CurseForge · Minecraft mod
Kopper Camera
A sophisticated multimode camera
Quick answer
Which Kopper Camera release matches 1.20.1 Forge?
Kopper Camera koppercamera-0.13.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Kopper Camera required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Kopper Camera koppercamera-0.13.1.jar need?
koppercamera-0.13.1.jar on 1.20.1 Forge. Every mod below is checked against that same setup.
Install KopperLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Kopper Camera without breaking your instance.
Built for Kopper Camera koppercamera-0.13.1.jar on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use koppercamera-0.13.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install KopperLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside koppercamera-0.13.1.jar. It opens that exact file at the source.
About this project
What does Kopper Camera add?
Kopper Camera
A unified, client-side camera system for Cobblemon packs. Forge 1.20.1, NeoForge 1.21.1 and Fabric 1.21.1.
Kopper Camera brings the camera work of several mods into a single camera arbiter: RPG-style third person, Cobblemon battle cameras, lock-on, level cameras and recorded camera paths. Other mods ask for what they want (position, look direction, framing, FOV, roll, shake) through the KopperLib API, and Kopper Camera decides who is in charge, blends the transitions, and steps aside when CMDCam or Freecam take control.
Early release. Expect rough edges, and please report anything odd on our Discord.
Features
Gameplay views
- RPG third person: the body turns toward where you walk or look, over-the-shoulder offsets, aiming and editable camera profiles.
- Dungeon view, plus improved first person.
- Distance profiles with smooth transitions and per-block collision filtering, so the camera does not clip through walls or get stuck in leaves.
- Smooth FOV when sprinting.
Cobblemon battles
- A battle camera that frames both sides, orbits and cuts between them.
- It follows each attack from the attacker to the impact, with zoom and shake on the hit (Forge 1.20.1 with Cobble Strike). On 1.21.1 it reacts to hits by HP loss.
- Cobble Strike lock-on runs through the same camera.
Level cameras (with Kopper Stages)
- Top-down, isometric, 2D side view, fixed camera and rails, with screen-relative WASD input.
- Hold
Xto nudge the camera (drag to pan, scroll to zoom).Shift+Xputs it back. - On-screen cursor in the top-down view, with magnetic snapping to targets and click-to-move.
- Sound stays on the player, and there is no view bobbing in 2D and top-down views.
F9drops the level camera and gives you the normal one back; press again to restore it.
Camera paths
- Build Bezier camera paths in the world with the in-game editor (
/kamera path edit). - Graph per channel, on-screen numbers and warnings, undo and redo.
- Ready-made templates: orbit, dolly, crane and flyby.
- Share paths with copy, paste, export and import as plain JSON.
Compatibility
- Cobblemon mounts: free-look camera while riding a Pokemon (works with PokeRider).
- Steps aside for CMDCam and Freecam. Leawind's Third Person is replaced by the RPG view, or you can keep Leawind in charge.
- Forge 1.20.1 only: MTR trains (smooth camera with its own collision) and Create: Hypertube (hands the camera to Hypertube inside a tube). Both can be turned off in the config.
- Safe around Valkyrien Skies 2 and other physics mods: its collision never uses the vanilla ray cast and rejects bad rays. Collision against ships is not supported yet.
- If you use Camera Fix Compat or Cobblemon Battle Camera, Kopper Camera switches the overlapping parts off and warns you.
- On Fabric, Kopper Camera carries the camera hooks other mods use for screen shake and roll through KopperLib.
Configuration
- Its own screen with General, RPG, Profiles, Block collision, Mods, Battle and Keys tabs (on Fabric, open it from Mod Menu).
- Every key is configurable. On Fabric the camera path editor shortcuts are fixed and do not appear in Controls.
Requirements
- Client only. Servers do not need it.
- KopperLib 1.6.0 or newer (all loaders).
- Fabric: Fabric API and Forge Config API Port. Mod Menu is optional.
- Optional: Cobblemon (battle camera), Cobble Strike (lock-on and attack cues), Kopper Stages (level cameras).
For developers
The API lives in KopperLib (CameraRequests, RigSpec): POSE, LOOK, FRAMING, ROLL, FOV, SHAKE and INPUT channels, each with priorities, blend curves and fallbacks. The camera path model (com.kopperlib.camera.path) is also part of KopperLib.
Community
Questions, bug reports and suggestions: Discord
Author: koppernico.
Project description from CurseForge.
Pick your setup
Kopper Camera by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Kopper Camera versions and loaders
koppercamera-0.13.1.jar
15 Nov 2026
Kopper Camera koppercamera-0.12.0-dev.jar
koppercamera-0.12.0-dev.jar
6 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.