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Every Tunnel project artwork

CurseForge · Minecraft mod

Every Tunnel

You are the new night-shift security guard of the Noname Complex, an abandoned underground facility. Your shift starts in the service elevator and goes down through its parking garage.

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Quick answer

Which Every Tunnel release should I use?

Updated today
Latest stable file Every Tunnel 1.0.1
Game version 1.20.1
Loader Fabric

Every Tunnel 1.0.1 targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Every Tunnel required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Every Tunnel 1.0.1 need?

Every Tunnel 1.0.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Every Tunnel without breaking your instance.

Built for Every Tunnel 1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Every Tunnel 1.0.1. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Every Tunnel 1.0.1. It opens that exact file at the source.

About this project

What does Every Tunnel add?

Every Tunnel Chapter 1 Finished!

A singleplayer psychological horror mod for Minecraft 1.20.1 (Fabric). Chapter 1 · Levels 1 to 5.

Every Tunnel

You are the new night-shift security guard of the Noname Complex, an abandoned underground facility. Your shift starts in the service elevator and goes down through its parking garage into the offices below, on to the lounge under them, and down to the laboratory at the very bottom.

Level 1 is empty. It teaches you to listen. Level 2 adds the Pale man: tall, blind, and hunting by sound. Everything you do makes noise, and every noise tells him where you were. Level 3 is the complex's offices round a vast library, spotless and empty, and something in the library watches. It never hears you. It only needs to see you once.

Level 4 is the VIP lounge: warm, expensive and perfectly kept. Nothing hunts you here. There is soft jazz, a bed if you need one, and everything is very glad you came.

Level 5 is the laboratory, cold, bright and long abandoned. Whatever was kept down here did not stay where it was put.

Features

  • Sound-driven horror. Footsteps, jumps, landings, doors, your flashlight's click, even drinking: every action makes a noise with its own range. Walls muffle it. Sneak, and he may never know you were there; sprint, and he comes running.
  • A blind hunter. The Pale man stops and listens, walks to what he heard, runs at loud noises, and searches where he lost you. You hear him too: his bare feet, his breathing, and the silence when he holds his breath to listen.
  • A watcher who never hears. In Level 3 the danger is being seen: stay out of its sight, keep low, keep your light off, and hide in a locker, as long as nothing saw you get in.
  • Puzzles and secrets. Valves, boxes, books and a hatch to the bunker; company papers left on the desks say more than they should.
  • A place that wants you to stay. Level 4 has no enemies, only puzzles: records, film reels, darts, breaker levers and safes cracked by ear, with answers that change every game.
  • Your body is the warning system. Your heartbeat speeds up as he gets closer, and the music follows what he is doing.
  • Survival on a budget. Stamina, thirst and a flashlight battery, with a few batteries and water bottles left lying around by previous guards.
  • A complete chapter. Its own main menu, an elevator intro, five levels, 11 achievements, an ending and credits. The game saves as you go, and CONTINUE takes you back.
  • An in-game guide (main menu, GUIDE), and the whole game in English and Spanish (Spain).
  • Looks right with or without shaders. Tuned for Complementary Reimagined, and tested with Bliss Shaders and Photon Shaders. Any shader pack works, and so does plain Minecraft.

Requirements

  • Minecraft 1.20.1 with Fabric Loader 0.19.5 or newer.
  • LambDynamicLights (4.4.0 or newer for 1.20.1): it gives your flashlight its light.
  • Cardinal Components API (5.2.3 or newer for 1.20.1): it keeps your progress. The CurseForge app installs both with Every Tunnel.
  • Nothing else. Fabric API, Fabric Language Kotlin and GeckoLib come inside the mod's file, and so does the map. You don't need to install them separately.

Installing

  1. Install Fabric Loader for Minecraft 1.20.1 (or create a Fabric 1.20.1 profile in your launcher).
  2. Put the Every Tunnel .jar, LambDynamicLights and Cardinal Components API in the mods folder (the CurseForge app does this for you).
  3. Start the game and press NEW GAME. New to the game? Open GUIDE first.

The map appears in your worlds as Noname Complex. CONTINUE takes you back to your last level.

Step-by-step instructions, shader setup and troubleshooting: installation guide.

Recommended mods

Not required, but they make a big difference:

  • Sound Physics Remastered: echoes in the garage and the library, and sounds muffled behind walls. The game's sounds are made for it.
  • Sodium + Iris + Indium (Sodium 0.5.x, Iris 1.7.x) with the Complementary Reimagined shader pack. In the pack's settings, set RP Support to labPBR. Every Tunnel turns Complementary's colored lighting off on its first start: leave it off, or the lamps and your flashlight light nothing. Bliss Shaders and Photon Shaders work too.

Play with headphones, and keep the Music volume on: the music tells you things.

Good to know

  • Singleplayer, Fabric only, Minecraft 1.20.1 only.
  • This is Chapter 1 (Levels 1 to 5). More of the Noname Complex is planned.
  • In the levels, Brightness always counts as "Moody". The dark is part of the game.
  • The mod replaces the title screen with its own menu. Ctrl+Shift+V switches to Minecraft's title screen and back (other worlds, multiplayer).
  • The mod only changes worlds that contain its levels. Your other worlds stay vanilla.

Bugs and source code

Found a bug? Report it on GitHub with your logs/latest.log. The source code is on GitHub too.

Credits

Made by Daio7771. All rights reserved. You may make and monetize videos and streams of the game, and include it in modpacks that download it from CurseForge or GitHub. Please don't re-upload it. The sounds are synthesized for the game or come from CC0 recordings, except the Director's voice.

About AI. The Director's voice is generated with AI (ElevenLabs). The design, story and music are the author's own; AI tools helped with the code, the tools that generate the game's assets, and parts of the text.

Music: "Local Forecast - Elevator" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Project description from CurseForge.

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Every Tunnel by Minecraft version and loader

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1 available setups

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Recent files

Every Tunnel versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.