CurseForge · Minecraft mod
Mob Relations
Configurable mob alliances and rivalries.
Quick answer
Which Mob Relations release should I use?
Mob Relations mobrelations-1.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mob Relations required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mob Relations mobrelations-1.0.2.jar need?
mobrelations-1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mob Relations without breaking your instance.
Built for Mob Relations mobrelations-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mobrelations-1.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mobrelations-1.0.2.jar. It opens that exact file at the source.
About this project
What does Mob Relations add?
Mob Relations
Mob Relations is a Minecraft mod that lets you fully customize the relationships between mobs, allowing you to define which mobs are allies and which are enemies.
Using a simple configuration file, you can establish mutual alliances or rivalries between any mobs, including modded entities. Friendly mobs will recognize each other as allies and won't intentionally attack one another, even if they accidentally get into a fight. Enemies, on the other hand, will treat each other as hostile targets.
All relations are symmetric, meaning that defining a relationship between two mobs automatically applies it in both directions.
Configuration
-Friends: Define which mobs consider each other allies.
-Enemies: Define which mobs consider each other enemies.
Config File Example
[relations]
Friends are always symmetric.
friends = ["minecraft:zombie -> minecraft:iron_golem"]
Exact entity rules are symmetric. Keywords: player, hostile, passive.
Hostile = all monster-category mobs.
Passive = peaceful creatures (animals, villagers, fish, bats, etc.).
Keyword rules are one-way: the left side attacks the right side.
enemies = [
"minecraft:zombie -> minecraft:skeleton",
"minecraft:zombie -> hostile",
"minecraft:zombie -> passive",
"minecraft:zombie -> player"
]
More specific rules override general rules.
Exact entity rules take priority over hostile/passive rules.
If two rules have equal priority, enemies override friends.
Creative and spectator players are never targeted.
Iron golems and other mobs outside these categories must be listed by ID.
Project description from CurseForge.
Pick your setup
Mob Relations by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mob Relations versions and loaders
mobrelations-1.0.2.jar
7 Nov 2026
mobrelations-1.0.1.jar
4 Nov 2026
mobrelations-1.0.0.jar
1 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.