CurseForge · Minecraft mod
Solar Menu
A NeoForge mod/cheat menu to cheat on client.
Quick answer
Which Solar Menu release should I use?
Solar Menu solarmenu-1.0.1-1.21.10.jar targets 1.21.10 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Solar Menu required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Solar Menu solarmenu-1.0.1-1.21.10.jar need?
solarmenu-1.0.1-1.21.10.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Solar Menu without breaking your instance.
Built for Solar Menu solarmenu-1.0.1-1.21.10.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use solarmenu-1.0.1-1.21.10.jar. It targets 1.21.10 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside solarmenu-1.0.1-1.21.10.jar. It opens that exact file at the source.
About this project
What does Solar Menu add?
Solar Menu: CurseForge description
Solar Menu is a client-side cheat menu for Minecraft 1.21.10 (NeoForge) with 35 modules, an item and effect browser, and an optional server companion.
Short summary
Solar Menu is a client-side cheat menu for Minecraft on NeoForge. Press Right Shift to open 35 toggleable modules (X-Ray with wireframe outlines, ESP, Fly, Speed, Reach and more), an effect picker, an item browser and 24 one-click utilities. An experimental multiplayer switch adapts the movement cheats to servers. Free to use, modify and redistribute.
Built for singleplayer and for servers whose owners allow client mods. Read the warnings below before joining any server.
What is inside
The menu has seven tabs: Movement, Render, Player, World, Effects, Give and Utils. Modules are switched on and off with a button and tuned with sliders. Settings are saved when the menu closes. The last column says what happens on a multiplayer server.
Movement (12 modules)
<colgroup><col><col><col><col></colgroup>
| Module | Effect | Settings | On a server |
|---|---|---|---|
| Fly | Creative-style flight | Speed 1 to 10 | Works client side. With Experimental Multiplayer ON it uses motion based flight |
| Speed | Walk faster | x1 to x8 | Client side, an anti-cheat may flag it |
| High Jump | Jump higher | x1 to x6 | Client side, an anti-cheat may flag it |
| Air Jump | Jump again in mid-air (hold jump) | none | Client side, an anti-cheat may flag it |
| Glide | Fall slowly | none | Client side, an anti-cheat may flag it |
| Low Gravity | Moon-like gravity | 5% to 100% | Client side, an anti-cheat may flag it |
| Spider | Climb walls | none | Client side, an anti-cheat may flag it |
| Step | Walk up blocks without jumping | Height 1 to 10 (capped at 0.4 with Experimental Multiplayer) | Client side, an anti-cheat may flag it |
| No Fall | No fall damage | none | With Experimental Multiplayer ON it tells the server you are on the ground |
| Auto Sprint | Always sprint | none | Works |
| Swim Speed | Swim faster | Efficiency 0 to 1 | Client side, an anti-cheat may flag it |
| Sneak Speed | Sneak faster | Speed 0.3 to 1 | Client side, an anti-cheat may flag it |
Render (10 modules)
<colgroup><col><col><col><col></colgroup>
| Module | Effect | Settings | On a server |
|---|---|---|---|
| X-Ray | Hides blocks and draws outlines on the hidden ones, shows ores with fullbright | Outline range 6 to 24, Outline all (cave walls only or every block) | Works. Block hiding does not work with Sodium or Embeddium |
| Fullbright | See in the dark | none | Works |
| Ore ESP | Outlines ores through walls | Range 8 to 32 | Works, also with Sodium |
| Storage ESP | Highlights chests, barrels, ender chests, shulker boxes and spawners | Range 16 to 128 | Works |
| Entity ESP | Boxes around living entities and items through walls | Range 16 to 128 | Works |
| Tracers | Lines to entities | Range 16 to 128, Players only | Works |
| Wallhack (Glow) | Outlines entities through walls | none | Works |
| Hitboxes | Draws entity hitboxes and a line of sight | none | Works |
| Zoom | Zoom the view | Zoom 1 to 10 | Works |
| Info HUD | Coordinates, direction, biome, light level, FPS | none | Works |
Player (11 modules)
<colgroup><col><col><col><col></colgroup>
| Module | Effect | Settings | On a server |
|---|---|---|---|
| Reach | Longer block and entity reach | Blocks 4.5 to 20, Entities 3 to 20 | Capped at about +1 block with Experimental Multiplayer. Servers check reach |
| Super Damage | Bonus attack damage | Bonus 1 to 200 | Singleplayer only |
| No Cooldown | Attack with no cooldown | none | Singleplayer only |
| Max Health | More hearts | Extra hearts 1 to 50 | Singleplayer only |
| Armor | Free armor points | Points 1 to 30 | Singleplayer only |
| Anti Knockback | Knockback resistance | Amount 0 to 1 | Singleplayer only |
| Giant / Tiny | Change your size | Size 0.1 to 16 | Singleplayer only |
| Fast Break | Mine faster | x1 to x50 | Singleplayer only |
| Infinite Air | Never drown | none | Singleplayer only |
| Luck | Better loot | Level 1 to 100 | Singleplayer only |
| Auto Respawn | Respawn instantly | none | Works |
World (2 modules)
<colgroup><col><col><col><col></colgroup>
| Module | Effect | Settings | On a server |
|---|---|---|---|
| Time Changer | Forces the time of day on your screen only | Time 0 to 24000 | Visual only, the server time does not change |
| No Weather | Hides rain and thunder on your screen only | none | Visual only |
Effects, Give and Utils
- Effects: a paged grid of every potion effect, with a level (1 to 255) and a duration (0 for infinite). In singleplayer it applies directly. On a server it sends the /effect command, which needs permission.
- Give: a searchable grid of every item, with a count of 1, 16 or 64. Singleplayer gives the item directly. In creative mode on a server it uses the normal creative inventory. In survival on a server it sends /give (needs permission) or uses the Companion if the server has it.
- Utils: 24 buttons: game modes, day and night, clear weather and thunder, heal and feed, repair and max stack for the held item, clear inventory, resistance and fire resistance, clear effects, +1000 levels, keep inventory, no mob spawn, no daylight cycle, peaceful, kill nearby mobs, remove dropped items, set spawn, teleport to a fixed point and teleport to coordinates. Most of them run commands and need permission on a server.
Experimental Multiplayer mode
A button at the top of the menu switches Experimental Multiplayer ON or OFF. The setting is saved, and the screen shows "MP mode" next to the title when it is on. It changes four modules so they use tricks that servers tolerate better than the singleplayer versions:
- Fly: instead of creative flight abilities, the mod moves you directly and adds a small dip every 20 ticks, so servers do not kick for floating.
- No Fall: the mod sends the server a message saying you are on the ground, so fall damage never builds up.
- Reach: capped at about +1 block over vanilla, the most servers accept.
- Step: capped at 0.4.
Other movement modules (Speed, High Jump, Air Jump, Glide, Low Gravity, Spider) are not changed by this mode. They run on your client in both cases.
The mode reduces how often you are kicked on simple servers. It does not hide anything and it does not bypass an anti-cheat. Modules marked [SP] in the menu are decided by the server (health, armor, damage, mining speed, size and similar), so they only work in singleplayer.
Effect on the player experience
Solar Menu changes how the game plays and how it looks as soon as a module is on. Nothing is active until the player switches it on.
Controls. Right Shift opens the menu. A second key, End by default, hides every text Solar Menu draws during gameplay (title, module list, Info HUD, hints). Both keys are listed under Options, Controls, Solar Menu and can be rebound.
On screen. While playing, the mod shows its title at the top left, the list of enabled modules at the top right, and the Info HUD lines if that module is on. X-Ray changes the whole world view: normal blocks are hidden, so the world looks empty apart from ores, valuable blocks and outlines. Fullbright and X-Ray raise the light level, so caves look bright.
Gameplay. Movement and combat modules change how the character behaves right away: faster, higher, flying, longer reach, bigger or smaller. In singleplayer, modules marked [SP] edit the player's attributes (health, armor, damage, size, mining speed) and remove them when switched off. Extra hearts are added empty, so use Heal and feed to fill them.
Saved state. The mod writes config/cheatmenu.properties when the menu closes. Modules that were on stay on the next time the game starts, including after a restart.
Performance. Rendering modules scan the blocks around the player every 10 to 20 ticks (up to 9000 X-Ray hits and 4000 ore hits). Large ranges can lower the frame rate on weak computers. Switching X-Ray on or off rebuilds the loaded chunks, so expect a short stutter.
Worlds and saves. Items from Give, commands from Utils (game mode, time, gamerules, difficulty, kill, clear inventory, +1000 levels) and effects from the Effects tab really change the world and the player. They are not undone when the mod is removed. Back up important worlds before using them.
Warnings
Show this section on the CurseForge page, near the top.
Multiplayer and servers
- Use it only where it is allowed. On most servers, cheat mods break the rules. Fly, Speed, X-Ray, ESP, Reach and similar modules can get you kicked or banned. Read the server rules first, or ask the owner.
- Anti-cheat is not bypassed. Solar Menu does not hide itself from an anti-cheat, does not spoof a vanilla client and does not contain an attack aura. Experimental Multiplayer only makes a few movement modules gentler. It is not a guarantee.
- The server decides health, damage, armor, items and mining speed. Modules marked [SP] only work in singleplayer. On a server they do nothing useful.
- Commands need permission. Effects, Give (survival) and most Utils buttons send commands to the server. Without operator rights the server refuses them.
- Reach is checked by servers. Anything above about +1 block is usually rejected or flagged.
Game changes that cannot be undone
- Give, Effects and Utils change the world and the player for real: items, game mode, time, weather, gamerules, difficulty, killed mobs, cleared inventory, added levels.
- Kill nearby mobs removes every non-player entity within 64 blocks, including pets and villagers.
- Clear inventory and Remove dropped items cannot be reversed.
- Back up a world before using these, and avoid using them on a world you care about as a pure survival run.
- In singleplayer, using cheats is not marked on the save, but achievements and the survival feel of the world change.
Performance and compatibility
- X-Ray block hiding does not work with Sodium or Embeddium, because they replace the block face check. Outlines, Ore ESP and the other overlays still work.
- Rendering modules scan the area around the player. Large ranges lower FPS on weak machines.
- Other mods that change rendering or player movement may conflict. Report problems with the full log.
- Built only for Minecraft with NeoForge 21.10.64 or newer. It will not load on other versions.
Privacy and safety
- The mod is client side. It does not send data anywhere and does not need an account.
- It stores its state in config/cheatmenu.properties. Modules that were on stay on at the next launch.
- Do not use it in competitions, on ranked or minigame servers, or in a way that spoils other players' game.
Solar Menu Companion (optional server part)
The same jar also contains a small server side mod called Solar Menu Companion. It exists for one reason: letting the Give tab work in survival on a server that allows it, without forging items and without sending a command that tells everyone in chat.
- Off by default. Nobody can receive anything until the server owner adds names to the allowed list.
- Allowed list. The file config/solarmenucompanion-allowed.txt is created on first start with comments only. Put one player name per line. Lines starting with # are ignored. Names are not case sensitive.
- How it works. The client sends a request with an item and a count. The server checks the sender's name against the list. If the name is listed, the item is given (limited to the item's maximum stack size), otherwise it is refused.
- Always logged. Every request is written to the server log, whether it is accepted or refused. This cannot be turned off, so the owner always knows who asked for what.
- Works on hosts like Aternos. Upload the jar to the server mods folder, start the server once, then edit the allowed list.
- Without the Companion, Give works in singleplayer, in creative mode on a server, or through the /give command when the player has permission.
- Players without Solar Menu can still join a server running the Companion. It is optional on the client side.
Install, compatibility and licence
Requirements
- Minecraft
- NeoForge 21.10.64 or newer (older versions may work)
- Java 21
- Installs on the client. Put the jar in the mods folder. Or download automatically from CurseForge ; No other mod is required.
Default keys (changeable in Controls, category Solar Menu)
- Right Shift: open the menu
- End: hide or show every text Solar Menu adds on screen (useful for recording or streaming)
Compatibility
- Works alongside most other NeoForge mods.
- With Sodium or Embeddium, X-Ray block hiding is disabled by those mods. Outlines and Ore ESP still work.
- Other versions of Minecraft are not supported by this file.
Licence and credits
- Free to use, modify and redistribute. You may use it in videos, streams and other content.
- Author: Alex
- email: alexlepro669@gmail.com
- Not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang AB.
Support
When you report a bug, give the Minecraft and NeoForge versions, the list of other mods, and the log file (logs/latest.log).
Final Warning
The mod is still in devloppement and a lot of things may or may not need to be fixed.
Project description from CurseForge.
Pick your setup
Solar Menu by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Solar Menu versions and loaders
solarmenu-1.0.1-1.21.10.jar
solarmenu-1.0.1-MinecraftJava1.21.10.jar
11 Nov 2026
solarmenu-1.0.1-1.21.1.jar
solarmenu-1.0.1-MinecraftJava1.21.1.jar
11 Nov 2026
SolarMenu-1.0.0-1.21.10.jar
solarmenu-1.0.0.jar
7 Nov 2026
SolarMenu-1.0.0-1.21.1.jar
solarmenu-1.0.0.jar
7 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.