CurseForge · Minecraft mod
Create: Lightworks
Functional lights for Create that keep working on moving contraptions and vehicles
Quick answer
Which Create: Lightworks release should I use?
Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1] targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Lightworks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1] need?
Lightworks 1.0.1 [NeoForge 1.21.1]. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Lightworks without breaking your instance.
Built for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Lightworks 1.0.1 [NeoForge 1.21.1]. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Lightworks 1.0.1 [NeoForge 1.21.1]. It opens that exact file at the source.
About this project
What does Create: Lightworks add?

This mod brings functional lighting to Create: searchlights, floodlights, beacons and vehicle lights that light up whatever they're pointed at. They keep doing it on moving contraptions, trains and airships too.
1) Aim a Beam
The Searchlight throws a long, narrow beam across the dark. For lighting a whole area, use the Floodlight instead.
You can aim either one to the exact degree with its Pan and Tilt value boxes. Or mount it on a Pan-Tilt Head and let a shaft turn it round. Redstone tilts it up, and the head can sweep back and forth on its own.

2) Signal and Mark
The Rotating Beacon spins its two beams with the shaft that drives it.
Warning Lights have several patterns, from a steady glow to a strobe, and can be set to come on only at night. Line up Edge Lights to mark runways and platforms, in any colour you like.


3) Light Your Vehicles
Headlights only shine the way the vehicle is going, so when it reverses, the ones at the other end take over. Tail and Brake Lights glow red at the back and brighten whenever the vehicle slows down.
All of this works on Create contraptions, trains and Sable airships. Point a Searchlight at a passing airship and the beam stops on its hull and lights it up as it flies.


Colour and Control
Dye a light and everything it casts takes the colour: the lens, the beam and the spot it lights. Overlapping colours mix the way light does, so red and green make yellow.
Redstone dims any light. Create's Clipboard copies settings from one light to another, and Engineer's Goggles show what a light is doing. Every block has its own Ponder scene, too.

Optional Integrations
Moving lights light up the world around them on their own: each one places invisible light where it lands, on your client only. LambDynamicLights or Sodium Dynamic Lights take over when installed.
Sable and Create Aeronautics let you put lights on airships and other vehicles.
Sodium and Iris are supported, shader packs included: beams, lens glows and coloured light look the same with a pack as without one. Tested with Complementary Reimagined, BSL, MakeUp Ultra Fast, Solas, Bliss and Photon.
Links
- Report bugs/suggest features: GitHub Issues
- Source code: GitHub
Project description from CurseForge.
Pick your setup
Create: Lightworks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Lightworks versions and loaders
Lightworks 1.0.1 [NeoForge 1.21.1]
createlightworks-neoforge-1.21.1-1.0.1.jar
11 Nov 2026
Lightworks 1.0.0 [NeoForge 1.21.1]
createlightworks-neoforge-1.21.1-1.0.0.jar
5 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.