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CurseForge · Minecraft mod

Advanced Generators Reforged

Modular multiblock power for NeoForge 1.21.1 - gas, steam, syngas, FE/EU/MJ/SU.

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Quick answer

Which Advanced Generators Reforged release should I use?

Updated 5 days ago
beta file AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar
Game version 1.21.1
Loader NeoForge

Advanced Generators Reforged AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Advanced Generators Reforged required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Advanced Generators Reforged AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar need?

AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Advanced Generators Reforged without breaking your instance.

Built for Advanced Generators Reforged AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AdvancedGeneratorsReforged-1.7.0.1-mc1.21.1.jar. It opens that exact file at the source.

About this project

What does Advanced Generators Reforged add?

Advanced Generators Reforged

Free-form multiblock power generation for Minecraft 1.21.1 - NeoForge
Advanced Generators is a modular, free-form multiblock power mod. Instead of building a fixed controller-and-casing structure, you build the machine itself out of functional modules. Add turbines, fuel tanks, capacitors, valves, sensors, and upgrades in any contiguous arrangement, and the controller turns the assembly into a working power plant. Expand it, shrink it, or reconfigure it at any time - no fixed blueprint, and no separate casing block.

This is the Minecraft 1.21.1 / NeoForge 21.1.259+ port of bdew's Advanced Generators.

Four machines, many ways to build them

Gas Turbine

Burn liquid fuels directly for FE.

  • Output scales with the number and tier of Turbine modules: 100 / 150 / 250 / 500 / 1,000 FE/t per module.
  • Default fuel efficiency is 110%, rising to 135% with a Fuel/Air Mixer and 185% with a Gas Mix Compressor.
  • Fuel Tank modules add 16,000 mB of fuel storage each; the controller has a 1,000 mB internal buffer.
  • Power Capacitor modules add 1M / 5M / 25M FE of buffering.
  • Six power-output channels by default, with per-face output configuration and redstone modes.

Steam Turbine

Generate FE from steam with a simulated rotor.

  • Accepts the c:steam fluid tag, including the mod's own steam, IC2: Nostalgia steam, and superheated steam.
  • Turbines spin up over time, carry inertia, and lose speed under load instead of instantly producing maximum power.
  • Default maximum speed is 5,000 RPM.
  • Default energy density is 2 FE/mB of steam.
  • Uses the same five Turbine module tiers as the Gas Turbine.

Syngas Producer

Turn water and carbon into a portable, high-value fuel.

  • Heating Chamber modules heat water into steam internally.
  • Mixing Chamber modules combine that steam with carbon to produce Syngas.
  • Carbon can come from coal, charcoal, coke, logs, planks, dusts, and blocks - different inputs have different carbon values.
  • Syngas burns at 1,000 FE/mB in a Gas Turbine, and can be stored in tanks or carried in a Syngas Bucket.
  • Item Input and Fluid Output ports make the whole process automatable.

Heat Exchanger

Move heat between fluids, or use heat to process materials.

  • Default recipes turn water into steam and cool lava into obsidian.
  • Use it to produce steam for a Steam Turbine, or as a fluid-processing machine.
  • Heat Exchanger modules determine maximum heat transfer; internal heat builds up and decays over time.
  • Supports item inputs/outputs and selectable fluid outputs.

Energy outputs

Every energy system has its own output block or module. Install only the ones you need.

  • FE / RF - Flux Generator
  • IC2: Nostalgia EU - Low, Medium, High, Extreme, and Insane Voltage Emitters
  • Mekanism Joules - Joules Emitter
  • BuildCraft Community Edition MJ - MJ Emitter
  • Electrodynamics Joules - Electrodynamics Joules Emitter
  • Create rotation / SU - Kinetic Converter (standalone block)
    Conversion ratios, output rates, and voltage behavior are configurable. IC2, Mekanism, BuildCraft, Electrodynamics, and Create integrations only load when those mods are present; the base mod works without them.

Create Kinetic Converter

The Kinetic Converter turns FE into Create rotation.

  • Provides configurable RPM, stress capacity (SU), and FE/t - defaults are 256 RPM, 256 SU, and 100 FE/t.
  • Only the two faces along its working axis expose shaft connections; the other four sides are solid casing.
  • Use a Create wrench to cycle the working axis between Y, Z, and X. The new axis takes effect immediately, without save-and-reload.
  • If FE runs out, the converter keeps its kinetic network attached but drops stress capacity to zero, so connected Create machines stop cleanly instead of the network being torn apart.

Automation and control

  • Redstone Control Module - enable on signal or disable on signal, with machine-specific actions such as fuel use, steam use, energy generation, heat exchange, water heating, and syngas mixing.
  • Sensor Module - emits redstone based on tank fill levels, internal heat, turbine speed, power generation, and other machine conditions. Thresholds are configurable.
  • Item Input Port / Item Output Port - automate carbon inputs and item byproducts.
  • Fluid Intake Valve / Fluid Output Valve - pipe fuels, water, steam, syngas, and hot/cold fluids in and out.
  • Per-face output configuration - choose which faces output and set independent redstone modes.
  • Controller GUI - live production, fuel/steam consumption, efficiency, RPM, internal heat, tank levels, and output configuration. Buffers can be cleared from the GUI.

Upgrades

Upgrades are installed in place with an upgrade kit - no need to break the machine.

  • Turbine modules - Basic, Enhanced, Advanced, Reinforced, and Composite tiers.
  • Power Capacitors - Basic, Advanced, and High Density tiers.
  • Fuel/Air Mixer - raises gas-turbine fuel efficiency to 135%.
  • Gas Mix Compressor - raises it to 185%; requires a Fuel/Air Mixer.
  • Turbine Upgrade Kits - upgrade turbine modules to tiers 2-5.
  • Capacitor Upgrade Kits - upgrade capacitor modules to tiers 2-3.
    Recipes adapt to available metals, including steel, invar, electrum, signalum, enderium, and IC2 materials when those mods are installed.

Fuel support

Advanced Generators ships with 73 built-in fuel recipes, loaded as datapack recipes with per-mod conditions. Supported fluids include:

  • Advanced Generators - Syngas
  • BuildCraft Community Edition - oil, heavy oil, dense oil, distilled oil, oil residue, and the full range of gaseous, light, dense, mixed-light, mixed-heavy, hot, and searing fuels (20 entries)
  • IC2: Nostalgia - biogas, biomass, creosote, hydrogen
  • Mekanism - ethene, hydrogen
  • Electrodynamics - ethanol, hydrogen, polyethylene
  • Thermal - refined fuel
  • EnderIO - hootch, fire water, rocket fuel
  • Forestry - biomass, ethanol, seed oil, short mead
  • Immersive Engineering - biodiesel, high-power biodiesel, ethanol, creosote, plant oil
  • Immersive Petroleum - crude oil, diesel, sulfur diesel, gasoline, kerosene, naphtha, napalm, benzol, petroleum gas
  • TFMG - butane, creosote, crude oil, diesel, ethylene, furnace gas, gasoline, heavy oil, hydrogen, kerosene, liquid asphalt, LPG, lubrication oil, napalm, naphtha, propane, propylene
  • Ad Astra - cryo fuel, fuel, hydrogen, oil
    Fuel values range from 80 FE/mB for hydrogen to 11,260 FE/mB for ethene, so fuel choice and processing chains matter.

Add your own fuels

Any fluid or fluid tag can be added through the [Fuels] section of config/advgenerators-common.toml:
[Fuels]

Global multiplier applied to every fuel value

Multiplier = 1.0

"fluid_id=fe_per_mb" or "#fluid_tag=fe_per_mb"

FuelValues = [
"minecraft:lava=200",
"#c:fuel_light=3000"
]
Config entries override matching datapack recipes. Fuel recipes can also be added as datapack JSON using the advgenerators:liquid_fuel recipe type.
Items and blocks

Controllers

  • Gas Turbine Controller - liquid-fuel power generation
  • Steam Turbine Controller - steam power generation with rotor inertia
  • Syngas Producer Controller - water + carbon -> syngas
  • Heat Exchanger Controller - heat transfer and fluid processing

Multiblock modules

  • Turbines - Basic, Enhanced, Advanced, Reinforced, Composite
  • Storage - Fuel Tank; Basic, Advanced, and High Density Power Capacitor
  • I/O - Fluid Intake Valve, Fluid Output Valve, Item Input Port, Item Output Port
  • Machine parts - Heating Chamber, Mixing Chamber, Heat Exchanger
  • Control - Redstone Control Module, Sensor Module
  • Efficiency - Fuel/Air Mixer, Gas Mix Compressor
  • Power outputs - Flux Generator; Low/Medium/High/Extreme/Insane Voltage Emitters; Joules Emitter; MJ Emitter; Electrodynamics Joules Emitter; Kinetic Converter

Crafting components and upgrades

  • Iron Frame, Iron Tubing, Redstone-Iron Wiring, Control Circuit, Power IO Module, Pressure Valve, Advanced Pressure Valve, Turbine Blade
  • Basic, Enhanced, Advanced, Reinforced, and Composite Turbine Rotors
  • Upgrade Kit
  • Turbine Upgrade Kits (tiers 2-5)
  • Capacitor Upgrade Kits (tiers 2-3)
  • Steam Bucket, Syngas Bucket

Requirements and compatibility

  • Minecraft: 1.21.1
  • NeoForge: 21.1.259 or newer
  • Java: 21
  • No hard dependencies everything is bundled

Optional integrations:

  • IC2: Nostalgia - EU output and steam compatibility
  • Mekanism - Joules output
  • BuildCraft Community Edition - MJ output and fuel support
  • Create - FE-to-rotation Kinetic Converter
  • Electrodynamics - Joules output

The base machines and FE output work without any of these installed.

Credits

Original Advanced Generators by bdew, licensed under the MIT License.

Minecraft 1.21.1 / NeoForge port maintained by the Advanced Generators Reforged project

You are welcome to include Advanced Generators in modpacks.

Do not post issues on the bdew Github or other pages he does not maintain this

Project description from CurseForge.

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Advanced Generators Reforged by Minecraft version and loader

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Recent files

Advanced Generators Reforged versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.