CurseForge · Minecraft mod
Splattered
Gore like the old school games used to do it!
Quick answer
Which Splattered release should I use?
splattered-0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Splattered required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does splattered-0.1.jar need?
splattered-0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Splattered without breaking your instance.
Built for splattered-0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use splattered-0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside splattered-0.1.jar. It opens that exact file at the source.
About this project
What does Splattered add?
Splattered is a gore mod, the over exaggerated thing the old games used to have.
Hit something and it bleeds a little. Hit it hard and it explodes.
The blood stuff stays around for a while, then dries up and fades
Forge 1.20.1 | Client and server


Blood goes the way the hit was going, and bigger hits throw more of it ofc.
Wounds show up on the mob itself, and once it's badly hurt it drips as it moves. Players bleed as well.


Deal way more damage than it had left and it breaks into chunks of its own model, its like lego bricks flying around..
Explosions and deadly falls trigger it as well


12 kinds of blood. Skeletons only shatter into bone and leave no stain. Golems and blazes don't bleed at all.
Modded mobs get guessed from their name, so a modded spider should get spider blood.. hopefully.
If it guesses wrong, put the mob in a tag like splattered:blood/ichor and it'll work just fine!


Blood sticks to floors and walls and drips down them for a bit then stops
It goes from red to brown and it's gone after about 6 minutes. That clip is sped up INSANELY, the clock in the corner is the real time. (m/s)

Rain makes it disappear significantly faster

Anything that walks through fresh blood just smears it around and leaves footsteps

It's very well optimized... very.
- Without Emberbium: same worst case on plain Forge was 1.5 ms per frame, and 0.25 ms with stains only. It draws significantly faster with Emberbium, so use it!

- It has to be on both the client and the server.
- If your PC lagging: turn on
reducedVisualsin the config. It halves the particles and skips the most expensive effects. It turns on by itself with a shader pack or Fast graphics. - Commands:
/splattered test redsprays blood at the block you're looking at, and any blood type works./splattered statsshows how much its lagging your game etc.
Project description from CurseForge.
Pick your setup
Splattered by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Splattered versions and loaders
splattered-0.1.jar
6 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.
