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CurseForge · Minecraft mod

Nuclear Power Plant

Build your own power grid – from a hand-crank generator to a full

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Quick answer

Which Nuclear Power Plant release should I use?

Updated 4 days ago
Latest stable file Nuclear Power Plant 6.6.0
Game version 26.3
Loader Fabric

Nuclear Power Plant 6.6.0 targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Nuclear Power Plant required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Nuclear Power Plant 6.6.0 need?

Nuclear Power Plant 6.6.0. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Nuclear Power Plant 6.6.0
required
Matching file found Matched file: [26.3] Fabric API 0.166.0+26.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Nuclear Power Plant without breaking your instance.

Built for Nuclear Power Plant 6.6.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Nuclear Power Plant 6.6.0. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Nuclear Power Plant 6.6.0. It opens that exact file at the source.

About this project

What does Nuclear Power Plant add?

⚡ Nuclear Power Plant

**Build a real electrical grid in Minecraft – from a hand-crank generator and a single lamp to a complete power plant campus with control room, substations, renewables and a power market.**

Nuclear Power Plant is a large Fabric technology mod about *electricity that behaves like a grid*. Voltage, current, power and losses are calculated for every network you build. Cables can overheat, insulation ages, fuses blow, RCDs trip, water causes earth faults – and you are the one who has to keep the lights on for yourself, your friends and the villages around you.

> All reactor, fusion and plant mechanics are a **fictional, abstracted game simulation**. They are designed to be fun and understandable, not a manual for real installations.


🔌 Electricity that feels real

  • **A real grid simulation:** every generator, cable and consumer is a node. The mod calculates voltage, current, power and line losses – there is no energy from nothing.

  • **Free cable routing:** lay cables with the **cable reel** freely in the world – along walls, ceilings and floors, snapped to a 1/16 pixel grid, several cables per block, with branches and clamps.

  • **Cable materials:** copper or aluminium, cross-sections from 1.5 to 240 mm², PVC, rubber, silicone or heat-resistant insulation – each with its own resistance, current rating and ageing.

  • **Cable reels and drums:** reels keep track of their remaining length, big drums can be carried and unrolled.

  • **Overhead lines:** wooden and steel lattice masts, **crossarms**, insulators and lines with realistic sag between the masts.

  • **AC, transformers, rectifiers and inverters**, batteries, capacitors and a grid analyser.

🧰 Pixel-precise mounting (1/16 grid)

Small electrical components are no longer full blocks. Place them **freely on any wall, floor or ceiling, snapped to the pixel grid**:

  • Lamps, toggle switches, sockets and terminals

  • Circuit breakers, fuses, RCDs (residual current devices), relays, contactors and terminal blocks in DIN-rail format

  • Several parts fit into one block; aim at a part to use or remove only that part

  • Free cables snap to the terminals of the parts

  • Convert any full-block device into its mounted version at the crafting table – and back

🛡️ Protection, faults and maintenance

  • **Switch cabinets** with doors, DIN rails, breakers (B/C/D curves), fuses, relays, contactors and RCDs – including **selective tripping** and an event log.

  • **Short circuits and overloads** trip protection or destroy unprotected parts.

  • **Water causes earth faults:** wet devices trip RCDs and breakers, generators and lamps in water go out, and standing in water next to live parts can give you an electric shock. Wear insulating gloves!

  • **Ageing and damage** from load, heat, weather and lightning. Repair with insulating tape or joints, find hot spots with the **thermal camera**.

  • **Work orders and maintenance plans**, failure statistics and a maintenance log book.

🏭 From workshop to power plant

  • **Generators:** hand crank, coal generator with a fuel inventory, diesel emergency generator and UPS.

  • **Power plant systems:** pumps, cooling circuits, turbine/generator set, house load, alarms and a **reactor control game mechanic**.

  • **Large power plant multiblock** with a step-by-step start-up procedure, synchronisation and load following.

  • **Substations**, busbars, black start and grid restoration after a blackout.

  • **Renewables:** wind, solar and run-of-river with weather forecast, curtailment, **pumped storage** and **battery containers**.

  • **Endgame:** fusion research (fictional), cryogenics and superconducting cables, **hydrogen** (electrolysis, storage, fuel cells), **district heating** and **HVDC** long-distance transmission.

🖥️ Control room and tools

  • **Control desk** with analogue gauges, trend recorder, alarm lamps and synchroscope.

  • **Monitor walls** that show live values from your grid.

  • **Multimeter, clamp meter, voltage tester and energy meter** – hold a meter and a **HUD** shows voltage, current and power of the block you are looking at.

  • **Thermal camera view**, alarm toasts for trips and emergencies, and a grid view overlay.

  • Click GUIs for the **handbook**, shift book, maintenance board, switch cabinet, scenario editor, replay, research tree and power market.

🏘️ Villages, economy and multiplayer

  • **Supply villages:** house connections, street lights, supply quality and villager happiness.

  • **Power market and contracts**, smart meters, variable tariffs and demand response.

  • **Logistics and heavy transport:** forklift, heavy cart and portal crane.

  • **Technician NPCs** and a full **research tree**.

  • **Multiplayer shift operation** – everything is server-authoritative.

🎓 Scenarios and campaign

  • Guided **tutorial scenarios**, scenario packs with ratings and a **scenario editor**.

  • **Replay** of disturbances with slow motion and jump to events.

  • A **two-part campaign** from your first circuit to running a power plant, plus an endgame on a generated power plant campus.


🚀 Getting started

  1. Open the creative tab **“Nuclear Power Plant”** (or craft the items in survival).

  2. Place a **hand-crank generator**, a **lamp** and connect them with a **cable** (or lay a free cable with the cable reel).

  3. Right-click the generator to crank it – the lamp lights up.

  4. Hold a **multimeter** and look at the cable to see voltage, current and power.

  5. Add a **circuit breaker** and a **switch**, then open the **handbook** for the next steps.

⌨️ Controls

| Key | Action |

|---|---|

| **N** | Toggle grid view |

| **J / K** | Move / resize the HUD |

| Right-click into the air (holding a mounted part) | Rotate the part by 90° before placing |

| Right-click | Use device / switch / open GUI |

| Copper ingot on a blown fuse | Replace the fuse |

All functions are also available as commands (/npp …).

📦 Requirements

  • Minecraft **26.3**

  • Fabric Loader **0.20.1** or newer

  • **Fabric API** (required)

  • Java **25**

Works on single player and dedicated servers (install on both client and server).

❓ FAQ

**Is this a realistic nuclear power plant simulator?**

No. Reactor and fusion mechanics are fictional and simplified game mechanics. The electrical side (voltage, current, protection) is inspired by real principles but balanced for fun.

**My lamp doesn't light up.**

Check that the generator is running, the cable is connected on both ends and no breaker or RCD has tripped. A multimeter shows where the voltage stops.

**Is it compatible with other tech mods?**

The mod uses its own grid. It runs alongside performance mods like Sodium, Lithium, Iris and Distant Horizons.

**Will my world survive updates?**

Save data is migrated between versions. As with every beta, keep a backup.

🐞 Status and feedback

This is a **beta**. The mod is built with automated unit tests and a dedicated-server start test, but not every combination has been played yet. Please report bugs and ideas in the comments or issue tracker – screenshots help a lot!

Licence: **MIT**


🇩🇪 Deutsch

**Bau dein eigenes Stromnetz in Minecraft – vom Handkurbel-Generator bis zum Kraftwerks-Campus.**

  • Echte Netzberechnung mit Spannung, Strom, Leistung und Verlusten

  • Frei verlegbare Kabel im 1/16-Raster, Freileitungen mit Masten, Traversen und Isolatoren

  • **Pixelgenaue Montage:** Lampen, Schalter, Steckdosen, Sicherungen, Leitungsschutzschalter, FI, Relais und Schütze frei an Wand, Boden und Decke

  • Schaltschränke, Selektivität, Kurzschluss, Alterung, Wartung – und **Wasser verursacht Erdschluss**

  • Generatoren, Kühlkreise, Turbine, abstrahierte Reaktorsteuerung, Umspannwerk, Schwarzstart

  • Erneuerbare, Speicher, Wasserstoff, Fernwärme, HGÜ und fiktive Fusionsforschung

  • Leitwarte mit Instrumenten, Monitorwänden, HUD und Klick-Bedienoberflächen

  • Dörfer versorgen, Strommarkt, Smart Grid, Logistik, Forschung, Techniker-NPCs

  • Szenarien mit Editor, Replay und eine zweiteilige Kampagne

Voraussetzungen: Minecraft 26.3, Fabric Loader ab 0.20.1, **Fabric API**, Java 25. Alle Kraftwerksmechaniken sind eine fiktive Spielsimulation. Status: **Beta** – Rückmeldungen sind willkommen!

Project description from CurseForge.

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Recent files

Nuclear Power Plant versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.