CurseForge · Minecraft mod
Full Motion Animation Library
A library mod that adds animation compatibility across my mods, as well as some standalone replacement of vanilla animations.
Quick answer
Which Full Motion Animation Library release should I use?
Full Motion Animation Library full-motion-forge-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Full Motion Animation Library required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Full Motion Animation Library full-motion-forge-1.0.0.jar need?
full-motion-forge-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Full Motion Animation Library without breaking your instance.
Built for Full Motion Animation Library full-motion-forge-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use full-motion-forge-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside full-motion-forge-1.0.0.jar. It opens that exact file at the source.
About this project
What does Full Motion Animation Library add?
Full Motion
A player animation overhaul and animation library for Minecraft 1.20.1 (Fabric and Forge).
Full Motion gives every player real elbows and knees, then puts them to use. Walking, crouching, swimming, treading water, flying and diving get their own motion-captured animations. Each one blends smoothly into the next, and your armor bends right along with you.
It is also a shared library: other mods can swap in their own animations or take over the whole body, and they all play nicely together. Unity Parkour and Total Bowverhaul already use it, and both include it, so you don't need to download it separately for them.
Features
- Bending limbs - arms and legs are drawn in two pieces with real elbows and knees, skin outer layer included
- Bent armor - chestplate sleeves, leggings and boots bend with the limbs (dyed leather, enchantment glint and modded armor)
- Walking - a motion-captured walk with a proper first step when you set off
- Walking backwards - its own backpedal instead of the forward walk played in reverse
- Crouch walking - a low, careful sneak with the feet kept on the ground
- Swimming - a full swimming stroke at the surface and underwater
- Treading water - stays upright and paddles when you're not moving in the water
- Dive (default: sprint off an edge into water) - dive in head first, easing in from your run and out into a swim
- Slide (default: crouch while sprinting) - drop into a feet-first slide that fits under one-block gaps
- Superman flight (default: sprint while flying in creative) - fly flat out like a superhero
- Flight steering (default: sprint while flying in creative) - fly the way you look, up and down too, like an elytra
- Stride matching - steps follow the distance you actually move, so feet don't slide
- Smooth blending - every switch between animations crossfades instead of snapping
- Every player - other players animate too, worked out from how they move
- Combat-safe arms - a swinging, blocking or aiming arm keeps vanilla's pose under any animation
- Resource pack support - animations load from assets, so resource packs can replace them
- Config - turn it off, animate only yourself, or switch off single animations
Requirements
- Minecraft 1.20.1
- Fabric (with Fabric API) or Forge 47 or newer
- Works client side. The slide also needs Full Motion on the server (without it there's no slide, and everything else still works)
Config
config/fullmotion.json:
enabled- turn all of Full Motion's animations on or offotherPlayers- animate other players, or only yourselfdisabled- a list of animation ids to switch off one by one
For mod developers
Full Motion is built to be shared. With its API you can:
- Replace a movement - supply your own animation for idle, walk, walk backwards, sprint, sneak, swim, tread water or flying. The highest priority wins, and Full Motion's own animations always give way to yours
- Take over the whole body - draw climbs, emotes or special moves with a pose provider, with priorities
- Add jump and start clips - give a movement its own jump through the air or a first step from standing
- Draw an arm yourself - claim an arm for one frame (a bow draw, for example) and Full Motion leaves it to you
- Play clips - load animation clips from your mod's assets
Bundle it inside your mod (jar-in-jar) so players don't need a separate download.
Compatibility
- Made to work together with Unity Parkour and Total Bowverhaul, which both bundle it
- Not yet tested alongside other mods that change the player model or animations (for example Not Enough Animations or First-person Model)
License
MIT
Project description from CurseForge.
Pick your setup
Full Motion Animation Library by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Full Motion Animation Library versions and loaders
full-motion-forge-1.0.0.jar
3 Nov 2026
full-motion-fabric-1.0.0.jar
3 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.