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Create: Lightworks project artwork

CurseForge · Minecraft mod

Create: Lightworks

Functional lights for Create that keep working on moving contraptions and vehicles

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Lightworks release should I use?

Updated today
Latest stable file Lightworks 1.0.1 [NeoForge 1.21.1]
Game version 1.21.1
Loader NeoForge

Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1] targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Lightworks required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1] need?

Lightworks 1.0.1 [NeoForge 1.21.1]. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

5 listed on this file 5 pulled in by those mods
Sodium/Embeddium Dynamic Lights Optional for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]
optional
Matching file found Matched file: SodiumDynamicLights Neoforge 1.0.10 for 1.21.1
Sable Optional for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]
optional
Matching file found Matched file: Sable NeoForge 2.0.6 for mc1.21.1
Create Aeronautics Optional for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]
optional
Matching file found Matched file: Create Aeronautics 1.3.2 for mc1.21.1
LambDynamicLights Optional for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]
optional
Matching file found Matched file: LambDynamicLights 4.8.11 (1.21.1)
Create Needed by Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Sodium/Embeddium Options API Needed by Sodium/Embeddium Dynamic Lights
pulled in
Matching file found Matched file: SodiumOptionsAPI Neoforge 1.0.10 for 1.21.1
Sodium Needed by Sodium/Embeddium Dynamic Lights
pulled in
Matching file found Matched file: Sodium 0.8.13 for NeoForge 1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1
Mod Menu Needed by LambDynamicLights
pulled in
No matching file
Fabric API Needed by LambDynamicLights
pulled in
No matching file

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Lightworks without breaking your instance.

Built for Create: Lightworks Lightworks 1.0.1 [NeoForge 1.21.1]. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Lightworks 1.0.1 [NeoForge 1.21.1]. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Lightworks 1.0.1 [NeoForge 1.21.1]. It opens that exact file at the source.

About this project

What does Create: Lightworks add?

Create: Lightworks

This mod brings functional lighting to Create: searchlights, floodlights, beacons and vehicle lights that light up whatever they're pointed at. They keep doing it on moving contraptions, trains and airships too.


1) Aim a Beam

The Searchlight throws a long, narrow beam across the dark. For lighting a whole area, use the Floodlight instead.

You can aim either one to the exact degree with its Pan and Tilt value boxes. Or mount it on a Pan-Tilt Head and let a shaft turn it round. Redstone tilts it up, and the head can sweep back and forth on its own.

A Searchlight lighting a wall and a Floodlight lighting the grass

2) Signal and Mark

The Rotating Beacon spins its two beams with the shaft that drives it.

Warning Lights have several patterns, from a steady glow to a strobe, and can be set to come on only at night. Line up Edge Lights to mark runways and platforms, in any colour you like.

A Rotating Beacon, Warning Lights and a row of Edge Lights

A prison at night: a guard tower sweeping a Searchlight over the gate, Edge Lights along the wall and a police truck's flashing lamps

3) Light Your Vehicles

Headlights only shine the way the vehicle is going, so when it reverses, the ones at the other end take over. Tail and Brake Lights glow red at the back and brighten whenever the vehicle slows down.

All of this works on Create contraptions, trains and Sable airships. Point a Searchlight at a passing airship and the beam stops on its hull and lights it up as it flies.

An airship with Headlights, a Searchlight and signal lamps

A ship coming in past a lighthouse at night, its brake lights flaring as it stops

Colour and Control

Dye a light and everything it casts takes the colour: the lens, the beam and the spot it lights. Overlapping colours mix the way light does, so red and green make yellow.

Redstone dims any light. Create's Clipboard copies settings from one light to another, and Engineer's Goggles show what a light is doing. Every block has its own Ponder scene, too.

Red, green and blue Searchlights mixing on a white wall

Optional Integrations

Moving lights light up the world around them on their own: each one places invisible light where it lands, on your client only. LambDynamicLights or Sodium Dynamic Lights take over when installed.

Sable and Create Aeronautics let you put lights on airships and other vehicles.

Sodium and Iris are supported, shader packs included: beams, lens glows and coloured light look the same with a pack as without one. Tested with Complementary Reimagined, BSL, MakeUp Ultra Fast, Solas, Bliss and Photon.


Links

Project description from CurseForge.

Pick your setup

Create: Lightworks by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Lightworks versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.