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Sable Mob Paths project artwork

CurseForge · Minecraft mod

Sable Mob Paths

Mobs walk onto, off and between Sable ships and trains, and villagers live and work on them.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sable Mob Paths release should I use?

Updated today
beta file Sable Mob Paths v0.4.1
Game version 1.21.1
Loader NeoForge

Sable Mob Paths v0.4.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Sable Mob Paths required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Sable Mob Paths v0.4.1 need?

Sable Mob Paths v0.4.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
Sable Needed by Sable Mob Paths v0.4.1
required
Matching file found Matched file: Sable NeoForge 2.0.6 for mc1.21.1
Create Needed by Sable
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Sable Mob Paths without breaking your instance.

Built for Sable Mob Paths v0.4.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Sable Mob Paths v0.4.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Sable Mob Paths v0.4.1. It opens that exact file at the source.

About this project

What does Sable Mob Paths add?

This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.

What it does

Sable lets you build moving ships, trains and other structures. Out of the box, a mob can find its way around the one structure it is standing on, but it can't plan a route from the ground onto one, off it again, or across to the next.

Sable Mob Paths fills that gap:

  • Boarding and getting off. Mobs chasing you, or anything else they want to reach, walk onto a moving structure and step off it again.
  • Crossing between structures. Mobs walk from one structure to the next, such as from carriage to carriage along a train.
  • Villagers that live on board. Villagers on a structure use the job sites, beds and bells on that same structure. They work, farm, sleep, breed and spawn iron golems there.
  • Raids that follow the ship. A Bad Omen on board starts a raid that stays with the structure as it moves.

What it doesn't do

  • A villager won't claim a job site or bed on a different structure from the one it is on.
  • Amphibious mobs, such as frogs, don't cross onto structures.
  • Paths on a tilted structure are approximate. It assumes structures stay level.
  • Mobs don't jump a full block up onto a deck. Give a raised deck a slab, stairs or a ramp to walk up.

Setup

  • Needs Sable 2.0.5 or newer, on NeoForge 1.21.1.
  • Install it on the server, or in your game for singleplayer.
  • No config, commands, items or blocks. It just works.
  • It doesn't send anything over the network.

To check it is running, look for [SableMobPaths] in latest.log.

Licence

PolyForm Shield 1.0.0, the same licence as Sable. Source: GitHub.

Project description from CurseForge.

Pick your setup

Sable Mob Paths by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sable Mob Paths versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.