CurseForge · Minecraft mod
CyberFarm
Modular drones that farm, mine, build and defend your base, powered from biogas up to a nuclear reactor. At the end, a mech you pilot.
Quick answer
Which CyberFarm release should I use?
cyberfarm-0.9.5+mc1.20.1 targets 1.20.1 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is CyberFarm required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does cyberfarm-0.9.5+mc1.20.1 need?
cyberfarm-0.9.5+mc1.20.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CyberFarm without breaking your instance.
Built for cyberfarm-0.9.5+mc1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cyberfarm-0.9.5+mc1.20.1. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cyberfarm-0.9.5+mc1.20.1. It opens that exact file at the source.
About this project
What does CyberFarm add?

CyberFarm is a tech mod about modular drones that run your farms, the power plants that keep them flying and, at the end of it all, a mech you pilot yourself. Clean white-and-cyan sci-fi style, FE power, and machines you can watch at work.
No programming: a drone needs an area and a dock, nothing else.
Build your drones
Pick a frame (Basic, Advanced, Elite, or the half-size Mini Frame), slot in function modules and addons, and assemble it in the Drone Assembler.
- Modules: Harvester, Planter, Logger, Quarry, Transport, Rancher, Fertilizer, Fisher, Breeder, Taxi, Builder, Guard and Bomb
- Addons: Speed, Stack, Battery, Fortune, Silk Touch and Anchor
- Mark the work area with the Survey Tool; the Drone Dock charges the drone and stores what it brings back.

Drones that build
Lock any multiblock or schematic with the Multiblock Projector, link it to a dock, and Builder drones raise it layer by layer. A Builder Swarm Dock runs four Mini Drones at once.

A base that defends itself
Guard drones hunt hostile mobs with a laser, the Laser Turret burns down what it sees within 16 blocks, and Bomb Mini Drones dive at a mob and explode. Players, animals, villagers and named mobs are left alone.

From a generator to a nuclear reactor
Start with a Combustion Generator, move on to biogas and methane in the Gas Turbine, then a multiblock Steam Engine, and finally a Fission Reactor with its own cooling tower and Steam Turbine. Push it too hard and it melts down: coolant, radiation, Hazmat Suit and Geiger Counter included.
Materials follow real drones: aluminum, carbon fiber and three tiers of circuits.
The tech village
Find the Drone Mechanist in a rare outpost, take his supply contracts, and raise a tech village with him: ten levels and seven buildings, learned from Blueprint Discs and built by your drones.
Watch your base
The Hologram Table projects a live 3D map of your base: docks, drones in flight, players and hostile mobs. Look at any machine to see whether it works, the FE it makes and uses, and its progress.

The mech
The endgame: a mech you climb into, with its own HUD and Jet, Drill, Blade and Armor modules.

Good to know
- Everything is explained in game by the Drone Engineer's Handbook (needs GuideME), and the CyberFarm advancement tab (press L) shows where to go next.
- FE power: works with the generators, cables and batteries of other mods. Transport drones and pipes connect to any mod's storage.
- JEI and REI show every recipe.
- Early release (0.x): expect bugs and balance changes, and back up your worlds.
- Modpacks: MIT licensed, include it freely.
- *Light on TPS: 20 drones working nonstop add about 0.4 ms per tick, still 20 TPS (spark report).
Bugs and ideas: GitHub issues
Project description from CurseForge.
Pick your setup
CyberFarm by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CyberFarm versions and loaders
cyberfarm-0.9.5+mc1.20.1
cyberfarm-0.9.5-mc1.20.1.jar
3 Nov 2026
cyberfarm-0.9.5+mc26.2
cyberfarm-0.9.5-mc26.2.jar
3 Nov 2026
cyberfarm-0.9.5+mc26.1.2
cyberfarm-0.9.5-mc26.1.2.jar
3 Nov 2026
cyberfarm-0.9.4+mc26.1.2
cyberfarm-0.9.4-mc26.1.2.jar
2 Nov 2026
cyberfarm-0.9.4+mc1.20.1
cyberfarm-0.9.4-mc1.20.1.jar
2 Nov 2026
cyberfarm-0.9.3+mc26.1.2
cyberfarm-0.9.3-mc26.1.2.jar
2 Nov 2026
CyberFarm 0.9.3+mc26.2
cyberfarm-0.9.3-mc26.2.jar
29 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.