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Bonnie's Backport Mod project artwork

CurseForge · Minecraft mod

Bonnie's Backport Mod

Everything from the deep bits of the oceans down to the villagers and the pillagers!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Bonnie's Backport Mod release should I use?

Updated today
Latest stable file bbm 0.2.0 | = Village and Pillage =
Game version 1.12.2
Loader Forge

Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage = targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Bonnie's Backport Mod required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage = need?

bbm 0.2.0 | = Village and Pillage =. Change the file and its required mods may change too.

All 2 required mods have matching files

Install MixinBooter, AssetMover first. We found matching files for this game-version and loader setup.

MixinBooter Needed by Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage =
required
Matching file found Matched file: 000mixinbooter-12.3.jar
AssetMover Needed by Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage =
required
Matching file found Matched file: assetmover-2.5.jar
Just Enough Items (JEI) Optional for Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage =
optional
Matching file found Matched file: 4.24.0.1042 for Forge 1.12.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Bonnie's Backport Mod without breaking your instance.

Built for Bonnie's Backport Mod bbm 0.2.0 | = Village and Pillage =. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use bbm 0.2.0 | = Village and Pillage =. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install MixinBooter, AssetMover first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside bbm 0.2.0 | = Village and Pillage =. It opens that exact file at the source.

About this project

What does Bonnie's Backport Mod add?

Update Aquatic (1.13)

  • Oceans: warm, lukewarm, cold and frozen oceans, shallow and deep, with coral reefs, kelp forests, icebergs, underwater caves and ravines, shipwrecks, ocean ruins and buried treasure
  • Ocean plants: seagrass, kelp (dries into food and fuel blocks), sea pickles, and coral in five colours that dies out of water
  • Bubble columns: soul sand under water lifts you up, magma pulls you down
  • Fish: cod, salmon, pufferfish and tropical fish (3,000+ looks), which school, flee, flop on land and go in buckets
  • Turtles: they return to their home beach to lay eggs; babies grow up dropping scutes for the turtle shell
  • Dolphins: they play, escort boats, give Dolphin's Grace and lead you to treasure when fed
  • Drowned and phantoms: underwater zombies that throw tridents; phantoms that hunt players who haven't slept
  • The trident: with Loyalty, Impaling, Riptide and Channeling
  • The conduit, blue ice, carved pumpkins, the heart of the sea and nautilus shells
  • Effects and potions: Slow Falling, Conduit Power, Dolphin's Grace, and the Turtle Master potion
  • Swimming and crawling, and waterlogging for stairs, slabs, fences, panes, walls, trapdoors, ladders, signs and chests
  • Items and experience float up through water, underwater ambience, and 1.13's water colours and fog
  • Item frames on floors and ceilings, the debug stick, the furnace recipe book, the new horse model
  • The /bossbar, /forceload and /data commands, and 1.13's advancements

Village & Pillage (1.14)

  • 1.14's villages in place of 1.12's: plains, desert, savanna, taiga and snowy, with now and then an abandoned one overrun by zombie villagers. Other mods' village buildings still go up beside the streets
  • villagers live 1.14's day. They dress for their biome, take a profession at a workstation, sleep in beds, meet at the bell, farm, gossip and breed only when there's a free bed. They trade through 1.14's trading screen, levelling from Novice to Master, with prices that follow demand and what villagers say about you. Other mods' careers keep their 1.12 trades
  • iron golems guard villages 1.14's way, and curing a zombie villager makes a village like you
  • the wandering trader and his llamas
  • pillagers, their patrols and outposts, ravagers, and raids: walk into a village with Bad Omen and waves of raiders attack it. Defend it to become a Hero of the Village
  • the crossbow, with Multishot, Piercing and Quick Charge, and firework rockets that explode on impact
  • foxes, pandas, cats (ocelots can no longer be tamed, only won over), brown mooshrooms, and parrots that imitate guardians
  • bamboo, bamboo jungles and scaffolding
  • the new workstations: smoker, blast furnace, barrel, composter, lectern, stonecutter, grindstone, loom (with banner patterns), cartography table, fletching table and smithing table, plus recipe books for the smoker and blast furnace
  • campfires, bells and lanterns
  • cornflowers, lilies of the valley, wither roses and sweet berry bushes, growing wild where 1.14 grows them
  • signs for every wood, dyeing sign text, the four new dyes as items, suspicious stew and leather horse armour
  • banners marked on maps
  • the six new note block instruments
  • 1.14 sneaking: you're 1.5 blocks tall and stay crouched under low ceilings
  • the /loot, /schedule and /teammsg commands, and the jigsaw block
  • 1.14's path finding for every mob, including other mods' mobs
  • 1.14's new advancements and its changes to old ones

A head start on later updates

  • Deepslate (1.17): every variant, stairs, slabs and walls, and deepslate ores with ore dictionary entries
  • Tuff, calcite and dripstone block (1.17)
  • New wood sets: crimson and warped (1.16), mangrove (1.19), cherry and bamboo (1.20)
  • Nether blocks (1.16): the blackstone family, basalt, quartz bricks, nether gold ore, shroomlight, soul soil and more
  • Stone variants: stairs, slabs and walls for the vanilla stones, and smooth stone, sandstone and quartz
  • Stripped logs, wood blocks, trapdoors, buttons and pressure plates for every vanilla wood
  • Optional: give vanilla blocks and items their modern look

Built for modpacks

  • Every feature can be switched off in the config, in game too
  • Fish and mobs spawn in modded biomes too
  • Drops are vanilla items, so other mods' recipes keep working
  • Tested with Galacticraft, OptiFine and Cubic Chunks. With Cubic Chunks, everything generates across the full -64 to 320 world height
  • No Mojang files inside: textures and sounds are downloaded once on first launch (internet needed that one time). On servers too

Requires

MixinBooter and AssetMover (2.5 or newer), on clients and servers.

Project description from CurseForge.

Pick your setup

Bonnie's Backport Mod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Bonnie's Backport Mod versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.