CurseForge · Minecraft mod
Occulsion - Entity Culling
Improve FPS by skipping the rendering of hidden entities and block entities using a lightweight, configurable occlusion culling.
Quick answer
Which Occulsion - Entity Culling release should I use?
Occulsion - Entity Culling occlusion-forge-26.3-1.2.1.jar targets 26.3 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Occulsion - Entity Culling required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Occulsion - Entity Culling occlusion-forge-26.3-1.2.1.jar need?
occlusion-forge-26.3-1.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Occulsion - Entity Culling without breaking your instance.
Built for Occulsion - Entity Culling occlusion-forge-26.3-1.2.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use occlusion-forge-26.3-1.2.1.jar. It targets 26.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside occlusion-forge-26.3-1.2.1.jar. It opens that exact file at the source.
About this project
What does Occulsion - Entity Culling add?
🎮 Press F8 In-Game to Toggle Entity Culling ON/OFF!
Instantly enable or disable Occlusion without restarting Minecraft.
Occlusion – Entity Culling
Render Less. Play Smoother.
Occlusion is a lightweight, client-side optimization mod designed to improve Minecraft's rendering efficiency by skipping entities that are hidden behind solid blocks.
Minecraft can spend resources rendering entities that players cannot actually see. Occlusion addresses this by checking visibility before rendering, reducing unnecessary work and potentially improving FPS in entity-heavy environments.
Whether you're exploring caves, building massive farms, or playing in crowded areas, Occlusion aims to make your experience smoother without changing the way Minecraft plays.
⚡ Features
Smart Entity Culling
Uses line-of-sight checks to determine whether entities are completely hidden behind solid blocks, allowing the game to skip unnecessary rendering.
Optimized Block Entity Rendering
Supports culling for ordinary block entities, including chests, when they are obstructed from view.
Lightweight Performance Optimization
Uses cached visibility results and limits the number of new checks performed within short intervals to help control processing overhead.
Conservative Visibility Detection
Treats glass, slabs, and other non-full blocks carefully to reduce the risk of accidentally hiding visible objects.
Instant Toggle
Press F8 in-game to enable or disable Occlusion without restarting Minecraft.
Fully Client-Side
No server installation required. Designed for both singleplayer and multiplayer.
Configurable Settings
Adjust visibility-check distances, refresh intervals, and block-entity culling preferences to suit your setup.
🔍 How Does Occlusion Work?
Imagine standing inside your base with dozens of mobs behind a solid wall.
Although you cannot see those mobs, the game may still perform rendering work for them.
Occlusion checks whether solid blocks completely obstruct an entity from your view.
If an entity is hidden, its rendering can be skipped until it becomes visible again.
The goal is simple:
Less unnecessary rendering. More resources available for gameplay.
🎮 Compatibility
Supported Version: Minecraft 1.20.1
Mod Loader: Fabric
Required Dependency: Fabric API
Environment: Client-side
Occlusion is designed to work alongside other Fabric mods, although compatibility with every rendering optimization, shader, or custom entity renderer cannot be guaranteed.
The mod does not modify mob spawning, entity AI, item drops, or server-side simulation.
⚙️ Configuration
Press F8 to toggle entity culling on or off.
Advanced settings are available in:
config/simpleocclusion.properties
Available settings include:
Enable or disable entity culling
Enable or disable block-entity culling
Optional support for modded block entities
Maximum visibility-check distance
Visibility refresh interval
Maximum checks per processing interval
📈 Performance
Project description from CurseForge.
Pick your setup
Occulsion - Entity Culling by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Occulsion - Entity Culling versions and loaders
occlusion-forge-26.3-1.2.1.jar
10 Nov 2026
occlusion-entity-culling-fabric-26.3-1.1.0.jar
10 Nov 2026
simple-occlusion-fabric-1.20.1-1.0.0.jar
7 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.