CurseForge · Minecraft mod
Strength In Numbers
Mobs stick with their own kind. Herds stampede when one is hurt, zombies swarm once you’re spotted, skeletons form firing lines.
Quick answer
Which Strength In Numbers release should I use?
Strength In Numbers 1.1.0 (1.20-1.20.1) targets 1.20.1, 1.20 with Fabric, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Strength In Numbers required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Strength In Numbers 1.1.0 (1.20-1.20.1) need?
Strength In Numbers 1.1.0 (1.20-1.20.1). Change the file and its required mods may change too.
Install Stope first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Strength In Numbers without breaking your instance.
Built for Strength In Numbers 1.1.0 (1.20-1.20.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Strength In Numbers 1.1.0 (1.20-1.20.1). It targets 1.20.1, 1.20 with Fabric, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Stope first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Strength In Numbers 1.1.0 (1.20-1.20.1). It opens that exact file at the source.
About this project
What does Strength In Numbers add?
Strength In Numbers
Mobs of a kind stick together.
Hit a cow and its whole herd stampedes. Spook a sheep and the flock bunches up around its lambs, then bolts. Pick a fight with a llama and its herd spits back. Zombies that find you in threes stop shambling at you in single file and close in from several sides, while skeletons hold their fire rather than shoot their own.
What each herd does
- Cows and mooshrooms stampede as one when a member is hurt.
- Horses, donkeys, and mules follow an old leader, freeze when they spot a wolf, then bolt. Hurt one and the herd stampedes.
- Sheep huddle around their lambs, then flee.
- Pigs, rabbits, foxes, turtles, striders, and camels scatter and run.
- Chickens panic every which way, and some flap into the air.
- Llamas, goats, polar bears, and pandas defend the herd. Goats ram.
- Zombies, husks, zombie villagers, and wither skeletons hunt in packs: three or more join one another's attacks and come at you from the sides. A pack that loses half its members falls back, regroups, and comes again.
- Skeletons and strays join the attack but hold fire while a herd mate is in the way.
- Spiders and cave spiders gang up, and witches join one another's fights.
- Animals that wander off drift back to their herd.
Wolves, piglins, hoglins, illagers, and other mobs that already act as groups in vanilla stay as they are.
Your farm is safe
Animals you keep never join a herd. Leashed, name-tagged, tamed, saddled, ridden, and player-bred animals, and llamas in a caravan, stay put, and when you hit one it panics the vanilla way. Wild animals you fence in still act as a herd until you name them, and babies you breed from them start out kept. On Peaceful, no herd reaction makes a mob target you.
Installation
Strength In Numbers needs Stope, a small library mod. The CurseForge app installs it for you.
- Fabric, Minecraft 1.20 or 1.20.1: Strength In Numbers, Stope's Fabric file (2.0.1 or newer), and Fabric API.
- Forge, Minecraft 1.20 or 1.20.1: the same Strength In Numbers file and Stope's Forge file (2.0.1 or newer). Nothing else: Strength In Numbers runs natively on Forge, without Sinytra Connector. Forge 46.0.14 runs 1.20; Forge 47 runs 1.20.1.
- Optional: Mod Menu on Fabric adds an in-game settings screen in single player. On Forge it is in the Mods screen, with nothing extra.
Common questions
Does everyone on my server need it? No. It runs on the server, and players join without it. Install it on your own client for the settings screen in single player.
Will it slow my server down? It is built to stay light. In a test with 1,200 animals, 1,000 of them in pens, it added about half a millisecond per server tick on the developer's machine.
Does it work with other herd mods? No. It will not start alongside HerdsPanic, Herd Mentality, Herd Instinct, Herd Hysteria, or Animals herding, which change the same behavior. Keep one.
Does it work with TrailWright? Yes. Herds wear trails faster, as you would expect.
Can I turn off a reaction I don't like? Yes. Every reaction has its own switch in the settings, and rules can change any species.
Settings and custom rules
- Settings:
config/strengthinnumbers/strengthinnumbers.json, or the settings screen in single player (Mod Menu on Fabric, the Mods screen on Forge), applied without a restart: herds on or off, how often mobs check their herd, debug logging, and a switch for every reaction. - Rules for every species live in data packs or in
config/strengthinnumbers/rules/, which always wins. Change herd size and range, turn reactions on or off, combine them, or give mobs from other mods a herd. A guide with copy-paste examples is written toconfig/strengthinnumbers/RULES.md. - Mod authors and modpack makers can ship rules in a data pack or in a mod's
data/<namespace>/herd_rules/folder, for their own mobs or for vanilla ones. A rule for a mob that is not installed does nothing, so one pack can cover optional mods. Players' own rules in the config folder still win.
Modpacks
You're welcome to include Strength In Numbers in your modpack. No need to ask, as long as:
- the pack is distributed on Modrinth or CurseForge, and references this project page rather than bundling the jar wherever the platform allows;
- the jar is unmodified;
- the pack's page credits Strength In Numbers and links here; and
- the pack is free.
For anything outside these terms, such as a paid pack, another platform, or a modified jar, email KillenCraft@pm.me.
Servers, videos, streams, and reviews are fine too, including monetized ones.
License and credits
Copyright (c) 2026 Scott Killen. All rights reserved. See LICENSE for the full terms.
The icon uses "Cow", "Sheep", and "Chicken" by Delapouite, from game-icons.net, licensed under CC BY 3.0. Modified.
Community
- Questions, ideas, and clips of stampedes: the KillenCraft Discord.
- Bug reports: the
#bug-reportsforum on the KillenCraft Discord. One post per bug, with your Minecraft version, loader, the versions of this mod and Stope, and your log (logs/latest.log) if the game crashed or misbehaved.
Project description from CurseForge.
Pick your setup
Strength In Numbers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Strength In Numbers versions and loaders
Strength In Numbers 1.1.0 (1.20-1.20.1)
strengthinnumbers-1.1.0-1.20-1.20.1.jar
9 Nov 2026
strengthinnumbers-1.20.1-1.0.0.jar
5 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.