CurseForge · Minecraft mod
sH's Remains
sH's Remains - makes every fight leave something behind. A killed mob no longer flashes red and vanishes in a puff of smoke - it falls, lies there as a body and stays until you deal with it.
Quick answer
Which sH's Remains release should I use?
sH's Remains shs_remains-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is sH's Remains required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does sH's Remains shs_remains-1.0.1.jar need?
shs_remains-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add sH's Remains without breaking your instance.
Built for sH's Remains shs_remains-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use shs_remains-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside shs_remains-1.0.1.jar. It opens that exact file at the source.
About this project
What does sH's Remains add?
sH's Remains
Minecraft 1.21.1 - NeoForge 21.1.248+ - needed on the server and the client
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SUMMARY
Mobs leave real bodies behind: ragdoll physics, wounds and blood, limbs that come
off, and bodies you can butcher with a knife or search for loot.
================================================================================
DESCRIPTION
A killed mob no longer flashes red and vanishes - it falls and stays there as a
body until you deal with it.
BODIES
* Ragdoll physics: every limb moves on its own. How a mob falls depends on what
killed it and where it was hit - a headshot drops it like a plank, a blast
throws it, a spider sinks onto its belly with its legs spread out.
* Last twitches and kicks; shots jerk bodies; walking into a body pushes it.
* Weapons and helmets fly off a dying mob.
* Lighter option: a simple death animation instead of the ragdoll.
WOUNDS AND BLOOD
* Every hit leaves a mark exactly where it landed: bullet holes, cuts, stab
wounds, bruises, blood running down. Wounds stay on the body after death.
* Every mob bleeds its own way: red, dark zombie blood, green, purple, bone
chips for skeletons, iron for golems.
* Two styles: Realistic or Vanilla (pixel art).
LIMBS COME OFF
* Zombies (husks, drowned, zombie villagers, zombified piglins) and skeletons
(strays, wither skeletons, bogged) lose the arm, leg or head you hit - by
chance, or always after enough hits in the same part.
* The piece flies off with the mob's own skin, armour and weapon, and is gone
after 30 seconds. No arm - no weapon, no leg - slower, no head - dead.
BUTCHERING AND SEARCHING
* Butcher bodies with a knife for meat (more than usual), bones and the mob's
drops. The knife opens a cut along the body, which comes apart piece by piece.
* Skeletons (strays, wither skeletons, bogged, skeleton horses and every mob in
the skeletons tag) are only bones: a knife does not get through them, the
Bone Breaker chops them apart for bones and their drops.
* Search zombies, villagers and illagers for a few things they carried. Every
mob has its own loot table, editable in game.
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HOW TO USE
Small Knife: 1 Iron Ingot above 1 Stick.
Large Knife: 2 Iron Ingots above 1 Stick (hits harder, butchers 1.5x faster).
Bone Breaker: 2x2 Iron Ingots above 1 Stick in the left column (hits hardest,
slow; butchers skeletons only).
Butcher: knife in hand, look at a body, hold SHIFT + LEFT mouse button (12 s).
You can stop and continue later.
Search: empty hands, hold SHIFT + RIGHT mouse button (7 s), once per body.
Loot: press K to edit the search loot (operators / world owner).
Icons over a nearby body show what you can do with it. The mob's experience is
given out when you butcher or search it. Bodies disappear after 120 seconds
(max. 80 at once).
================================================================================
SETTINGS
Mods > sH's Remains > Config.
Client: wounds and their style, blood, ragdoll or simple animation, flying
equipment, twitching, pushing bodies, bodies coming apart, how long pieces stay,
physics time per frame, icons and hints.
Server: butchering/searching time, how long bodies stay and how many, which mobs
leave bodies and can be searched, meat and bones, wounds and blood for everyone,
limb loss and hits needed.
================================================================================
COMPATIBILITY (all optional)
* Entity Model Features + Fresh Animations - custom models and poses are kept,
idle animations stop on dead bodies.
* Entity Texture Features - bodies and torn-off limbs keep the mob's random skin.
* Iris and Sodium.
* TACZ and its addons - bullet holes, bullets jerk bodies and pass through them.
* Blood mods (Bloody Particles, Bloody Bits, Blood and Gore, Simple Blood and
more - the list is in the config) - their blood is used.
* Ragdollified - its ragdoll is used as the body.
* Punchy - its arms step aside while butchering.
* Knives, daggers and machetes of other mods (Farmer's Delight, Refurbished
Furniture, Kaleidoscope Cookery, Rogues and any other) butcher like the Small
Knife, their cleavers like the Bone Breaker. Add more with the item tags
shs_remains:knives and shs_remains:bone_cleavers or the words in the config.
The knives of this mod work on the cutting boards of other mods.
* A blade's material decides how fast it butchers. Farmer's Delight knives:
flint 17 s, iron 13.5 s, golden 11 s, diamond 9.6 s, netherite 8 s (all in
the config). The netherite knife also gets through bones, like the Bone
Breaker; add more knives with the item tag shs_remains:bone_knives.
* Modded mobs leave bodies and get wounds too.
* Naturalist and Alex's Mobs - their animals leave bodies with the simple death
animation, to butcher for their own meat and drops. Small bugs and the
segments of long mobs leave none. More mods: animalMods in the config.
Notes: players and baby mobs leave no body; the loot stays in the body until it
is butchered; no bodies with doMobLoot off.
Project description from CurseForge.
Pick your setup
sH's Remains by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
sH's Remains versions and loaders
shs_remains-1.0.1.jar
6 Nov 2026
shs_remains-1.0.0.jar
3 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.
