CurseForge · Minecraft mod
Sable Mob Paths
Mobs walk onto, off and between Sable ships and trains, and villagers live and work on them.
Quick answer
Which Sable Mob Paths release should I use?
Sable Mob Paths v0.4.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Sable Mob Paths required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sable Mob Paths v0.4.1 need?
Sable Mob Paths v0.4.1. Change the file and its required mods may change too.
Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sable Mob Paths without breaking your instance.
Built for Sable Mob Paths v0.4.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Sable Mob Paths v0.4.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Sable Mob Paths v0.4.1. It opens that exact file at the source.
About this project
What does Sable Mob Paths add?
This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.
What it does
Sable lets you build moving ships, trains and other structures. Out of the box, a mob can find its way around the one structure it is standing on, but it can't plan a route from the ground onto one, off it again, or across to the next.
Sable Mob Paths fills that gap:
- Boarding and getting off. Mobs chasing you, or anything else they want to reach, walk onto a moving structure and step off it again.
- Crossing between structures. Mobs walk from one structure to the next, such as from carriage to carriage along a train.
- Villagers that live on board. Villagers on a structure use the job sites, beds and bells on that same structure. They work, farm, sleep, breed and spawn iron golems there.
- Raids that follow the ship. A Bad Omen on board starts a raid that stays with the structure as it moves.
What it doesn't do
- A villager won't claim a job site or bed on a different structure from the one it is on.
- Amphibious mobs, such as frogs, don't cross onto structures.
- Paths on a tilted structure are approximate. It assumes structures stay level.
- Mobs don't jump a full block up onto a deck. Give a raised deck a slab, stairs or a ramp to walk up.
Setup
- Needs Sable 2.0.5 or newer, on NeoForge 1.21.1.
- Install it on the server, or in your game for singleplayer.
- No config, commands, items or blocks. It just works.
- It doesn't send anything over the network.
To check it is running, look for [SableMobPaths] in latest.log.
Licence
PolyForm Shield 1.0.0, the same licence as Sable. Source: GitHub.
Project description from CurseForge.
Pick your setup
Sable Mob Paths by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sable Mob Paths versions and loaders
Sable Mob Paths v0.4.1
sablemobpaths-neoforge-0.4.1.jar
10 Nov 2026
Sable Mob Paths v0.4.0
sablemobpaths-neoforge-0.4.0.jar
8 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.