CurseForge · Minecraft mod
Roguelite Advancements
Advancement now give permanent player buffs. Health, Damage, Reach, Step Assist, Pick up radius and much more.
Quick answer
Which Roguelite Advancements release should I use?
Roguelite Advancements rogueliteadvancements-fabric-1.1.0.jar targets 1.21.8 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Roguelite Advancements required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Roguelite Advancements rogueliteadvancements-fabric-1.1.0.jar need?
rogueliteadvancements-fabric-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Roguelite Advancements without breaking your instance.
Built for Roguelite Advancements rogueliteadvancements-fabric-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use rogueliteadvancements-fabric-1.1.0.jar. It targets 1.21.8 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside rogueliteadvancements-fabric-1.1.0.jar. It opens that exact file at the source.
About this project
What does Roguelite Advancements add?
Gameplay
Every advancement you complete gives you 1 point. Press P at any time to open the buff screen and spend it: you are offered 3 random buffs, you pick one, and it is yours permanently. Collect points, stack buffs, and turn a normal survival run into a roguelite build.
The three offers are rolled by the server and stay the same until you pick one, so closing and reopening the screen will not give you new options. Buffs you have maxed out are never offered again, and buffs without a limit can keep stacking forever.
Advancements you completed before installing the mod are counted the first time you join, so existing worlds start with their points. Recipe unlocks are advancements too, but they don't count — only the ones shown in the advancement screen do.
The buff screen
Each card shows the buff's name, what one level does, your current level and the total bonus you will have after picking it. Unique buffs are marked ✦ UNIQUE ✦ and can only be taken once. Below the cards you can see every buff you already own and its level.
The screen does not pause the game, so pick quickly if something is chasing you.
Rerolls & Reroll Tokens
Don't like the three options? Press Reroll to replace them. A reroll always prefers buffs you weren't just shown.
Every player starts with 5 rerolls. To get more, explore: every chest you open for the first time (dungeons, temples, villages, shipwrecks, trial chambers, modded chests…) has a 1 in 5 chance to contain a Reroll Token. Right-click a token to turn it into one reroll. Tokens stack up to 16, so you can save them for later.
Buffs
There are 24 buffs. Max levels below are the defaults — every one of them can be changed in the config.
| Buff | Per level | Max level |
|---|---|---|
| Vitality | +1 maximum heart | No limit |
| Strength | +0.5 attack damage | No limit |
| Feather Fall | Fall 1 more block without taking damage | No limit |
| Long Arms | +1 block and entity reach | 5 |
| Haste | +10% mining speed | 10 |
| Swiftness | +10% movement speed | 5 |
| Toughness | +1 armor | 10 |
| Quick Hands | +5% attack speed | 10 |
| Steadfast | +10% knockback resistance | 10 |
| Step Assist | Walk up full blocks without jumping | 1 (unique) |
| Leaping | +10% jump strength | 5 |
| Deep Breath | +100% time you can hold your breath | 5 |
| Dolphin Kick | +15% swim speed | 5 |
| Magnetism | +1 block pickup range for items and experience | 5 |
| Iron Stomach | Hunger drains 10% slower | 5 |
| Hearty Meals | +20% saturation from food | 5 |
| Alchemist | Positive potion effects last 20% longer | 5 |
| Wisdom | +10% experience gained | 10 |
| Venom | Your hits poison enemies for 3 seconds | 5 |
| Withering Strike | Your hits wither enemies for 2 seconds | 5 |
| Lifesteal | Heal 5% of the damage you deal | 5 |
| Aegis | Out of combat, regain 0.5 absorption heart every 2 seconds while you have the Absorption effect | 4 |
| Second Wind | Out of combat, heal 0.5 heart every 5 seconds | 4 |
| Battle Calm | Leave combat 1 second sooner (5 seconds by default) | 5 |
Combat
You are in combat for 5 seconds after you hit, or are hit by, any mob or player. Every new hit restarts the timer. Aegis and Second Wind only work out of combat, and Battle Calm shortens the timer — at level 5 you leave combat instantly.
The on-hit buffs (Venom, Withering Strike, Lifesteal) work with melee and with projectiles like arrows. Thorns damage does not trigger them.
Vanilla removes the Absorption effect once your golden hearts reach zero, so Aegis can top up the hearts you still have, but it can't bring them back after the effect is gone.
Commands
Anyone can check their own progress:
/roguelite info
Admin commands (permission level 2):
| Command | What it does |
|---|---|
/roguelite info <player> |
Show another player's points, rerolls and buffs |
/roguelite points add <players> <amount> |
Give points |
/roguelite points set <players> <amount> |
Set points |
/roguelite rerolls add <players> <amount> |
Give rerolls |
/roguelite rerolls set <players> <amount> |
Set rerolls |
/roguelite reset <players> |
Remove all buffs and points and restore the 5 starting rerolls |
Config
Roguelite Advancements lets you cap every buff so the run suits your server or modpack. The file is config/rogueliteadvancements.toml and it is created the first time a world or server starts.
Every buff has one entry under [max_levels]:
-1 = no limit
0 = disabled (never offered)
any other number = the cap
For example, to stop reach from going above 3 and remove Venom entirely:
[max_levels]
reach = 3
venom = 0
If you lower a cap or disable a buff, players get the extra levels refunded as points the next time they join, so nobody loses progress.
Keybinds
| Action | Default |
|---|---|
| Open buff screen | P |
It can be changed under Options → Controls → Roguelite Advancements. Press P or Esc again to close the screen.
Project description from CurseForge.
Pick your setup
Roguelite Advancements by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
3 loader builds26.1.2
3 loader builds1.21.11
3 loader builds1.21.10
3 loader builds1.21.8
3 loader builds1.21.5
3 loader builds1.21.4
3 loader builds1.21.3
3 loader builds1.21.1
3 loader builds1.21
3 loader builds1.20.6
3 loader buildsShowing the newest 12 of 17 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Roguelite Advancements versions and loaders
rogueliteadvancements-fabric-1.1.0.jar
9 Nov 2026
rogueliteadvancements-forge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-neoforge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-neoforge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-forge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-fabric-1.1.0.jar
9 Nov 2026
rogueliteadvancements-fabric-1.1.0.jar
9 Nov 2026
rogueliteadvancements-forge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-neoforge-1.1.0.jar
9 Nov 2026
rogueliteadvancements-neoforge-1.1.0.jar
8 Nov 2026
rogueliteadvancements-forge-1.1.0.jar
8 Nov 2026
rogueliteadvancements-fabric-1.1.0.jar
8 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.