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Towns & Kingdoms - Progression project artwork

CurseForge · Minecraft mod

Towns & Kingdoms - Progression

The character progression system for Towns & Kingdoms: activity XP, levels, skill-point integration, collectible titles with separate cosmetic and passive slots, a character HUD and scaling hostile mobs.

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Quick answer

Which Towns & Kingdoms - Progression release should I use?

Updated today
Latest stable file tnkprogression-1.1.0-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Towns & Kingdoms - Progression tnkprogression-1.1.0-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Towns & Kingdoms - Progression required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Towns & Kingdoms - Progression tnkprogression-1.1.0-neoforge-1.21.1.jar need?

tnkprogression-1.1.0-neoforge-1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Towns & Kingdoms - Progression without breaking your instance.

Built for Towns & Kingdoms - Progression tnkprogression-1.1.0-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tnkprogression-1.1.0-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tnkprogression-1.1.0-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does Towns & Kingdoms - Progression add?

Towns and Kingdoms Progression

✦ TOWNS & KINGDOMS — PROGRESSION ✦

Every expedition becomes part of your character.

Minecraft 1.21.1 · NeoForge · Built for Towns & Kingdoms

Overview

Progression gives your adventures a character sheet: personal levels, direct gameplay XP, origin perks, collectible titles, skill-point integration and enemies that grow with you.

Designed specifically for Towns & Kingdoms. The intended experience uses the modpack’s matching quests, skill-tree configuration and integrations.

Version note: the features below describe the 1.5.0 private preview. Earlier downloads use their own progression rules.

🌿 Progress through the way you play

Qualifying actions award direct character XP toward one personal level bar, separate from vanilla experience.

  • Combat: rewards reflect enemy level and configured difficulty, with credit shared by actual damage contribution.
  • Mining: natural ores award more XP than common terrain. Recorded player-placed, moved and generated blocks are excluded.
  • Farming: earn XP from qualifying mature crops and harvests.
  • Cooking: earn XP when personally loaded food finishes in supported furnaces, smokers and campfires.
  • Fishing: supports vanilla catches and optional Starcatcher catches, with rarity-based Starcatcher rewards.
  • Exploration: discover new chunks, biomes, structure instances and dimensions.
  • Questing: configured command rewards add XP to the same character bar, tracked separately from gameplay sources.

Character levels run from 1 to 100. The default journey to level 100 requires 4,950,000 XP. Campaign chapter ceilings control how far you can advance at each stage.

The current system replaces activity milestones and escalating activity work requirements. Crafting and engineering do not automatically award XP.

✦ Choose your origin. Discover your next chapter.

Choose from 20 base origins, each offering a background and its own perks.

Later, a Sigil of Ascension opens access to 15 ascended origins and another origin choice. Your origin works alongside your character level, skill choices and equipped title benefits.

🌳 Build a character of your own

Connect your character level to Pufferfish Skills, reaching 175 earned skill points at level 100.

The matching TNK configuration supplies a 588-node tree across six roots, with one-point node costs and integrations for the pack’s supported attributes and magic systems.

The tree configuration is supplied separately from the mod JAR. Install Pufferfish Skills and the matching TNK configuration for the intended experience.

🏷️ Your title, your choice

  • Cosmetic title: choose the unlocked title you display.
  • Passive title: independently choose the unlocked title whose configured benefits you use.
  • One active passive: collecting more titles does not stack their bonuses.
  • Separate controls: change or clear either slot independently.
  • Controlled swapping: passive changes use a default 30-second cooldown.

Earn titles through configured quests, achievements and server rewards, then display the identity that fits your character.

👤 Everything in one character menu

Press I, or use the portrait button in your survival inventory, to open your character screen.

  • View your level, XP and current campaign ceiling.
  • Review XP sources, recent gains and activity qualification details.
  • Inspect your origin and its perks.
  • Choose cosmetic and passive titles.
  • Check your skill points and open the configured skill tree.
  • Customize the optional compact character HUD.

⚔️ A world that grows with you

Ordinary eligible hostile mobs receive a saved level based on the nearest eligible player, with a configurable ±4 variance by default.

Configured bosses use the higher of their individual base level or the nearest eligible player’s level +10, capped at 110. Players remain capped at 100.

Assigned levels persist, and ordinary leveled mobs retain normal despawning behavior. Optional FTB Teams integration can share configured chapter ceilings while character XP remains personal.

Dependencies

📦 Requirements

  • Minecraft: 1.21.1
  • NeoForge: 21.1.262 or newer for Minecraft 1.21.1
  • Java: 21
  • Intended setup: Towns & Kingdoms with its matching configurations
  • Skill tree: Pufferfish Skills and the separate TNK tree configuration
  • Optional integrations: Starcatcher, FTB Teams and configured quest rewards

Install the same version on client and server. Recipes, campaign gates and rewards are supplied by the installed pack.

💬 Your next adventure starts here

Join Towns & Kingdoms | Modding Hub for development updates, character builds, feedback and support.

Join the Towns and Kingdoms Discord


🌐 Build your story together

BisectHosting — Mika

Project description from CurseForge.

Pick your setup

Towns & Kingdoms - Progression by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Towns & Kingdoms - Progression versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.