2.jar need?

iTowny1.0.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add iTowny without breaking your instance.

Built for iTowny1.0.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use iTowny1.0.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside iTowny1.0.2.jar. It opens that exact file at the source.

About this project

What does iTowny add?

🏘️ TownMod

Cities, roles, economy, law, and order — everything your server needs in one mod.

TownMod transforms survival into a living story of cities: establish settlements, build a hierarchy of leadership, protect your territory, develop your economy, and catch criminals — all without a single third-party plugin.


✨ Key Features

🏛️ Cities & Roles
Five levels of authority — Mayor → Deputy Mayor → Senior Officer → Officer → Resident. Invitations can be accepted with a single click on a button directly in chat. Full city statistics include the founding date, membership, and each resident's last online time.

🗺️ Territory
Claim chunks with a configurable limit that increases with population. Use a visual territory map to claim land with a single click. Protect your territory from outsiders and configure flexible flags for explosions, mob spawning, PvP, and access to switches.

💰 Unlimited Economy
Any item from any installed mod can be used as city currency — all configurable in a single config file. Each city has its own treasury, while every player has a separate personal wallet. You can designate a specific chunk as a bank — opening up the possibility of robbing it: a timer, alerts sent to the city's guards, and a chance to escape or get caught.

🏠 Personal Plots
The mayor can sell or give an individual chunk to a resident, granting them personal property within the city.

🚨 Law & Order
A wanted and prison system: officers can put criminals on the wanted list, and captured criminals serve prison sentences. Every city's police can access a player's ID card and criminal record. A guest status (visa) allows temporary visitors to enter a city.

🔬 Research & City Storage
Every city progresses through a technology tree with four branches: economy, territory, law enforcement, and infrastructure. The final branch unlocks a shared city warehouse — a real storage system with 9, 27, or 54 slots, accessible to all residents.

💬 Communication
Global, local, and trade chat, private messages, and a private city chat — switch channels to communicate exclusively with your fellow residents.

🌍 9 Languages Out of the Box
Russian, Ukrainian, English, Italian, Polish, Spanish, Japanese, German, and French — every player can change their language using a command, independently of everyone else.

⚡ Convenient Access
GUI menus and a GUI territory map for all major actions, plus the short /t command instead of /town.


⚙️ Requirements

  • Minecraft 1.21.1

  • NeoForge 21.1.234 or newer

🔧 Configuration

All economic parameters — currency, prices, limits, and tax periods — can be configured in config/townmod-server.toml without touching the code.

📋 Commands

Find the full list of commands and permissions using /town menu directly in the game, or consult the documentation on the mod's repository page.

🗺️ Future Plans

The next major updates will introduce city alliances (nations) with their own technology trees, wars, and sieges. Stay tuned for updates!


Version 0.1.0 — the first public release. Found a bug or have an idea? Submit it through the repository's Issues page or leave a comment on the mod's page.

Project description from CurseForge.

Pick your setup

iTowny by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

iTowny versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.