CurseForge · Minecraft mod
[PRE ALPHA] Rafas Conquest
A grand strategy mod that fills the world with nations, cities, characters, ships, and people. Inspired by Ancient Warfare 2.
Quick answer
Which [PRE ALPHA] Rafas Conquest release should I use?
[PRE ALPHA] Rafas Conquest rafasconquestPREALPHA-0.1.0.5be115f.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is [PRE ALPHA] Rafas Conquest required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [PRE ALPHA] Rafas Conquest rafasconquestPREALPHA-0.1.0.5be115f.jar need?
rafasconquestPREALPHA-0.1.0.5be115f.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add [PRE ALPHA] Rafas Conquest without breaking your instance.
Built for [PRE ALPHA] Rafas Conquest rafasconquestPREALPHA-0.1.0.5be115f.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use rafasconquestPREALPHA-0.1.0.5be115f.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside rafasconquestPREALPHA-0.1.0.5be115f.jar. It opens that exact file at the source.
About this project
What does [PRE ALPHA] Rafas Conquest add?
THIS MOD IS PREALPA AND NOT SURVIVAL FRIENDLY YET
For better performance I recommend using Distant Horizons and playing at 6 chunk render and simulation distance!
Experience giant battles, at a scale NEVER seen before in minecraft. This is Rafa's Conquest.
The world is now filled with randomly generated nations. Each has a unique culture, style, and beliefs, leading to war, alliances, and an emergent story unique to your playthrough. Each nation is filled with castles, cities, characters, and conflict. You see them all via the Worldmap. Simply grab the item, and right click.
Zooming reveals roads, and sealanes that ships travel along, using Sable. (The base mod for the infamrous Create: Aeronautics). You can also right click a city on the world map to teleport to it.

But, more important than the nations themselves are the characters that make it up. Double the capital of a nation to display that nation's info tab- which displays all characters and their relationships to each other.
Clicking on any one of these characters will bring up their Character page. Here you can see what titles (lands) they own, traits they have, whose sworn alligience to them, and their skill levels for various tasks, and a whole host of other information about them.

These characters rule vast holds, and cities, which are dotted around the map. The more influential the country, the greater there cities- some spanning multiple biomes, with castles the size of mountains. Cities and castles double as the title seat for territory are them- meaning he who rules the keep, rules the land.

But enough about the world- let's get into what everyone's really here for:
COMBAT
RafasConquest is built upon 2 mods: Recruits, and Distant Horizons. Recruits is the base for which we can control armies in the tens of thousands, and DH allows us to actually see those armies. There is only way to participate in a battle of such scale: join a nation when it marches to war. Either find the recruiter at the barracks located in each city

or use the command
/team join <country name>
after which, when the country marches to war, you will be teleported to march with them, or directly to the battlegrounds. Armies will automatically select the best area to do battle. Avoiding oceans and rivers, and setting up their warcamps at either end.
Your job in the battles can change though, aswell as your role. Use
/pve job <job> to change jobs. (Cavalry, Heavy infantry, levy, archer, etc)
and
/pve role <role> to change what your general will be ordering you to do. Alternatively, you can also speak with the general directly, who will be holding a war council before the battle starts.

However, generals will only speak with Officers. Either rank up surviving enough battles, or completing enough missions, or use
/pve rank set 5
to become the minimum Officer rank. The ranks range from 1-8, and correspond to how many troops you can control. Rank 1 is you by yourself:

While rank 5+ controls over a hundred soldiers, using my custom Strategy View screen:

click a unit's unit card, then right click a spot to tell them where to go. To use this menu either right click the war horn you are given at the start of battle, or right click the red strategy block.
Remember to take caution, because Generals will use complex strategies to outmanuver and crush their enemies- and YOU are included in them.
alongside regular land battles there are Sieges:

and Naval Battles.
However, both of these features are both very new, and very experimental.
questions:
If you have any questions, comments, or suggestions, join the Recruits mod discord, and @Rafa. I'll get to you when I can!
DISCLAIMER:
This project was only possible thanks to Claude Code. I am a novice programmer, and AI made it possible to put this dream project of mine together.
Credits:
The backbone this mod, recruits was made by the talented Talhanation
All buildings go to OddlySeagul, who has dedicated over 3,000 builds to the modded community through Ancient Warfare 2 over the last decade
Habuna for pushing the boundaries of what's possible in minecraft through developing ocean physics, which RafasConquest are based on.
RyanHCode for developing Sable, which the ships, and city gates use to run their magic.
Support the dream:
My goal is to make Total War in minecraft. Join the conquest here:
https://www.patreon.com/cw/RafasConquest
Project description from CurseForge.
Pick your setup
[PRE ALPHA] Rafas Conquest by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[PRE ALPHA] Rafas Conquest versions and loaders
rafasconquestPREALPHA-0.1.0.5be115f.jar
14 Nov 2026
rafasconquestPREALPHA-0.1.0.29924d8.jar
8 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.