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Server Logistics project artwork

CurseForge · Minecraft mod

Server Logistics

Base library required by PrankLevels, Factions&Wars, ServerRegister and ServerWhitelist: one inventory button with tabs, land selection tools, map marking, the aurora, land protection engine and shared settings. Needed on server and client.

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Quick answer

Which Server Logistics release matches Forge?

Updated today
Best match for your filters Server Logistics 1.4.0 (Forge 1.20.1)
Game version 1.20.1
Loader Forge

Server Logistics 1.4.0 (Forge 1.20.1) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Server Logistics required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Server Logistics 1.4.0 (Forge 1.20.1) need?

Server Logistics 1.4.0 (Forge 1.20.1) on Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Server Logistics without breaking your instance.

Built for Server Logistics 1.4.0 (Forge 1.20.1) on Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Server Logistics 1.4.0 (Forge 1.20.1). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Server Logistics 1.4.0 (Forge 1.20.1). It opens that exact file at the source.

About this project

What does Server Logistics add?

One button for all your server's tools, and the shared ground they stand on. Server Logistics is the base that PrankLevels, Factions&Wars, ServerRegister and ServerWhitelist require: a single «Server Logistics» button in the inventory with one tab per tool, the tools to choose land in the world and on the map, the aurora that shows where land begins, and the protection engine that keeps that land safe from players, mobs, fluids, explosions and other mods' machines. Its own first tab lets administrators change the running game with no restart — creatures, items, players, the world, structures and the server's own description — and, new in 1.4.0, a «General» area with the options every tool shares. Land now gets an automatic waypoint in Xaero's Minimap, and the invisible walls no longer trap anybody on corners, waystones or dragons.

It is also what every player's game uses to tell the server what it carries — mods, the active shader pack, the selected resource packs — so that ServerWhitelist can judge players who do not have ServerWhitelist. And it knows who is behind every creature: a villager farming in a base is nobody's attack, a dragon a player rides or owns is that player.

Forge, Minecraft 1.20.1. Required on the server and on every player's game. MIT licence. Author: puercoalopecico.


The core: change the game while it runs (since 1.3.0)

The first tab, Server Logistics, is for the players the server's console grants (serverlogistics access grant {player}; being an operator is not enough). Nothing is touched until you set a value; clearing a value gives the game's own back; nothing needs a restart.

Area What you can change
Creatures Health, melee damage, armor and speed — past the game's own limits (1024 health, 30 armor) — damage dealt ×, damage not taken in percent, experience ×, chance to appear ×. For one creature, a group (bosses, hostile, animals and villagers, water, ambient) or all
Items Biggest stack (1–64), durability ×, hunger a food fills
Players Health, damage between players ×, fall damage ×, experience ×, seconds of immunity after respawning, the anvil's «Too expensive!» limit
World What each kind of explosion breaks, which creatures may grief, crop growth ×, length of the day ×, loot × (chests, creatures, blocks, fishing), villagers' prices ×
Structures Rarer × or never, for each structure set (for chunks not yet generated)
Server Description in two lines, left / centre / right to the pixel, in any colour or gradient; maximum players, view and simulation distance, difficulty, PvP, flight
General (1.4.0) The options the tools share, formerly on a «Shared» page of PrankLevels and of Factions&Wars: the server's name over the player list (colour, bold, decoration), faction and kills in the player list, level and faction over heads, kill counter, heads dropped by killed players, land glowing, enter/leave messages, other people's land on the maps, mobs respecting protected land. Below them: the history of every change (who, what, from what to what) and «give everything back»

Apply (also to the creatures that exist, a few hundred per tick), Force all (applies everything again), Reload file, Discard. Saved per world in serverlogistics/core.json. A change from the console or by another administrator shows on the open screen at once.

Command What it does
/serverlogistics core list Every value set
/serverlogistics core set {setting} {value} Sets one (for example mob.minecraft:zombie.health 5000)
/serverlogistics core clear {setting} Gives the game's own back
/serverlogistics core reset Everything back
/serverlogistics core reload / apply force Reads the file again / applies everything again
/serverlogistics access list / grant / revoke / add / remove {player} Who may use it (grant: console only)

The General options are kept where they always were (config/serverlogistics-common.toml), so no value is lost; setting one from the console is /serverlogistics core set general.{key} {value}.

The other tools have the same access commands under their own name (serverregister, serverwhitelist, pranklevels, factions).

The description's codes: &0–&f the sixteen colours, &l bold, &o italic, &n underline, &m strikethrough, &r reset, &#RRGGBB any colour, {g:#ff0000,#0000ff}text{/g} a gradient, && a literal &.


Before you install

  • On the server and on every player's game, same version. A game without it, or with another protocol, is refused at login and told which mods to install. Version 1.4.0 changed the network protocol (11): update the server and the players' pack together.
  • Update the tools with it. PrankLevels 1.3.0, Factions&Wars 1.4.0, ServerWhitelist 1.2.0 and ServerRegister 1.2.0 need Server Logistics 1.4.0.

What it does

  • The button and the tabs. One button in the inventory; each tool is a tab. Closing a tool returns to where the visit started.
  • Choosing land. Selection tools in the hotbar (corners, height, undo), or by drawing on Xaero's World Map or JourneyMap. Several boxes make one piece of land.
  • The aurora and the messages. A glow on the edges of land, near you, and a line when you enter or leave it — each player chooses what they see.
  • Protection. Every block written into the world is asked about to the tool that owns that land, whoever writes it: a player, their arrow or their pet, fire and fluids, explosions, pistons, other mods' machines.
  • Villagers live in bases. A villager or a wandering trader (and the types you list in protection.npcEntities) with nobody behind it may farm, open doors and take beds on protected land. Any creature may open or close a door: refusing it only made it try again forever.
  • Who is behind a creature. A creature counts as its player when a player rides it (any seat, any vehicle in the chain), owns it, threw or made it, or holds its lead. So a ridden or tamed dragon follows its player's rules; a wild one, the land's rules for mobs.
  • The game report. Asked by ServerWhitelist, every game sends its jars (with hashes and the code inside), its shader packs (and which one is active) and its resource packs (and which are selected), in pieces, only when asked.
  • Walls round land you may not enter (1.3.0). Land a player may not enter — a low-level base, a faction land nobody may attack — is a wall of invisible blocks, only for them (you lean on it, slide along it, never get stuck): no walking, teleporting in or throwing in, and the pets and leashed animals of that player are held back too. Nobody is ever moved out of a ring of walls: land that would shut somebody in is refused when it is marked, counting the walls of every owner together and disconnected players by where they were saved; and somebody left with no way out anyway walks out through the walls.
  • Waypoints of land (1.4.0). Every base and every faction's main base and colonies gets a waypoint in Xaero's Minimap, at the exact centre of the land (the nearest point of it when the centre is outside). Each player chooses «all the land on my map», «only mine and my faction's» or «none» in their tool's Settings; a waypoint deleted by hand stays deleted until the land stops being drawn and is drawn again.
  • Walls that nobody gets stuck on (1.4.0). Corners, waystones, dragons and ridden animals no longer trap anybody; a teleport (a waystone's included) is asked about with the player's whole body, not one point, and is refused without costing anything; an administrator who may skip the rules can teleport into any land and put other players there with /tp, while the console cannot. The walls are rebuilt only when land changes, so a big server pays nothing for them.
  • Wide help boxes. Every tool's «i» opens a box wider than the game's own, beside what it explains and always inside the screen.

Settings

config/serverlogistics-common.toml holds what the tools share (the aurora, the messages, the protection of land, the kill counter); the core's values are in each world's serverlogistics/core.json. From 1.0.1: protection.npcEntities — extra entity types treated as villagers (for example another mod's villagers), empty by default.


Compatibility

  • Xaero's World Map and JourneyMap are optional (choosing land on the map).
  • Works with other protection mods: each one is asked only about its own land.
  • Other mods' creatures and items are listed too (Ice and Fire and Twilight Forest bosses were tried). Languages: English, Spanish, French, Portuguese and German (and their regional variants); the rest in English.

Project description from CurseForge.

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