CurseForge · Minecraft mod
Arcane Infantry
WWI-era rifles and stacked magic-circle battle formulas for TACZ.
Quick answer
Which Arcane Infantry release should I use?
Arcane Infantry arcane-infantry-1.3.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Arcane Infantry required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Arcane Infantry arcane-infantry-1.3.0.jar need?
arcane-infantry-1.3.0.jar. Change the file and its required mods may change too.
Install [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Arcane Infantry without breaking your instance.
Built for Arcane Infantry arcane-infantry-1.3.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use arcane-infantry-1.3.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside arcane-infantry-1.3.0.jar. It opens that exact file at the source.
About this project
What does Arcane Infantry add?
Youjo Senki Arms
**Mage-infantry rifles and battle formulas for TACZ.**
Thirteen WWI-era firearms, rebuilt block by block, and a formula-casting system that stacks glowing magic circles in front of your muzzle. The longer you charge, the more circles stack and the bigger they grow, up to a six-ring **Annihilation** that opens three giant circles over your target and brings down a pillar of light.
> Requires **TACZ 1.1.6+** on **Minecraft 1.20.1 / Forge 47+**. This is an add-on: it does nothing without TACZ.
✦ Formulas
Hold **G** with any gun to charge, press **V** to pick the formula, then fire. Each circle that stacks is one charge stage.
| Formula | Circles | Effect |
|---|---|---|
| **Explosion** | 1 | The round detonates on impact |
| **Penetration** | 2 | ×1.6 damage, ignores more armour, stronger headshots |
| **Defensive Shell** | 2 | A dome of circles that absorbs 80% of incoming damage for 10 s |
| **Barrage** | 3 | Seven magic bolts in a fan |
| **Area Suppression** | 4 | A giant circle unfolds on the ground where the round lands, then everything inside is blasted |
| **Artillery** | 5 | An arcing artillery shell with a heavy blast |
| **Annihilation** | 6 | Spends all your mana: three sky circles stack above the target, a pillar of light, then a ring of explosions and lightning |
| Circles are drawn for every player, so your squad sees the cast coming. Mana regenerates over time, and every cost, charge time, radius and damage value is configurable. |
✦ The Arsenal
| Faction | Firearms |
|---|---|
| **Empire** | Karabiner 98k · Gewehr 98 · Mauser 1918 T-Gewehr · Mauser C96 · Luger P08 · MP 18 · MG 08/15 · MG 08 · Kampfpistole |
| **Federation** | Mosin-Nagant M1891 |
| **Republic** | Lebel Mle 1886 |
| **Commonwealth** | SMLE Mk III Lee-Enfield |
| **Trenches** | Winchester M1897 Trench Gun |
Damage is calibrated against TACZ's own guns by cartridge: a 7.92 mm Mauser round hits like TACZ's .30-06, the 13.2 mm T-Gewehr just under its .50 BMG.
Every gun uses TACZ's own animations: bolts cycle, the Enfield swaps box magazines, and the Kampfpistole breaks open.
New cartridges: 7.92×57 mm Mauser, 13.2 mm TuF, 8×50 mmR Lebel and .303 British. The C96, Luger, MP 18, Mosin and M1897 use TACZ's own ammunition.
✦ Works with your other TACZ packs
The guns accept attachments through TACZ's shared attachment tags, so **scopes, sights, suppressors, muzzle devices, grips, lasers and ammo mods from any TACZ add-on fit automatically**, not just TACZ's own.
✦ Controls
| Key | Action |
|---|---|
| **G** (hold) | Charge the selected formula |
| **V** | Cycle formulas |
| Fire | Release a fully charged formula |
| Both keys can be rebound under *Controls → Youjo Senki Arms*. |
✦ Config
config/youjoarms-common.toml: mana pool and regeneration, plus each formula's mana cost, charge time, radius and damage, and whether explosions break blocks (off by default).
*Unofficial fan-made mod inspired by mage-infantry anime. Not affiliated with or endorsed by the original authors or publishers.*
Project description from CurseForge.
Pick your setup
Arcane Infantry by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Arcane Infantry versions and loaders
arcane-infantry-1.3.0.jar
8 Nov 2026
arcane-infantry-1.2.0.jar
7 Nov 2026
arcane-infantry-1.1.0.jar
7 Nov 2026
Arcane Infantry 1.0.0
youjoarms-0.1.0.jar
5 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.