Back to mods
World Depth Optimisation project artwork

CurseForge · Minecraft mod

World Depth Optimisation

Optimises for large worldheight worldgen mods by moving bedrock layer up with topology. Does nothing in vanilla worldgen.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which World Depth Optimisation release matches 26.3?

Updated 2 days ago
Best match for your filters worlddepthoptimisation-0.1.0.jar
Game version 26.3
Loader Fabric

World Depth Optimisation worlddepthoptimisation-0.1.0.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is World Depth Optimisation required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does World Depth Optimisation worlddepthoptimisation-0.1.0.jar need?

worlddepthoptimisation-0.1.0.jar on 26.3. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add World Depth Optimisation without breaking your instance.

Built for World Depth Optimisation worlddepthoptimisation-0.1.0.jar on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use worlddepthoptimisation-0.1.0.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside worlddepthoptimisation-0.1.0.jar. It opens that exact file at the source.

About this project

What does World Depth Optimisation add?

This was created using Claude. I just wanted to have a mod that does this.

  • Floating floor: in a world taller than 384 blocks, bedrock follows a smoothed version of the surface, a set depth below it, once the surface is high enough to lift it.
  • Structures: buried structures are raised to sit just above the lowest bedrock under them, and bedrock wins where it passes through one. Strongholds clear the highest bedrock under them instead, to keep the portal room whole.

The floor is approximate: because it is smoothed, rock under a sharp peak can run deeper than the setting.

Default depth maximum is 352, can be modified. Lowered values may create structure generation errors and higher values obviously may reduce the benefits of optimisation.

IMPORTANT NOTE: To keep the footprint small, this mod does not change anything about ore generation, and many worldgen mods have effects on ore generation themselves. It can be assumed that you will, for one example, have a hard time finding diamonds in mountainous areas where the bedrock is raised significantly. This has not been tested. Curiously, ancient cities, trial chambers, et cetera continue to generate normally.

Please raise any other potential issues with this change in the comments for me to look at.

Tested in superflat as well as tectonic + terralith worlds.

Main jar should not have any meaningful effect on vanilla worldgen since the scale is too small. Please let me know if it does. Benchmark jar has tools inside for testing in your own worldgen parameters, and sets the max height to 2048 for the tests.

  • /fbench run [label] starts a benchmark. The label is optional and names the run in the results. If you leave it out, the world name is used.

  • /fbench stop cancels the run and discards its results.

The tests load, idle, fly, settle, revisit, and edit (removing and placing blocks), taking about 3-5 minutes each. They measure frames, server ticks, memory, chunk generation, network update packet size estimations, save to disk time, block update time and lighting time, and a check of the terrain to verify bedrock depth.

Project description from CurseForge.

Pick your setup

World Depth Optimisation by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

World Depth Optimisation versions and loaders

2 of 2 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.