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Ability: Tensura project artwork

CurseForge · Minecraft mod

Ability: Tensura

Tensura: Reincarnated's battlewills as native, datapack-first abilities - catalogs, unlock gating and shared activation, with Ability Core and Ability Hotbar as optional seams. For the Tensura RPG pack.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ability: Tensura release should I use?

Updated today
Latest stable file v1.0.1
Game version 1.21.1
Loader NeoForge

Ability: Tensura v1.0.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Ability: Tensura required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Ability: Tensura v1.0.1 need?

v1.0.1. Change the file and its required mods may change too.

All 2 required mods have matching files

Install ManasCore, Architectury API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
ManasCore Needed by Ability: Tensura v1.0.1
required
Matching file found Matched file: manascore-neoforge-4.0.0.2.jar
Architectury API Needed by ManasCore
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.12

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ability: Tensura without breaking your instance.

Built for Ability: Tensura v1.0.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v1.0.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install ManasCore, Architectury API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v1.0.1. It opens that exact file at the source.

About this project

What does Ability: Tensura add?

Ability: Tensura

Registers Tensura: Reincarnated's Battlewills - the pack's non-magical combat arts, martial techniques bound to how you fight, from sword and spear discipline to unarmed brawling - as native, datapack-first abilities: discovered through Ability Core, unlocked through Tensura's own learning, and activated natively first, with the shared Ability Hotbar and combo bridges as optional seams rather than requirements. Built for the Tensura RPG pack.

What it does

  • Catalogs - all 23 native battlewills plus the skill and magic catalog (332 native abilities from their category tags) registered as Ability Core definitions with discovery and metadata.
  • Unlock gate - every registered ability is gated on the Tensura unlock (ManasCore's learned-state read), and unlearnt abilities are removed from the player's bars as they are forgotten.
  • Native activation parity - a shared activation service resolves preset slots server-side, so native casting and the ability pipeline agree on what fires; battlewills activate natively first, with the hotbar seam as an addition.
  • Datapack-first - definitions, tags, progression and restrictions live in datapack data, so content is editable without code. Iron's Spells and Better Spellcasting are not hard dependencies.
  • The rest of the plan - the style system, passives, weapon enhancements, the additive-art schema and the Ability Hotbar provider adapter - is tracked in this repository's open issues.

Dependencies

Mod Why
Required Minecraft -
Required NeoForge -
Optional Ability Core The ability contracts battlewills register against: discovery, metadata, activation ([1.0.0-alpha.42,) in the toml); without it the mod carries only its datapack data
Optional Tensura: Reincarnated The battlewills themselves and the unlock state the gate reads
Optional ManasCore SkillAPI: the unlock gate's learned-state read
Optional Ability Hotbar The shared hotbar seam (the provider adapter is tracked in #42); absent = native activation alone
Optional Tensura - Better Spellcasting Bridge Battlewills fire from weapon combos; runtime-gated, absent = no combo hooks

Credits

License

GNU Lesser General Public License v2.1 - see LICENSE. Copyright (c) 2026 Bitwise Madness.

AI disclosure

Parts of this project were written with the assistance of AI coding tools. AI-assisted code, data and documentation ship only after human review by the maintainers.

Project description from CurseForge.

Pick your setup

Ability: Tensura by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ability: Tensura versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.