CurseForge · Minecraft mod
Enchantment Remover
Remove the enchantments you don't want entirely. Enter enchantment IDs in the config file, and removed enchantments disappear from both the "generation sources" and the "effect system."
Quick answer
Which Enchantment Remover release should I use?
Enchantment Remover enchantremover-neoforge-1.21.1-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Enchantment Remover required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Enchantment Remover enchantremover-neoforge-1.21.1-1.0.0.jar need?
enchantremover-neoforge-1.21.1-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Enchantment Remover without breaking your instance.
Built for Enchantment Remover enchantremover-neoforge-1.21.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use enchantremover-neoforge-1.21.1-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside enchantremover-neoforge-1.21.1-1.0.0.jar. It opens that exact file at the source.
About this project
What does Enchantment Remover add?
Enchantment Remover
Completely remove the enchantments you don't want. Enter enchantment IDs in the config file, and removed enchantments disappear from both the "generation sources" and the "effect system."
Features
No longer appears on the enchanting table The candidate pool is filtered out before drawing, without changing the appearance probability of other enchantments (also applies to book enchanting).
Does not appear through any reward path Covers chest loot enchanted books, fishing treasure, level-based random enchanted loot, villager and wandering trader enchanted book trades, and enchantment providers (structure equipment generation). When a villager rolls a disabled enchantment, it sells a normal book instead.
Already-applied enchantments become completely ineffective All effect components — damage, protection, attribute bonuses, positional effects, Mending, etc. — are skipped. The enchantment name still displays on the item, but has no effect; item data is not modified, so no save cleanup is needed.
Supports modded enchantments Enter
"modid:enchantmentid", e.g.somemod:overcharge.
Usage
- Place the jar into the
modsfolder. - After first launch, edit
config/enchantremover-common.toml:disabledEnchantments = ["minecraft:mending", "minecraft:sharpness"] - Restart the game or server for it to take effect; delete the entry to restore the original state.
Supported Versions
- Minecraft 1.21.1
- NeoForge 21.1.248 and above (21.1.x series)
Author
mornfrost
Project description from CurseForge.
Pick your setup
Enchantment Remover by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Enchantment Remover versions and loaders
enchantremover-neoforge-1.21.1-1.0.0.jar
1 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.