CurseForge · Minecraft mod
Wild Graft
Wildgraft is a botany modpack for NeoForge 1.21.1 where you read plant genomes, graft new species, and hold back a spreading blight.
Quick answer
Which Wild Graft release should I use?
Wild Graft wildgraft-1.0.0.jar targets 1.21.11 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Wild Graft required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Wild Graft wildgraft-1.0.0.jar need?
wildgraft-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Wild Graft without breaking your instance.
Built for Wild Graft wildgraft-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use wildgraft-1.0.0.jar. It targets 1.21.11 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside wildgraft-1.0.0.jar. It opens that exact file at the source.
About this project
What does Wild Graft add?
Wildgraft
Plants are data. Every seed, cutting, and grown plant carries a 16-character genome, and what you harvest next depends on what you cross today. Read genomes with a field microscope, log what you learn in the genome journal, and breed at the arbor loom until you get something worth keeping. Then defend it, because the blight spreads through soil, crops, flowers, and leaves.
What it adds
- Genetics: Eight loci with three tiers each. Dominance decides what you see, breeding decides what you get, and the Strangeness locus raises mutation chance.
- Grafting: Take cuttings from vanilla plants, build a nursery bed, cross them in the arbor loom, and grow the results on nutrient soil.
- Living architecture: Living planks slowly fill gaps near root networks, and bloom lamps brighten as nearby plants mature.
- Creatures: Tame a rootling to harvest ripe plants for you, follow pollen wisps through the forest, and avoid blightlings unless you want them.
- The blight: It spreads across your farm. Clear it with sterile ash, or lure blightlings away.
- Heartwood groves: Rare forest structures where the Progenitor waits. It heals in phase one and seeds blight in phase two.
- Endgame: The Evergraft tends the soil and crops in its radius on its own.
Getting started
- Break a wild graftling for rootstock and craft a pruning knife.
- Tap a heartwood log for sap and build a nursery bed.
- Read genomes with the microscope and cross cuttings at the arbor loom.
Configuration: Mutation chance, growth speed, blight spread and radius, living-plank reach, and creature behavior are all tunable in wildgraft-common.toml.
Project description from CurseForge.
Pick your setup
Wild Graft by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Wild Graft versions and loaders
wildgraft-1.0.0.jar
1 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.