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Player System project artwork

CurseForge · Minecraft mod

Player System

Awaken your System, level up your stats, fuse unique skills, and clear deadly dungeons, gates, and a Tower as a rising Hunter!

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Quick answer

Which Player System release should I use?

Updated today
Latest stable file player_system-0.0.3.jar
Game version 1.21.1
Loader NeoForge

Player System player_system-0.0.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Player System required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Player System player_system-0.0.3.jar need?

player_system-0.0.3.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Player System without breaking your instance.

Built for Player System player_system-0.0.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use player_system-0.0.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside player_system-0.0.3.jar. It opens that exact file at the source.

About this project

What does Player System add?

🌌 Player System

Step into a manhwa-style RPG progression! Awaken your rank, spend stat points, fuse skills, pick classes, and clear gates, dungeons, and a Tower all guided by a floating holographic System window.

Player System brings a full manhwa-inspired progression layer to Minecraft. Awaken your true potential, unlock your personal floating System window, and climb the ranks from an E-Rank novice to a legendary SSS-Rank Hunter!

Designed to work fully standalone on NeoForge 1.21.1, while serving as an extensible foundation for modpacks, datapacks, and addon mods.

⚡ How to Activate the System

Unlike typical mods that start immediately upon world creation, Player System requires an awakening trigger to unlock its powers:

  1. Experience Death: To activate the System, your character must die for the first time in the world.

  2. Safe for Hardcore Mode: Don't worry, this mechanic works safely and seamlessly even in Hardcore mode, allowing you to unlock the System without losing your world!

  3. Claim Your Power: Once you respawn after your initial death, the System will fully awaken and be ready to use.

📊 Awakening, Stats & Holographic HUD

  • Rank Awakening: Awaken upon your initial death to roll your innate rank (from E up to SSS). Your rank determines the caps for your stat growth.

  • Dynamic Stats: Spend stat points freely on health, attack power, movement speed, mana capacity, and more. Features instant allocation, point suspension, and full respec options.

  • The System Window: Press I to open your personal 3D holographic interface in the world, featuring tabs for Status, Class, Skills, Quests, Shop, Tower, Wiki, and Options.

  • Full Visual Customization: Toggle opacity, adjust UI scale, configure custom keybinds, and choose whether your window and ranking position are visible to other players on the server.

⚔️ Skills, Fusions & Classes

  • Uncapped Skill System: Learn active and passive skills via the skill tree, quest rewards, trials, or the System Shop.

  • Synthesis & Evolution: Train your skills to ascend them into stronger forms, or combine compatible abilities in the Synthesis Tab to unlock entirely new powers!

  • Combat Mechanics: Utilize echo effects, solar flares, miasmas, invincibility windows, and kill-streak damage boosts.

  • Class Progression: Pick a class path and follow its upgrade chains to specialize your playstyle and combat role.

📜 Quests, Shop & Rankings

  • Dynamic Quests: Accept or decline daily and procedural quests. Risk penalties (mob swarms, item loss, or death risks) for high-value rewards like System Coins, rare items, skills, and titles.

  • System Shop: Spend System Coins on consumables, recovery kits, scrolls, emergency supplies, and rare skills.

  • Titles & Leaderboards: Complete achievements to unlock stat-boosting titles, register on the Hunter Board, and compete on server-wide player rankings.

🏰 Gates, Dungeons & The Tower

  • Gate Breaks & Rifts: Explore randomly appearing Gates that lead to treacherous labyrinths filled with custom bosses, traps, and unique death/grave handling.

  • Party System: Form parties with other players to share loot, claim first-clear rewards, and enjoy anti-farm protections.

  • The Keep & Tower: Conquer a 10-floor Keep featuring 7 difficulty levels, traps, secret vaults, per-floor time records, and direct-to-pouch protected loot drops!

🛠️ Mobs, Items & Progression

  • Ranked Mobs: Mobs spawn with randomized ranks, affixes, and promotion states, ensuring every encounter remains unpredictable.

  • Ranked Equipment: Discover ranked weapons, artifacts, and "cheat death" gear effects.

  • Survival Kits: Utilize custom Starter Kits, Bandages, Repair Kits, and Recall Scrolls with unique textures and animations.

🔮 Datapack & Modpack Support

  • 100% Extensible: Quests, skills, skill fusions, classes, and rewards are managed via datapacks, allowing modpack creators to customize the entire experience.

  • Developer API: Includes registries for custom quest objectives, rewards, penalties, and integration hooks for other mods.

🚧 Work in Progress & Roadmap

Current Focus:

  • UI Native Layouts: Migrating older window tabs to native renderers so every tab matches the Status tab layout.

  • Evolutions & Titles: Expanding skill evolution trials, unlockable titles, and unique progression paths.

  • Balance & Scaling: Fine-tuning combat mechanics, stat impact, and rank scaling based on ongoing playtest feedback.

Coming Next:

  • Tower & Dungeons: Additional Tower floors, diverse dungeon themes, and fresh environmental layouts.

  • World & Structures: Enhanced structure generation across dimensions, including custom portals.

  • Mobs & Equipment: Unique Gate bosses and custom mobs with dedicated models and AI behavior, alongside an expanded armory of items and ranked gear.

  • Skills & Synthesis: A broader pool of active and passive skills, new fusion recipes in the Synthesis tab, and upgraded visual/particle effects.

  • Quests & Progression: More daily and procedural quests, hidden Spire mechanics, and integrated HUD overlay strips (mana bar over XP, custom level plate).

🔌 Requirements & Installation

  • Minecraft: 1.21.1 on NeoForge (Java 21 required).

  • Installation: Install on both client and server.

  • Default Keybind: Press I in-game to initialize your System.

Found a bug or have a suggestion? Report it on GitHub.

Project description from CurseForge.

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Player System by Minecraft version and loader

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1 available setups

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Recent files

Player System versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.