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Evolved Warfare⚔️ project artwork

CurseForge · Minecraft mod

Evolved Warfare⚔️

Evolved Warfare is an ambitious, hand-crafted creation—a modpack within a mod—that is under constant development.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Evolved Warfare⚔️ release should I use?

Updated today
Latest stable file evolved-warfare-0.92.0.jar
Game version 1.21.1
Loader Fabric

Evolved Warfare⚔️ evolved-warfare-0.92.0.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Evolved Warfare⚔️ required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Evolved Warfare⚔️ evolved-warfare-0.92.0.jar need?

evolved-warfare-0.92.0.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Mod Menu, Text Placeholder API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
Mod Menu Needed by Evolved Warfare⚔️ evolved-warfare-0.92.0.jar
required
Matching file found Matched file: v11.0.5 for 1.21
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-2.4.2+1.21.jar
Fabric API Needed by Mod Menu
pulled in
Matching file found Matched file: [1.21.1] Fabric API 0.116.18+1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Evolved Warfare⚔️ without breaking your instance.

Built for Evolved Warfare⚔️ evolved-warfare-0.92.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use evolved-warfare-0.92.0.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mod Menu, Text Placeholder API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside evolved-warfare-0.92.0.jar. It opens that exact file at the source.

About this project

What does Evolved Warfare⚔️ add?

⚔️ Evolved Warfare

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🛑Alert: We are in a beta version.☣️

Evolved Warfare transforms Minecraft into a living medieval war, offering a much tougher and more realistic survival experience. Recruit an army, build cities, trade and negotiate with factions, lay siege to fortresses… and survive the cold, thirst, hordes, and a Nether straight out of the Apocalypse.

> Requires Fabric Loader and Fabric API for Minecraft 1.21.1. Compatible with Mod Menu (all settings can be configured in-game).


🛡️ Armies, Factions, and Cities

  • Recruit peasants and turn them into soldiers (with commands, formations, and equipment) or workers who chop wood, mine, farm, cook, and transport goods.
  • Factions with a full-fledged diplomacy system: bandits, pirates, Vikings, and cities—complete with alliances, wars, tributes, and a reputation mechanic.
  • Structures and sieges: enemy camps, fortresses, and cities, featuring battering rams, catapults, ballistae, and trebuchets.
  • Cities that grow through various levels, complete with guards, merchants, and marketplaces.
  • Primitive firearms, faction- and class-specific armor, and skills that improve with use.
  • Weekly hordes that coordinate their attacks, plus zombie nights.
  • Every individual is unique: dozens of visual variations based on profession and faction (hairstyles, beards, scars, tattoos, war paint, etc.).
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🌦️ Realistic Survival

  • Seasons and temperature: cold and heat matter, and crops are seasonal.
  • Thirst: you must stay hydrated and seek out clean water.
  • Realistic water and lava with finite quantities, plus pipes and taps. - Wild animals (deer, bears, wolves, wild boars, etc.) and hunting: hunted animals fall to the ground and are skinned using a knife—complete with animations, hides, meat, and blood.
  • Realistic tree felling: trees fall realistically; fruit-bearing trees are also included.
  • Dismemberment during combat (configurable).
  • Physics-based objects: items do not float; they rest on the ground and must be picked up manually.
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🎒 New Inventory System (inspired by Helldivers 2 and 7 Days to Die)

  • A 6-slot hotbar for weapons, tools, and other items.
  • Weapons and tools are visibly carried on your back or at your hip; they sway as you move and feature draw animations.
  • Backpacks available in 5 sizes (ranging from 10 to 54 slots) that can be dyed and upgraded; they can be placed on the ground and have weight (encumbering you when heavily loaded).
  • Configurable slot capacity: choose between standard (64), 100, 500, 1,000, or 5,000 items per slot.

⛏️ Mining and Trades

  • Realistic ore deposits: geological formations that mirror real-world deposits (coal seams, iron lenses, gold veins, diamond-bearing kimberlite pipes, etc.), varying by biome and depth.
    • Alluvial gold in rivers, pebbles that hint at nearby deposits, and a prospector’s pick that reveals what lies beneath your feet and in which direction.
      -Realistic blacksmithing: includes a forging minigame, smelting using crucibles and molds, and blade sharpening. A blacksmith’s manual is also included.
    • Fishing featuring a minigame. ## 🚂 Steam Trains
    • A locomotive that burns coal and is operated using a regulator, whistle, and smoke, running on standard tracks.
    • Wagons for passengers and cargo (54 slots), plus a coal tender—all of which couple automatically.

🔥 A Biblical Nether

  • A much taller and more vibrant Nether: a bedrock ceiling with stalactites, scorched forests, thorn jungles, swamps of the hanged, and its own unique fauna.

-Cursed structures: the Tower of Babel, Sodom, false temples, and the citadel of Abaddon.

  • Demonic mini-bosses, rituals, seals, and the Apocalypse: the False Prophet, the Great Beast, and the angels of the abyss.

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⚙️ Configuration
Almost everything can be enabled, disabled, or adjusted via the **Mod Menu** or by using the command /evolvedwarfare config. This includes settings for difficulty, weather, thirst, hordes, dismemberment, ability speed, slot limits, and much more.

🌍 Languages
Spanish (Spain, Mexico, Argentina, Chile, Ecuador, Uruguay, Venezuela) and English.

❓ Frequently Asked Questions

  • Does it work on servers? Yes. It must be installed on both the server and each player's client.
    • Can I add it to an existing world? Yes. New world-generation features (ores, structures, the Nether) will only appear in areas you have not yet explored.
    • Is it compatible with Sodium and Iris? Yes.
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Notice: A personal AI based on Claude was used as a tool for the creation and development of this mod.

Project description from CurseForge.

Pick your setup

Evolved Warfare⚔️ by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Evolved Warfare⚔️ versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.