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SharkScope Radar project artwork

CurseForge · Minecraft mod

SharkScope Radar

Independent Pixelmon radar with a compact HUD, custom tracking, and through-wall target markers.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SharkScope Radar release should I use?

Updated today
Latest stable file SharkScope Radar 2.1.0 — server opt-in and Russian localization
Game version 1.21.1
Loader NeoForge

SharkScope Radar 2.1.0 — server opt-in and Russian localization targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is SharkScope Radar required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does SharkScope Radar 2.1.0 — server opt-in and Russian localization need?

SharkScope Radar 2.1.0 — server opt-in and Russian localization. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Atlantis Development Community Port first. We found matching files for this game-version and loader setup.

Atlantis Development Community Port Needed by SharkScope Radar 2.1.0 — server opt-in and Russian localization
required
Matching file found Matched file: Atlantis API NeoForge 1.21.1 — community beta

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add SharkScope Radar without breaking your instance.

Built for SharkScope Radar 2.1.0 — server opt-in and Russian localization. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SharkScope Radar 2.1.0 — server opt-in and Russian localization. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Atlantis Development Community Port first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SharkScope Radar 2.1.0 — server opt-in and Russian localization. It opens that exact file at the source.

About this project

What does SharkScope Radar add?

SharkScope Radar is an independently written, unofficial Pixelmon radar inspired by the older GameShark. It is not a release from the original GameShark developer, does not use its code or graphics, and does not promise full feature parity.

For Minecraft 1.21.1, NeoForge 21.1.x, and Pixelmon 9.4.2. Install the required Atlantis Development Community Port alongside this JAR. Pixelmon is required and is not bundled.

The compact HUD shows enabled categories, nearby target details and direction. Colored corner markers highlight detected targets through terrain. Track Pokémon categories, custom Pokémon, loot, chests, trainers, quest-givers, bosses and other loaded targets. Search for a Pokémon by English or current game-language name in the in-game settings. Controls appear under SharkScope in Minecraft key bindings; HUD position, size and scan range are configurable. The interface includes English and Russian localization and follows the selected Minecraft language.

The radar scans only entities and block entities in loaded chunks. In single-player it works directly. On multiplayer servers, the radar stays disabled unless the server also installs SharkScope and grants permission. Server owners can disable it with config/sharkscope-server.properties (enabled=false). Install SharkScope, Atlantis and Pixelmon on both sides for multiplayer use. The radar does not synchronize distant entities between players; each client sees targets loaded nearby. Some detection categories are best effort.

Source, install notes, known limits and issues. Community fixes are welcome. Maintenance and future-version support are best effort, with no promised response time.

Project description from CurseForge.

Pick your setup

SharkScope Radar by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

SharkScope Radar versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.